Spotting The Differences In My Reflections Amongst My Fellow Players

One of the interesting parts of looking back on a year of playing Final Fantasy 14 is seeing just how disparate everyone’s experience with the game is despite how similar some of our activities and motivations can be. I mean, of course the person who plays every possible scrap of game available in the free version of it before they buy the game proper is going to have a different experience from the person who, a month in, gets frustrated with the cap on their wallet, inability to buy things from other players, and inability to do much social engagement at all such that they use the excuse of being fully bought-in on the story to buy the base game and every expansion as well. A difference of that magnitude describes not just a method of play or preference for a style of play, but an entirely different approach to what play even is or how one engages in play at all. Neither one is better than the other, of course, but there’s no denying that those two people will have incredibly different experiences with the game. It is, however, also very interesting that two people who appreciate the same styles of play, who like engaging in the same activities, and who are similarly motivated can still have such wildly different experiences. This was highlighted for me incredibly recently, as I’ve offered to help a player who has just returned to the game after a long absence. He was playing during my initial months, but he dropped off before long and returned to find a dramatic shift in what our Free Company was doing, not to mention how he’d been left behind by the advancements in gear that occurred over this period. By all accounts, he and I should have similar game experiences to hear our FC leader tell it, but in talking to this other player to discuss getting him geared up, it is clear that we are in incredibly different worlds.

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This Is Going To Be An Entire Week Of Final Fantasy 14 Posts

It’s funny to think back to my early days of playing the game. Putting around with side quests, gathering whatever random crap I could, crafting more random crap with what I gathered, fighting low-level mobs, and generally just not being super focused on the game. Then I slowly dialed in more and more as I started to run into the boundaries of what I could do with a free account and, a month into my playtime, bought all the expansions and a subscription. From then on, I was basically all-in. I still had occasional nights off and spent time doing other things on the weekend, but I mostly stopped playing other games and completely stopped being “relaxed” about the game. I had to catch up to my friends, after-all. I had so much stuff to do in order to make up for the months they’d been playing while I was off in Dragon Age Land, playing through that franchise and it wasn’t going to happen if I didn’t focus. Plus, it gave me goals to pursue and I love having goals. I love having targets to aim for. So I spent a lot of time driving myself forward in the Main Scenario Quests for weeks at a time and then took a break to do crafting and gathering stuff before ultimately returning to MSQ. The cycle repeated itself for almost six months when I cleared the final pieces of Endwalker hand-in-hand with my friends and then we all collapsed in exhaustion. I resolved to get back to puttering, my friends resolved to pace themselves, and the rest of our Free Company hinted at what exciting stuff awaited us in Dawntrail whenever we finally got to it. Which, for me, took about four or five weeks. I was content to rest for a while, catch up on some leveling of other jobs and personal projects, explore my island sanctuary, and mess around in a variety of other types of gameplay, but eventually I felt the itch to get moving forward again and let that lead me into the post-Endwalker patches, Dawntrail, and not to being caught-up with the Dawntrail patches.

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I’ve Been Playing Final Fantasy 14 For Over A Year Now

If, one year ago, you had told me that I’d spend a year almost exclusively playing Final Fantasy 14, I’d have laughed it off. I don’t get obsessed with games like that. I tend to bounce off of things after a while and need to change up what I’m doing often so I don’t burn out or just lose interest. Or at least that was true for the first thirty-three and a half years of my life since I think the only game I’ve played for more than 500 hours, prior to FF14, was The Legend of Zelda: Breath of the Wild, and The Legend of Zelda franchise is an important part of my life. And now I’m approaching 2500 hours in this game, struggling to make the time to play anything else, and really not bothered by it since playing only this MMO means that I’m saving a lot of money on my entertainment every month. I’m also, you know, having a good time with it. Unfortunately, that also means I’ve got growing to-play and to-read piles that desperately need some amount of attention (I also need to get back to playing Wanderstop for the second time since I hit a moment in the game that made me want to stop playing and think about it for a while, but more on that once I’ve beaten the game) and I’m struggling to want to do it because it’s just so much easier to spend more time on Final Fantasy 14 than to spin up something else. Easier to stay invested in what has my attention in a chokehold than to need to tear my attention away from it every time I think I should do something else. I mean, after all, if I wanted to do something else, I’d do it. I’ve got so many unfinished or unplayed games still that I could probably play a similar amount of video games this year and not need to touch FF14 even once, all without spending any money. And yet the only thing I want to do is go home, cycle my retainers, do some daily roulettes, work on some crafting stuff, and maybe hang out with some folks while doing that. It’s nice to spend time with people and FF14 still remains my main means of access to others.

