Creating Myths, Legends, and Informational Pamphlets for my D&D Games

As I’ve been working on a setting for a new Dungeons and Dragons campaign, I’ve been thinking about alternate ways to inform my players and manage various things like lore, legends, myths, and what a person in the world I’m creating would consider the truth of things. There’s a lot of willing-suspension-of-disbelief that happens for most D&D games, so there isn’t a lot most GMs and players need to make it work, but the particular game I’m running is reliant on very specific knowledge and mythology. I can expect my players to ask questions to help fill out what their characters know and I can work to understand what the average person in this world would know so I can avoid making my players roll for the basics, but I can also use my degree in English literature to create mythology and legends for the world in a way that establishes the basics. Plus, then I get to have fun writing stuff and I LOVE writing stuff.

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I Miss Having An Infinite Backpack In Pokémon Legends: Arceus

I’ve been steadily working my way through Pokémon Legends: Arceus. Perhaps a bit slowly, given that I’m trying to avoid spend all of my free time doing just this one thing, but I can feel myself slowly making my way forward. At about a week in (I missed most of the first weekend thanks to being sick and wrote this a week ahead of it posting), I’ve got 8 stars, a fourth area unlocked, three fully complete Pokédex entries, and 95% seen-to-“complete” Pokédex ratio, and a party of level 60 Pokémon. I still have a great deal of content left to work through, between the plot and the Pokédex entries since there are a large number of rare Pokémon I’ve only gotten to Research level 10 because I’ve gotten a wide array of the easy-to-get research tasks. This isn’t a problem, though, because I’m still having fun, which is all that really matters.

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On A Mission From (Poké) God

Pokémon Legends: Arceus has been a blast. I may be a bit biased since all I really want out of a Pokémon game is the opportunity to catch more Pokémon and explore a newish world, but this game definitely delivers both of those things and more. The game’s basic plot is that you’ve fallen through a warp in space and time to the Hisui region, a place that would eventually become known as Sinnoh (where the Diamond and Pearl games take place), and are charged by Pokémon God with discovering all of the Pokémon in the region. You’re set up with an exploratory team meant to research the local Pokémon and protect the people who wish to live in the region from the aggressive local Pokémon, and you prove yourself as not only capable but highly skilled to the locals who treat the idea of encountering wild Pokémon with trepidation and fear.

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