As I’ve slowly gotten my players working on their characters, gods, and religions for our upcoming session zero, I’ve watched as every single one of them has turned to exclusively Ancient Greek Mythology for their frame of reference. Some have even just pulled from it directly. This isn’t a criticism, mind you. Given my own familiarity with ancient Greek mythology, the touchstone of the Percy Jackson series, and the sort of cultural space that ancient Greek mythology holds in the US, it really makes sense that people would gravitate towards this as their first point of reference. A few of them are taking it further, of course, starting at an ancient Greek god or an idea inspired by an ancient Greek god and then departing from that point of commonality, but not a single one of them even went with a known Dungeons and Dragons god of any pantheon (which also includes the ancient Greek gods, I believe, but that doesn’t count). Again, I’m not super surprised this happened, but I am now left facing the problem of how to continue developing this pantheon and world without getting too caught in the various trappings of ancient Greek mythology. I mean, that’s fecund ground to work from, but there’s a little too much rape and misery for the kind of game I’m hoping to run. I want things to be taken seriously, I want threats to have meaning, and I want my players to struggle with the power balance of the world they’re in, but I don’t want to do that by relying on the horrible yet pervasive tropes present in most of ancient Greek (and Roman) mythology.
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