I Got Back Into Valheim Again

I dipped a toe back into Valheim during my final stream of May for the first time since January at least. It felt nice to get back to the game, especially when I needed to get my mind off my move, even if it came with a few bitter moments of realizing just how much work I had to do to set up a sustainable base in a new world. I wasn’t starting a new character, after all, I was just starting a new world. My main character has a bunch of good, upper-mid-tier gear since I was in the “I have mastered The Plains but not yet fought the boss” portion of the game on my previous server, so even my casual “running around” gear was powerful enough that I would need multiple crafting station upgrades to repair it. I considered starting fresh with basically nothing but my skill levels, just to avoid needing to streamline basic repair abilities, but that was not very appealing after all my time playing the game. Plus, most of my gear needed a bunch of rare materials to be crafted or upgraded, but almost everything (with two notable exception) could be repaired by a 2nd-tier crafting table and I had all the tools I needed to make that.

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The Power of Infrastructure!

One of the things I enjoy most about Valheim is the simple truth that infrastructure is the key to the development of society. It might be a wild thing to say about a video game marketed as a viking-esque survival game with combat and a space program, but it’s a simple truth about any world that has location-specific resources. Infrastructure exists on some level in most survival and collection games, but it is usually fairly basic or a natural part of exploration. For instance, most infrastructure in a game like Minecraft is limited to base building, marking places you’ve explored, and creating access points to resource nodes. While a lot of this changes around in larger scale multiplayer scenarios, valheim is so far the only survival game I’ve ever played where creating infrastructure is not required but is incredibly beneficial.

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