Final Fantasy XIV: One Week After Buying The Full Game

Last time, I wrote about my impressions of the general plot of the first major chunk of Final Fantasy XIV and my thoughts about buying the game. Now that I’ve own the game for a full week, gotten in a solid weekend of play, and had a few more days besides, I’ve gotten a much better impression of the gameplay loop that I’ll be experiencing for a significant portion of the future. At this point, now that I’ve joined up with the Free Company my friends are in, gotten a few more jobs up to the post-level-50 zone, and started to dig into the more modern day-to-day stuff, I feel like I’m on firm enough ground to say that I’ll probably be playing this game for years to come. I’m sure I’ll take months off, cancel my subscription from time to time, and eventually play other stuff when I get tired of FFXIV or run out of interesting things to do (or just get tired of sitting in my office all the time), but I can see myself playing this game for quite a while yet. The whole “daily events, do some gathering, meet up with friends, and idly pursue quests or rare drops” loop is really working for me here, likely because so much of it is social or something I can (and probably should!) be doing with other players. I’m still new to the FC, but everyone has been so warm and welcoming that I’m sure I’ll get over my initial shyness really soon and start reaching out to them for help or to do some of my daily/weekly events. I’m just really feeling new right now and that’s a difficult place for me to ask for help from, especially when I know I could probably figure it out by myself.

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Wrapping Up Part 1 of Final Fantasy XIV

There won’t be any direct spoilers for the final plot points of Final Fantasy XIV’s A Realm Reborn in here, but I’ll be gesturing at it broadly. It’s not a surprising twist or anything, but I felt I should at least disclaim that, even if I’m writing about stuff nearly a decade old at this point. After all, I just started playing the game and would have wanted to avoid spoilers, so maybe you would too. Anyway, skip paragraph three if you want to avoid spoilers (this is paragraph 1).

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Grinding Through The Content Mines Of Final Fantasy XIV For Every Scrap Of Joy I Can Fid

In the last month (as of you reading this, anyway), I have played some 120 hours of Final Fantasy XIV. I started playing it around the start of the year by mixing it into my regular game rotation and it has slowly taken over all of my gaming time. Aside from days when I’ve gotten home from work too late to start playing a game or days when I’ve had other stuff to do (like watching episodes of TV shows in preparation for listening to my favorite media analysis podcasts, Media Club Plus and A More Civilized Age, or doing chores), I’ve spent most of my free time playing FFXIV with my friends who got into it a few months before I did or desperately trying to grind through stuff so I can at least sort of catch up to them. Or, in a few cases, grinding through the Main Scenario Quests so I can have the next group activity ready for when my friends are online. I’ve had very little time for puttering around, which is unfortunate since that is part of what I enjoyed about the game the most in the early days, but there is much to dig through in the content mines and most of the puttering activities I want to do are difficult to do when your inventory is almost always constantly full of junk that you’re holding onto because you will one day want to have it for other crafting you’re probably going to do. It’s all interconnected after all. The crafting systems, I mean. Unless you’ve got a paid account and can buy stuff on the market from other players, you need to go make all your own stuff. Which is a lot! There’s so many things you need.

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Surprisingly Relevant Politics In Final Fantasy XIV

I’ve written before about games that are so big that you can find almost anything you want to look for in them. In games like Dragon Age: Origins, it leaves you with a game that isn’t really saying anything or that buries the things it would like to say in smaller chunks of storytelling so that you, the all-important player, can make whatever choices you’d like and still wind up doing some form of the “heroic” thing in the end. In games like The Legend of Zelda: Breath of the Wild, it never says anything but presents you with enough opportunities for you to say something about what you’re seeing that you will find a story emerging from your experience with the game. I’ve always preferred the latter, where the game relies on setting things up for you to discover or lend your voice to, because all of my experiences with things like the former have left me feeling satisfied with my video game time but unfulfilled. I’ve never really blamed games like that because how the hell are you supposed to write a story that can account for that much player choice without sacrificing a lot of the direction you’d like or rendering most player choice meaningless? How could you craft a story meant to have wide appeal that still makes a stand about what is good and what is bad in a way that will surely be alienating to some people? Well, Final Fantasy XIV does it mostly by (so far) taking a few weak but potentially alientating stands on some issues and letting everyone you skip all the cutscenes you’d like (with a few exceptions, but none of those ever seem to overlap with a story that has something to say beyond “hero good, villain bad”). Which I find incredibly surprising now that I’m digging into more and more of the story following the story that plays out over the first fifty levels of your character in the game given how it abjectly refused to do anything of the sort early on.

