U.S. Football in the Future

It all started with a tweet. I’d been browsing Twitter while waiting for my pizza to finish cooking and one of the people I follow closely had retweeted Jon Bois’ tweet (the one linked above, if you haven’t looked at it yet). Curious about what some random guy though the future of football (specifically, U.S. football which shall be referred to as “football” in the rest of the review) would hold and interested because of what seemed like a bit of a weird comment in the retweet, I decided to click the link. I caught a glimpse of something weird further down the article and wasn’t quite sure what to make of it. Thankfully, I resisted the urge to scroll down for a look and, instead, started reading the article to figure out what was going on. When I finally started scrolling down, I had a moment of panic followed by several long minutes of confusion. Thankfully, everything became clear in time.

Honestly, I recommend you go look at that link if you haven’t already. Just go, read through the first bit of the article linked in the tweet, and then follow through until you’ve got to click on something to get to the next part. The first steps of this journey were so much fun to discover on my own that I don’t want to take that away from you. Go, click the link, and then come back here once you get to the end of the first bit and you can then read the rest of my review without worrying about having anything spoiled for you. Seriously. I’ve only got so much ability to take up space here before I run out of things to say and get down to writing the rest of this review which will include spoilers. Well, spoilers for the first part. After that, I won’t be revealing any further spoilers and, honestly, this story doesn’t really have spoilers. There’s no major mystery to be uncovered, no real plot to develop. It’s an article. A think piece. Something to make you wonder.

AND EVERYTHING BELOW THIS LINE IS GOING TO SPOIL THE FIRST SECTION.

Because the entire thing is a story about the purpose and changes to football for an imaginary future set some 15,000 years in the future after Humanity suddenly stopped aging, being born, and dying.  All of which is relayed to you through characters who turn out to be satellites that, through the millennia, gained sentience and now just kinda hang out in space, chat with each other, and check out the games people are playing on Earth. Turns out, football changed a lot after people became effectively immortal, what with the end of entropy (so no one ages or dies of “natural causes”) and the installation of a nano-tech safety net that keeps people from accidentally dying or intentionally killing people. It is no cross-country football and some games take decades to complete. Part of the story even covers a game going on for over 10,000 years. The first game is shown as one of the players runs toward a tornado. As it turns out, their strategy was to get sucked up into a F5 tornado and then thrown in a random direction in order to lose the defenders that had been closing in on her. She wouldn’t get hurt because the nano-tech safety net would cushion her fall and keep her safe from getting hit by debris in the tornado.

There are a lot of rules in football that are still the same, such as tackling, turn over, downs, etc, but a lot that clearly aren’t. There’s a whole section devoted to discussing how the rules changed and how they have kept changing. It turns out that the first huge changes happened during an NFL game where one of the teams discovered they had the legal ability to claim ownership of part of the field. That led to teams fracturing into smaller teams who then claimed ownership of other parts of the field, which lead to a game that can’t end because no one can reach an end zone, no one knows where the football is, and there are residential buildings, skyscrapers, and grocery chains in the way. And people still show up to watch. The interesting part is how the game is used as a metaphor for the development of humanity. The rules started fairly simple, but they grew more and more complex as people tried to wring more specificity and personal benefit out of the rules until it got to the point where people were outright exploiting the overly convoluted rules for individual gain rather than to support their team or the sport as a whole.

My favorite part of this whole series of articles was that it was more of a story about human potential, the quirks of humanity, and the way we all search for meaning even when it seems like ever self-assigned meaning is meaningless. In this distant sci-fi future, humanity rose to their utmost potential and hit a wall. There was nowhere else for them to go now that all of their problems were solved (since immortality and sustainability mean there’s no reason to compete and living forever really gives people the incentives to take care of their world and the whole race) and it turns out that there’s not much in space but distant chunks of rock covered in various non-intelligent stuff. Sure, immortal humans could travel the universe since their speed doesn’t really matter, but they don’t want to, just like they don’t want flying cars and perfectly peaceful, easy lives. Humanity doesn’t want everything to be super easy or always new. They want old, familiar things for the most part. They want the life they’ve known and to eventually reach a point where things don’t change that much. They want to watch weird football games, have a decent day, and struggle with relatively minor problems like stubbed toes and disgusting hamburgers at Burger King.

The whole piece, disguised as a discussion about futuristic football, is really a think piece about meaning and the future. There’s plenty of football references and the like, but it’s mainly used as a widely available reference for metaphors about trying to find meaning in existence. Immortal humans created a set of rules for a football game that has been going on over 10,000 years, but that hasn’t majorly changed in years because all the players are stuck in a gorge, unable to climb out because the cliffs are too steep to climb when you’ve got people trying to pull you back into the water. There’s a guy who is hiding in a cave for ten thousand years so his team wins by default since their score is so far down that there’s no chance of them making up the difference and he keeps himself entertained using those little handheld sports games from the nineties. There are humans whose goal is to meet everyone they possibly can. They create all kinds of games and rules, giving themselves difficult, time-consuming goals to pursue so that there’s some point to every day they will live through.

