The Mightiest Creatures Wandering Dragon Age: Inquisition Were No Match For My Blade

In the almost-week since my last Dragon Age: Inquisition post, I’ve put in a significant number of hours, made exactly one step forward in plot, gotten swamped by the newly available huge maps, chosen a mage specialization, and killed six dragons, two of them almost single-handedly. It’s been a wild few days of gaming and I have to say that, while I’m definitely still struggling to feel like I’m having fun with the world exploration stuff, I am absolutely loving combat as I’ve locked into a fun build that, as it turns out, is VERY popular on the internet due to its huge damage and nigh-invincibility. Sure, there’s a necromancer build that CAN do more damage, according to the forums and posts I’ve looked at, but playing a Knight-Enchanter Mage with gear that grants my character, Echo, guard on each hit means that I’m pretty much always invincible. I can count on one hand the number of times I’ve taken actual HP damage (excluding the times I’ve jumped off of something I shouldn’t have because I was too impatient to walk around after fast-traveling) since I locked in my build on Sunday (nine days ago as you’re reading this), and I’ve beaten down two dragons that were three levels higher than my Inquisitor after the entire rest of my party stood in an AOE and instantly died. Sure, they were grueling and lengthy fights, especially the one against a dragon that had a huge amount of resistance to the damage type of Echo’s staff, but I was able to work my way through the entire dragon, including one that kept giving itself a full bar of guard, without ever one taking a hit to my Hit Points. It was exhilarating to discover that I could do this and then pretty boring to just keep up the same sequence of abilities for the next twenty minutes. The other four dragon fights, though, where most of my party survived or didn’t fall until the end of a grueling fight, were a lot more fun.

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