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Turns Out I Really Enjoy Healing In Final Fantasy XIV

As I’m writing this post a week ago (compared to when it gets posted, anyway. Who knows when you’re actually reading this), I’m officially two weeks into my time with Final Fantasy XIV and everything I suspected would be true in my last post about it (almost two weeks ago) has stayed true. I’ve continued to enjoy my time with the game, even if I have spent my time pushing myself through the Main Scenario Quests rather than via my preferred “slow puttering” method, but I was eager to unlock more parts of the game and my friends were often making time for me, so I didn’t want to waste the time they could have spent on other things by being lackadaisical about the meat of the game. Now that I’ve finished the first portion of the game, everything up through level fifty (as far as the MSQ and my chosen Job, White Mage, are concerned, anyway), I’m ready to get back to a little bit of puttering, trying out some other classes, and starting to spread myself out a bit more widely as I get deeper into things. I’m still on the free trial, since I’m none too keen to start paying subscription fees for the game, so there’s still a bunch of stuff I can’t access or can only access via a series of convoluted events (like taking my friends on dungeon delves requires a friend to invite me to a group and then promote me to the group’s leader since I can’t make groups with a free account). I’m already looking forward to when I’ve played enough of the game to justify spending money on it so I can join up with the free company my friends are a part of and maybe even start making friends with some of them. There’s still so much of the game out there for me to find and play!

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Finally, I’ve Joined The Fantasy…

In what should probably not be a surprise to anyone who knows me and my video game habits but is probably nevertheless a surprise to everyone I know, I’ve gotten really into Final Fantasy XIV. To be abundantly clear, given the way some people get super obsessed with this game, I’m playing it a normal amount. I’m slightly less into it than I’m into Baldur’s Gate 3 every time I start playing that again and much less than I was into Dragon Age: The Veilguard, which means it will probably become a sustainable habit. Which is probably what is surprising to the people who know me since I’m not really into Massively Multiplayer Online games. The only two I’ve ever played with any regularity are Overwatch and Destiny 2 and have bounced off literally every single other MMO I’ve ever tried. Hell, I eventually stopped playing Overwatch and Destiny 2 as well. Those were extenuating circumstances, though. I stopped playing Overwatch after a couple years because they changed the game to support play at their league level and that made all the things I enjoyed doing absolutely unpleasant to do unless I had a solid team behind me (and that almost never happened). I played Destiny 2 for years and only stopped because the people I played with were no longer available to me due to my connection to them revealing himself to be undependable in a way I couldn’t overlook or let go. Neither of those reasons has anything to do with a commitment or my attention span, but every single other MMO I’ve tried–like Guild Wars 2, WoW, Runescape (back in the day), League of Legends, and so many more–fell by the wayside in less than a month. Even Palia, as much as I enjoy it, rarely lasts a month before I forget it exists for six to twelve months. But Not FFXIV, though. At least not so far, anyway.