The whole piece, whose inner depths and interpretations I’ve barely scratched, will take you a couple of hours to experience. There are videos, long bits of text, doctored images, 3D modeled bits, and a lot of big thoughts to consider, all told through the story of Pioneer 9, the spacecraft, finally achieving sentience and wondering what the hell is going on after all this time. The multimedia presentation of the piece can be a bit difficult to take in all at one, so I suggest taking your time with it rather than trying to read it all in one go like I did. Despite that, it is still an incredibly clever bit of writing and arrangement that was a ton of fun to read and experience. I suggest checking it out if you haven’t already.

Fixing Points in the Darkness

I often wish that life had some kind of external meaning. I wish there were fixed points in existence that we could derive our purpose from, things we knew to be incontrovertibly true about why we are alive. Things we knew we would find as points with which to plot the course of our lives. A soul mate. A purpose. A reason. Things that, added up, told us the potential value of our lives.

It would make my life easier if I had those things. I wouldn’t spend so much time wondering, so much time groping about in the dark, if I knew where I was or what I was reaching for. I’d never worry that I was wasting my time on my current path because I’d know I was at least headed in the right direction. I’d know why I’m here.

But fixed points don’t exist. We have many points to pick from and we’re never sure where they are or if they’ll stay. The concept of “soul mate” might exist, but I doubt it exists in the form of a single person. Perhaps an incredibly strong rapport with one person in particular, but there are too many humans for it to be statistically likely for anyone to find their one particular soul mate during their short span alive. Plus, if souls truly are immortal, then you’re opening it up to all humans who ever existed and will ever exist. The likelihood of finding your one soul mate is so low as to be laughable. Yet that’s still a comment idea because people claim to have found theirs all the time. If it truly exists as it is often expressed, I think a soul mate is someone you build a relationship with and connect with, not some pre-determined person. Sure, you found someone and immediately felt a profound connection, but we only apply the term “soul mate” when the connection stays and the relationship works out. If you didn’t work at keeping the relationship strong, they wouldn’t be your soul mate.

That means it isn’t a fixed point. If you could form that strong of a bond with anyone (or almost anyone, since there are prerequisites to even trying to form that bond), then it isn’t so much as finding a fixed point in existence as it is fixing a point in existence. The same is true of “meaning” and “purpose.” You may feel particularly called to doing something and your life might have a very strong pattern or theme to it, but you always have to work at maintaining it. Saying you’ve found your meaning and then pointing to your life from then on as evidence of it being your meaning is a self-fulfilling prophesy. You found something that you decided was meaningful and then dedicated your life to it. Just because your life was full of it doesn’t change the fact that you picked it.

I struggle with this sometimes. Because of my affinity for writing, the joy I get from writing, and the dedication I feel to writing, it is very tempting to say that I was given meaning and purpose. The same is true of storytelling. I want to say something outside myself determined that I was to be a storyteller and finding ways to be a storyteller is just me trying to live the life that was set out for me. It is very easy to forget that I haven’t always felt this way. Before high school, I didn’t write much at all. I read a lot and enjoyed stories, but I didn’t write them. Writing began as a coping mechanism and giving myself meaning because of my writing was a part of that.

One of the “Obsessive” bits of my OCD is a preoccupation with self-destructive ideas. I’ve never acted on them, thankfully, but my OCD makes sure they’re pretty much always there. Back when I first started confronting the reality that these thoughts were here to stay, I decided that giving myself reasons to want to wake up tomorrow was going to make it easier to push past those thoughts if they ever went from what was, at that point, just a burble in the back of my mind. I picked a meaning and a purpose for myself and believed in it so firmly that now, over a decade later, I almost forget that I didn’t always believe my purpose was to write and tell stories. I almost forget that this was something I chose.

Fixing your points in existence is important. Not because they’re going to lead you somewhere, but because they can give you a sense of direction. You know where something is and you can always find your way back so long as you never let them go. Without them, you’re just drifting. Some people like to drift and that’s fine, but that becomes a fixed point of sorts as well. Your purpose is to drift and to exist.

Ultimately, I can’t really fault anyone for what they choose. Even the people who want to believe that something else gave them fixed points and a direction. I believe they’re fixing the points themselves and even adding a couple more as a result of their beliefs. Religion, philosophy, ethics… They can all become fixed points if you want. I think some of those things are best left at least moderately adjustable.

This metaphor is getting away from me a bit and is probably a step or two further into the “mumbo-jumbo” department than I like to go, but I really think it is important to find our own meaning, our own purpose, and whatever else we want to fix in our lives. More fixed points isn’t necessarily better, but more points definitely helps you feel like you’ve got a direction to head in. Right now, all I’ve really got is my writing. The use of words and the goal for which I use them. These are my fixed points in existence and every decision on what to do and where to go is based around them in some way or another.