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My First Final Fantasy 14 Post Of 2026

As you might have guessed from what is now over a year of precedent, I spent a lot of my vacation over the last few weeks playing Final Fantasy 14. It was a pretty busy time because there was a major patch that included some new raids, main scenario quests, and a pile of new craftable items. Lots of stuff to do for folks like me who had been champing at the bit to make new gear (most of which looks good enough that I haven’t wanted to glamour over it) and for all the raiders out there. Between that gear, a new set of raids, a new set of savage raids (that unlocked the day before this posts, which is also the day I’m writing it), and a new tier of consumables for those raids, there’s a lot of demand for supplies and people to produce it all. So far, I’ve managed to make a tidy little sum crafting gear for people, some of which disappeared into making sets for my friends now that they have jobs at level 100 (which is necessary for using the gear in question), but much of that particular demand appears to have dried up. There really aren’t a lot of people who wanted it and most of those people seem to have gotten their gear by now. I’m sure there will always be a steady trickle of demand since the gear looks pretty great, but the market is glutted right now as a bunch of crafters have produced things and very few people seem to be buying them at the moment. I’m sure more people will buy once the price drops low enough, but I don’t think there’s been all that much to be made in the market since the first few days of the patch, where crafters could basically name their prices.

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Anticipation And Preparation For Final Fantasy 14’s Next Patch

When this post goes up, there will only be a few more days before the next Final Fantasy 14 patch. This will be the first one where I’m actually IN the parts of the game impacted by the patch. I’ve got my crafters all set for the new gear, I’ve got almost all of the main scenario quests done, and I’m just going through the last steps of completing stockpiles, acquiring supplies, and making sure I have everything ready that I can possibly think of. I have no idea what to expect and while I’m sure I could ask people for the information I need to know it all, I kind of want to go in without knowing. I want to experience the bleeding edge of it all. I want to chart my own path through unknown territory. I want to be driven into the systems of the game because none of the outside resources have the answers yet. I want to experience what it’s like to not know something along with a whole bunch of other people who also don’t know. I want to experience a massive game and the way the world of players within it shift to respond to changes. It’s possible I’m building up anticipation for something that will be ultimately disappointing. It’s possible nothing I imagine will come to pass and it will just be another Tuesday marked by the ability to more freely glamour everyone’s gear (using off-job gear now). I have no idea what to expect and I’m very invested in finding out what it will be, roses and thorns together.

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Taking A Break From Not Playing Final Fantasy 14 To Enjoy TEA Time

After barely playing Final Fantasy for a week (especially if you exclude the time I spent making alternate characters), I returned to it last night for a few weekly tasks and my weekly Ultimate Raid event. Our group had advanced through the first portion of The Epic of Alexander well enough that we started hitting the second portion, known as Limit Cut, that requires a huge amount of coordination and practice to execute well and doing it poorly will quickly get everyone killed. Last week, when we couldn’t do much practice due to weird lag and connectivity issues between literally everyone and the game’s servers, we turned instead to a simulator that lets you run mechanics with a group of other players in order to get the coordination down without having to fight your way through the whole thing every single time. That way, if you messed it up, it wouldn’t hurt as much to have to re-do it. We spent a bunch of time practicing it last week (as of writing this) and were still struggling to get through the mechanic since it requires a decent amount of situational aware, perfect execution, and consideration of where your allies are placed in relation to yourself. Now, the simulator isn’t a perfect recreation since some parts of the mechanic didn’t function properly and not accounting for the extra steps you needed to take could get you killed in the simulator while it wouldn’t hurt you at all in the real thing, so there was a little bit lost in translation when we finally made the jump from the simulator to the real thing yesterday (as of writing this), but we managed to get through the real thing much more easily than we did in the simulator.

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Hitting Level 100 In Final Fantasy 14

After putting it off for about two months, I finally got my first job to Level 100 (the current level cap) in Final Fantasy 14. I also got three more to level 100 in rapid succession (one each day since then) [for a total of seven by the time I’m editing this the day before it gets posted], as I’ve shifted gears back to focusing on progressing the Main Scenario Quests of Dawntrail and needed to get one of each of the job types to level 100 for the Role Quests. With all that done, I can now focus entirely on the MSQ and getting as far as I can in whatever play time I’ve got most days. Everything else, for at least the next four evenings after I write this, will sit on hold [it did not, in fact, sit on hold, and I wound up doing a lot of side work] as I try my hand at getting through the main portion of Dawntrail in time for the new Deep Dungeon coming out the day before this gets posted (the day after this gets posted is the day there’s a group of people in my Free Company getting together to do said dungeon [but I will not be joining them because I’m taking a break]). I’m not going to skimp on sleep or avoid doing my weekly chores and whatnot around my apartment (nor am I going to cancel my D&D session for this reason, but it IS looking like I’ll be cancelling it for other reasons), but I did clear as much of my weekend as I could because I’m getting the good ol’ double-vax Flu-And-COVID combo on Friday. I am giving myself the space to crash super hard if I need it, but I have typically dealt with the double-shot combo without too much trouble in the past, so I’m hoping to see how much Dawntrail I can get through.