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Tripping And Falling Back Into Palia

Well, I meant to spend a bunch of my free time last weekend getting through as much of Dragon Age: Origins as I could, since that is my book club assignment for the month of August (we’ve had to shuffle some things around a bit due to us both being busy). Instead of doing any amount of that, though, I wound up getting back into Palia again. Super heavily. Hours upon hours, most of which was spent blasting through quests, digging back into building and decorating my house, investigating all the fun new features that have been introduced since I last played in April, and spending some real-world money on the game so I could experience a little bit of video game-based gender euphoria (or at least as close as I can get to that, given to my general lack of feelings on the matter). It was a bit more than I probably should have spent, but I decided to just use my July video game budget and take the rest out of my “fun big purchase” account (which is slowly beginning to recover from buying my new gaming PC). Also, I played it for the first time on maximum settings and the game looks so much better when everything is dialed all the way up. It’s a really fun, gorgeous little game. Well, little for now. It has grown a lot in the year since I started playing and all signs point toward it continuing to grow. I’m not sure how fast that growth will happen given that my current sense of it is skewed by being away for four months, but it feels like it has been pretty fast.

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Getting Lost In Warframe With My Friends

I started playing Warframe pretty recently. Well, sort of. I started playing Warframe past the introduction recently. I started playing it years and years ago, because one of my friends was really into the game, but I was getting into it as he was falling off it and I didn’t really have it in me to stay focused on the game by myself back then. I still don’t these days, but I’ve got a pair of friends (the same pair who got me into Palia and most other new games I’ve tried over the last year) who have been investing their time in the game recently and, since I’m more interested in doing fun stuff with my friends than the specifics of most games, I decided to launch myself back into it. Plus, this game gets around most of my aversion to guns in games since the enemies in this one are rarely human, melee attacks are my preferred mode of combat, and I can actually not use any guns at all if that’s what I want–for instance, I’m doing a Bow, Shuriken, Hammer thing right now and having a blast. I don’t really understand more than the very basics of whatever plotlines exist in the game since my friends have been powering me through the various advancement-critical missions so they can open up the world for me, reveal something they’ve been trying to keep a secret (which is working really well, aided in part by the fact that I genuinely don’t know enough to spot whatever stuff they might be trying to hide), and get me all of the cool abilities that usually take a long time to unlock. So I’m having fun but I’m also confused to the point of just sort of sliding through the missions without them leaving any kind of lasting impression on me.

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Come To Palia For The Chill Farming MMO And Stay For The Intricate NPCs

Last September, I wrote about the end of a tabletop gaming group and, in the last paragraph, mentioned that I regretfully couldn’t get into a game, Palia, as much as my two friends were. Oh, how the times have changed. Mostly for me, since my two friends are just as into Palia as ever, but I’ve been getting into it more and more over the past month and finally hit the point where I was playing it by myself, even when they weren’t online, which is the sign that I’ve stopped playing a game because my friends are playing (which is a perfectly fine reason to play any number of games and the main reason I’ve played pretty much every single massive multiplayer online game I’ve ever played) and started playing it because I enjoy it. Not much of the game itself has changed, aside from various quality-of-life improvements, additional story elements, and some expansions to the core aspects of the game (it is still in pre-release development), but I’m currently enjoying it more than I have before. It took me a couple weeks to figure out why, but as I finally locked into the gameplay loop over the past few days, I was able to figure out what about this game has caught me this time around.

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World of Warcraft: WoW, There’s a Lot to Catch up on!

My roommate convinced me to start playing World of Warcraft several months ago. After a one-month subscription and about thirty levels of playing, I set it aside and never really planned to play again. Recently, as he was preparing for the Expansion that just came out, he discovered that a few of our friends also played and so used my main weakness against me. I’ve got up to four other people who will play with me, now, so there’s not reason for me to worry about letting my money go to waste. Seeing that he was correct and that the new expansion looked like fun, I decided to follow most of my friends from our other online games to WoW.

