Some days, it feels like the world is shrinking. So many pillars of my life are disappearing or crumbling before my eyes. The recent Open Gaming License (OGL) debacle by Wizards of the Coast has shaken one of the foundational pillars of my modern life, revealing the growing cracks that were hidden from my eyes (largely due to privilege and my frequently tangential involvement in the Tabletop Roleplaying Game section of the internet). The way that Twitter is slowly dwindling as it is likely on a path towards being mismanaged into irrelevance (as evidenced by the recent changes to the app’s feed system). Old apps and websites I used to go to for entertainment have already boiled the frog and it took major highlights of the difference between my recent experiences and the reasons I used to spend my time on them to make me realize I needed to move on. Sure, I’ve managed to find a lot of new things to fill the gaps in my life (at least mostly, anyway), but it still feels like my world has shrunk.
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The Power of Influence and the Folly of Originality
As a person interested in creating my own stories, worlds, and whatnot, I’ve spent a lot of time thinking about what it means to create something “original.” In terms of criticism, I think the word has been so bandied about and overused that it has lost most of its meaning, leavied as it has been against everything from creative works acknowledging their influences to entirely unrelated and unconnected works that coincidentally had similar themes. In this vast, wide world of ours, it is not unthinkable that two incredibly different people might have similar ideas. Not everything alike is a copy or partial copy, and there’s nothing wrong with copying something if you’re planning to build off it.
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