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I Finally Picked An In-Game Title For Myself In Final Fantasy 14

I’ve been making progress in the final (currently available) expansion of Final Fantasy 14 (Dawntrail) over my weekends lately, but I don’t really have a lot to say about it yet. There’s very little that has carried over from the previous chapters of the game, so I don’t have a building sense of what’s going on to discuss, and I’m only just starting level 94 quests (out of level 100), so I’ve yet to get to the midway point, much less what I expect to eventually be the inflection point or whatever twist might be coming. Things are just fine. They’re proceeding apace. I’ve reassessed my opinion of one of the main characters and am beginning to suspect so many people online seem to hate her because she’s a woman who is seen struggling with the mantle of potential leadership (I’m flashing back to how nonsensically people reacted to Keyleth of Critical Role’s first campaign) but I’m trepidatious given how many people react to that with something like “just wait” or “the story isn’t over yet.” Other than that, though, the only other noteworthy thing is that I’ve learned my favorite song from the expansion (so far) is called “Taco Delight” and I’m not sure how I feel about that beyond “mildly amused.” That’s fine, though. Most of my time and attention has gone to my various other activities: leveling crafting classes, working on leveling up my non-main combat jobs, doing side-quests with the job I’d set aside for that purpose, and doing high-end difficult content. The two raid series I’m still in, The Epic of Alexander (an “Ultimate”) and the Alexander Savage series (we’re now on A11S, the penultimate raid in the series), are what take up most of my extra time and attention since both require doing a bit of homework and preparation in the Savage series’ case and a LOT of homework in the Ultimate’s case.

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TEA Time In Final Fantasy 14

After finally clearing the Alexander 8: Savage (aka A8S) raid, the core of our Difficult Content group decided that we’re gonna go into Ultimates now. Specifically The Epic of Alexander (TEA) as chosen by a poll. We’ve proven our abilities on A8S and now we’re ready for the big time. We recruited two other experienced players to replace the two of our A8S group that weren’t interested in doing Savages, and spent a hectic weekend preparing for our first session as what I thought was a planning session for sometime in the more distant future shoved everything else aside in order to start on the one day everyone had available. Which means, as of writing this, our group is down to one weekly “Content Rewind” session since the Monday one was displaced by Ultimate practice and we’ve had our first session. Things went pretty well, as far as Ultimates go. We’re making slow progress as we adjust to the new level of demands placed on most of us, each time getting a little bit further or messing up on something new, but it’s not nearly as bad as I thought it would be. Probably because I’d doing DPS for this group rather than the healing I was doing in the other group, but it’s like any other raid at the end of the day: you study the mechanics, work on getting your part down, and slowly move forward as the group comes together. I do miss the added complexity of healing on top of all that–having a challenge to throw myself into that’s constantly fluctuating and will likely never become rote–but there were people in our group who don’t have the versatility of skillset that I do, so I knew from pretty early on that I wasn’t going to get the chance to heal.

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Finally Digging Into Side Content In Final Fantasy 14

One of the quirks of essentially chugging Final Fantasy 14 is that there is a huge amount of the game that I just don’t understand, and perhaps even more that I don’t even know about. The focus on crafting, making money, story progression, and specific activities means that I’ve largely ignored significant portions of the game that showed up to fill in the gaps between major expansions. Sure, I’ve spent quite a bit of time on some of the side activities, like my Island Sanctuary and the Ishgardian reconstruction crafting activities, but I’ve mostly avoided the special activities of Stormblood, Shadowbringers, and Endwalker. I dipped my toes into the first two, but never really spent the time to figure out why I would want to do any of them in the first place. I’ve been told the Cosmic Exploration stuff from Endwalker is fun and a great way to get some crafting experience, but I’ve enjoyed my current method of doing projects so I’m not sure I’d enjoy a new side activity, especially now that I’m finally moving forward in Dawntrail. The other two areas, though, are their own beasts. The Eureka exploration from Stormblood is a pretty significant time sink, even when you’ve got people to help speed up the process, and the Bozjan Southern Front in Shadowbringers has some really difficult barriers to cross in order to progress and no amount of bringing in my level 70 jobs to level them up will make that go any faster. Still, now that my Free Company (the FF14 equivalent of player guilds) is putting in some focused effort to completeing these activities, I’ve begun spending my thursdays desperately trying to stay alive as we all fight endless swarms of enemies to get the XP we need to level up the “elemental” level thing specific to the Eurekan exploration zone. It’s not the most fun, but it’s a refreshingly straight-foward activity so far and having a large group of other FC members to play with is enough fun for me.

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