My initial reactions, this time around, were about the same as last time. The game seems pretty interesting, but it feels way more invested in giving older players something to do than in bringing new players to the game in a way that is easy to learn. If, like me, you wind up purchasing an expansion and using the level-up on a character so you can actually participate when the new content comes out, you better hope you can learn things quickly because you’re otherwise going to drown in the mechanics of target managements, cooldown abilities (powerful abilities that can only be used once every so often, as determined by the ability itself and possibly some of your stats), and casted abilities (can be instantaneous, but often require your character to spend time preparing to use the ability before it goes off), movement in combat, how everything works, and what the hell is going on while you’re trying to remember which button you bound your fireball spell to after you finally bought a mouse with extra buttons that you can barely reach because people apparently don’t believe that MMO players might have large hands. I’m definitely not still annoyed about that last one. Not at all.

That being said, once I was finished having my mind exploded by all the stuff I had to track, found a key-binding I could work with, and started getting to the point where I could watch the battle instead of staring at my abilities constantly, it was actually a lot of fun. The quests are a little hard to follow and there’s so much going on in the world at large that it feels almost pointless to really dig into any of them, so I am pretty much only playing as a social video game. Which is a lot like social drinking. You’d never have more than maybe a beer on your own (do a daily quest) but you’ve got no problem cracking open a few cold ones when you’re with your friends or attending an event (doing quest lines and raiding dungeons). For WoW, that’s what I’d call myself: a social gamer. I don’t think I’ll ever play it by myself and not just because I’m worried I’ll get addicted. I just have other stuff I’d rather do with personal time than play WoW since I can do that with social time.

As far as I can tell, the game is basically a giant grinding machine with little bits of story thrown in every year or so in order to confuse new players who just want to understand what’s going on in the world when their friends pull them into it. That being said, WoW has a wide range of lore for people to peruse. There are books, comics, promotional videos, in-game cinematics, the dialogue from the quests you do, and then history brought in from other games. Most of the big, named characters have long, complex backstories that add nuance to their actions that isn’t really something you can do in a game that doesn’t have the actual history that WoW does. Because we know who everyone is and how they’ve acted in the past, we can generally see how they’ll react to something going on in the current story. One of the most popular parts of the pre-release for a new WoW expansion is going on message boards and theorizing about the plot or who is going to do what based on whatever little tidbit has been recently released to the public. I don’t really have the patience for it, but I’m still pretty new to the world. I have literally done the same stuff about the Kingkiller Chronicles by Patrick Rothfuss (which are amazing books you should read), so I wouldn’t dream of judging or looking down on anyone who enjoys postulating theories for WoW. It just feels like so much more work to get caught up to speed because the Kingkiller Chronicles is two books and WoW is a bunch of games, books, comics, etc that need to be analyzed if I’m going to participate in dissecting nuance.

As far as my current experience? Well, I’ll admit I’m a little frustrated by the number of high-level Alliance players corpse-camping in the lower-level Horde area and the fact that apparently none of the powerful Horde NPCs will lift a finger to attack Alliance players that are camping out in our base. It was funny to get absolutely wrecked by two people–killed so quickly and effectively that I didn’t have the chance to do anything in response to their attacks–the first couple times, it has since gotten rather frustrating since I can’t kill them (or even effectively fight back) and they’re preventing me from completing quests. A bunch of Horde players showed up to clear them out at one point, but they apparently got bored and decided to leave the area to the Alliance players once again. So that, plus constantly getting spammed with invitations to join guilds, requests to party up with random strangers, and some dude trying to sell some dumb looking mount for three million gold,  means I’m pretty ready to just turn off all public chat and interaction with unknown players. I dislike the spam and I don’t want to make friends with random people who just want me for my DPS.

Thankfully, I’m getting better at the game. I’m not always so stunned by it, and I’m starting to remember to use my abilities in the correct order and at the correct times. The only mistakes I made today are a result of not looking at my keyboard instead of the fight like I used to. If I can mark the keys a bit or get a new keyboard (it’s about that time, since my mouse already died last week) that has some sort of tactile feedback for each key, I will be in really good shape. I didn’t see myself getting into this game as much as I have and I definitely struggled at first, but I feel like I’m finally starting to get a handle on it.