I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 31

I’m out of blog posts, exhausted, and super depressed about everything going on in the world (which is why I’m out of blog posts, but I’ll write about that later). So, rather than try to kick my ass into gear in order to pretend that I’m still writing these a week ahead of time, I’m going to fully admit that I’m writing this on the eleventh, that I’m probably going to have to edit this after it posts tomorrow, and that all I can seem to do right now is take refuge in what scant comforts remain to me after I burned through them in the first year of the pandemic… [this is why I try to write them early enough that I can edit them before they go up since the rest of the post doesn’t really support this idea here]. The primary comfort amongst them being The Legend of Zelda and Majora’s Mask in particular. I feel a little weird, writing about it right now, but it also feels kind of appropriate given that it is a game about preventing the end of the world while the world is constantly ending. About finding joy or love or peace as the world falls down around your ears. About grief and endings and healing throughout them. I’m pretty sure that all the recent thoughts buzzing around my head are a result of something I read and a discussion I had rather than something I wrote, but it still feels like I’ve touched on this recently even though I have clear evidence I haven’t.

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“Just Another Wave In The Ocean… Destined To Disappear”

Much like the post that talks about the video game I’m quoting in this post’s title, today’s post is about grief. After all, today (writing, not posting) is the day that Cohost has announced that it will be closing down at the end of the month. As of the announcement, the active users on Cohost had three weeks (now two) to make our peace, to publicly grieve, to figure out how to stay connected, and to figure out what to do now that our home on the internet is going away. So far, there’s been a mix of starting webrings (collections of personal blogs and websites), people migrating to other social media sites and finding each other with established hashtags, handing out discord usernames so people can still keep some form of contact, and even some people simply deciding that they’re done with social media in its entirety. There’s been so many posts (many of them tagged into the “global feed” which is incredibly rough on the website and something the staff running that site have asked people not to do too much) that the website is failing to load about half the time (this lasted for about eight hours and still struck occasionally after that). It’s a mix of mourning, the aforementioned planning of where people will go next, and shitposting as people swear they’ll keep playing music until the ship sinks. As for myself, I’m following the people I care about, exchanging contact info with the people I’d like to keep talking to, and mourning the end of the one place on the internet that I felt comfortable calling my home.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 28

It has been one hell of a week and while I normally try to pace these out a bit, I’m actually both tired AND sad today, so I’m dipping back into a familiar well in order to either try to get my mind out of the negative spiral I can feel it running in or to just distract myself long enough that it is time for bed. While I am definitely still on the fence about my current short-term bedding solution, my mood has sunk perhaps even further than my physical well-being as the week has gone on for reasons that are only partly the result of work being on the rough side of things. A large part, sure, but not so large that writing about collecting Gold Skulltulas in The Legends of Zelda: Ocarina of Time and Majora’s Mask couldn’t at least help. I mean, I absolutely loved collecting those little guys. What isn’t to love about them? There’s the distinctive noise the creatures make, their incredibly unexplained appearance in your first dungeon in Ocarina of Time, the way you sometimes need to really think in order to not just kill them but collect the token they drop, and how they were a fun way to push you to really explore the land of Hyrule in OoT when you otherwise might not. Plus, having them be a part of mini-dungeons in Majora’s Mask rather than world-wide collectibles was pretty inspired given that the world of that game is fairly small, time is constantly repeating itself in way that would have made non-respawning enemies feel incredibly strange, and there’s already tons of stuff to collect so adding one more thing would turn the game into an overstuffed mess of things to pick up. Sure, they’re the cliche world-exploration-reward collectibles, but they were also some of the first versions of that type of gameplay that I encountered and they left such a mark on me that I’ve been chasing that high ever since.

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Bringing Majora’s Mask Into My Dungeons & Dragons Campaign

This time, it was only three weeks between sessions for my recently resurrected Dungeons and Dragons campaign (the one I call The Leeching Wastes) and it was only three instead of the originally planned two because two of the players got sick. Which means this is the first time this group has had two consecutive sessions in way more than a year. In this session, after a quick review of what happened during the last session and a much longer process of updating player tokens on Roll20 and figuring out stuff for NPC tokens, we got right into it. We rolled initiative for a fight, the players realized that the enemies were super focused on the one NPC the party needed to keep alive, we started a skill challenge to cross from the edge of the territory to the party’s target location, one character flubbed a skill challenge super badly, the entire party fought against nature, and then they all discovered the world outside The Grove (where the player characters live) in was stuck in a time loop. I finally got to reveal that I had Majora’s Masked my campaign by giving them a haunted moon, a messed up time loop, and a (relatively) young being with godlike powers that listened to all the wrong prayers for all the right reasons, all as a result of stuff that had come up in our game of The Ground Itself that wrapped up in December of 2022. Sure, I had some of god stuff in mind prior to that, but I’d planned to keep it on the down low until a bit more time had passed so I wasn’t burning through every idea I’d had at the outset of the campaign before the party hit level five. But, when the narrative builds itself in that direction, who am I to deny it?

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