I’d like some more, but that’s not something I’m willing to just do haphazardly. It takes time and a lot of work to fix a point. It takes a lot less to lose one. Trusting my instincts and understanding myself used to be my two strongest fixed points, but I’ve lost track of them. I think I’m working on getting them back, but its hard to tell sometimes. At least I know I’m making progress, even if it does feel incredibly slow.

What Does “D&D” Mean?

I’ve been playing D&D for going on 7 years now. That’s not a long time by any means, since I only started playing in college, but it has been a pretty significant part of my life ever since then. I had a really good DM the first time I really played (a campaign) and a really bad DM the second time I played. The third time I played, I was the DM.

As any DM will tell you, the first time you run a campaign is always rough. I’ll definitely admit that a lot of the issues weren’t a result of an inability on my part, but more a result of the social dynamics that grew up over the year and a half that I ran my first campaign. Things started well enough, everyone had a good time, and I had a pleasant world for the characters to explore. By the end, I was making dumb stuff up just to fill the next session, my players resented what I had built for them, and some of the players tried to stage an intervention.

While all that was going on in our sessions, the group of players (who had become my only friend group over the past year due to most of my other friends either leaving the college or picking sides in an argument in our fraternity that I refused to get involved in) stopped spending time with me, my best friend tried to get my girlfriend to break up with me and date him instead, and all of my friends (how they all found out, I’ll never know) decided that it would be best to keep all of this from me. I suppose you could see why I might not be super motivated to make their D&D experience an enjoyable one.

After that, I didn’t do much large-scale DMing for almost a year. I ran a few sessions here and there, did a couple one shots, had small-scale campaigns to test worlds I had built, and was unable to find D&D to play anywhere else. After a year and a bit had passed, and I had gotten some closure on what had happened with the players in my last major campaign, I started a new one. I built this elaborate, ridiculous world that broke most of the rules players take for granted and was entirely geared around the idea of just having fun.

After that, I generally tried to keep my campaigns on the sillier side. I’m really good at keeping people laughing, at fostering a relaxed, fun atmosphere, and coming up with the best jokes and situations for the people currently playing in my campaign (there was no set cast since each session was its own full adventure) was fairly simple. I will admit that I stayed away from the more serious and story-oriented campaigns because of how horribly things went the last time I’d done one. I didn’t think I could stand being rejected and hurt like that again.

I really like to make people laugh. I enjoy story-telling more than almost anything. I enjoy creating these worlds for people to explore and helping them to reach their utmost potential. I love being a dungeon master. Even with all that, there was always something missing for me when I ran one of my silly campaigns. I never enjoyed it as much as I knew I could. In early 2016, I realized it was because I was telling stories without nuance, stories without a life of their own that took place in a two-dimensional world. Yes, they could be fun, but I knew there’s so much more that I could be doing.

Early last spring, I started a new campaign with my roommate and three of our closest friends. A small party with a tight focus on what was going on in the world. I painted broad swathes of the world in simple colors and then filled in the narrow sections they occupied with extraordinary detail, giving them the feeling of really living in the world. I provided them with an array of tools and sub-plots that they could pick and choose from, figuring out how to use each tool to fit their situation and finding their way down what seemed the random disparate paths of their plots only to find them all tied together neatly at the end of the first story arc. We brought in a fifth player to fill some of the gaps, another close friend, and I was able to add even more to the world with what he brought to our sessions.

As we approach the one-year mark, I can happily say that we’ve avoided all the problems I ran into with my first major campaign five years ago. The whole group is getting along excellently, they’re all enjoying themselves, and they’re all clamoring for our next session. My social life has only improved since we started playing and I’ve now got an even larger group of people who want me to run for them. I’ve started exploring new ideas of what it means to run a D&D campaign and how players can experience a D&D campaign. I’ve got so many new ideas for how I could accommodate a group of over a dozen potential players that I am super excited to try out. I can’t wait to see what this year brings for me as a DM.

I don’t play D&D as much as I used to and I kind of regret that. I really enjoy being a player and I can never seem to get enough playing that I’m ready for a break, but being a DM is where my heart truly resides. DMing is my favorite way to experience D&D and to truly live out what I believe it means to play Dungeons and Dragons.

To me, D&D is a way to connect with people I would otherwise have a hard time connecting with. D&D is a way to practice my skills as a story-teller and get instant feedback. D&D is a way to create a space in which my friends can relax and enjoy themselves. D&D is fulfilling in a way that the job I’m leaving has never been. D&D helps me scratch the itch I feel, that drives me to write, in a way that recharges my writing energy. I may end each session feeling tired and worn out from putting all my energy into making my campaign fun and engaging, but I’m never more inspired to write or create as I am when I put away my dice and stick my books back on their shelf.