Starting To Party With The Party In The Magical Millennium

After two skipped sessions, we finally returned to playing The Magical Millennium. When last we left our beleaguered students, it was their first day of magical classes and they’d survived a harrowing encounter in the lunchroom. They’d breezed through their first day of classes–aside from that one disastrous lunch period–even earning a commendation from the teacher of their Adventuring Class for a stellar performance, and then went their separate ways at the end of the day, united by their experiences, the assignment that they perform as a party, and the single group chat one of them put together. It took three sessions, but we’d finally finished the first day of school!

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The Magical Millennium Finished Their First Day of School

We did it! My Dungeons and Dragons group playing a Modern Fantasy “school-aged teen slice of life but with fantasy tensions” game I’m calling The Magical Millennium finally finished our first day of school! We got through a second period of lunch and specialty training, everyone had fun coming up with a bunch of electives, we talked through what everyone did immediately after school, and then I outlined how we’re going to handled the rest of their first week of class. We didn’t have any new social encounters (though I did have updated rules on hand just in case) since the one that seemed likely to happen during the second lunch period was avoided entirely. Neither the Non-Player Character nor the Player Character who might have fought each other did, instead choosing to abruptly look away after their eyes accidentally met across the cafeteria. It was a tense moment that passed quickly, thanks to their complete and total mutual rejection of any social contact. Other than that, we had fun making a Group Chat text channel in our Discord server (which was rapidly used by several players to simulate their chatting throughout the day) and started getting our first look into the world at large. Which, thanks to our decision to place this game in the real world and then tweak it from there, is super fun to place around the Twin Cities in Minnesota. All I have to do is open Google Maps and there is all the information I need to describe the world around them. This is honestly an incredibly fun game to play and I’m not sure I’ve ever had more fun running a tabletop game of any kind.

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Finally Halfway Through The School Day In The Magical Millennium

This past Sunday, we held our second session of the Dungeons & Dragons game I’ve titled The Magical Millennium. This is the modern fantasy D&D game I’ve mentioned previously, featuring high school students in a bit of a genre mash-up I’ve taken to describing as “slice-of-life but with fantasy tensions,” and so far our first two 3+ hour sessions have involved going through the first four periods of the first day of school in a new year. Last time, we covered character introductions, a few notable NPCs, terminology they’d all need to know, and establishing some of the background drama the second-year students were coming into the game with. It was a lot of fun, especially as it ended with a Illusory/virtual reality fight the players absolutely dominated. This time, since the fight I’d planned to start with had been unceremoniously ended by a hefty expenditure of limited resources, we focused on what the students did with the latter half of their homeroom period, a bit of background on how magic works in the world, their class schedules, and how classes were going to be formatted through their days. Also when they had lunch period, which wound up being the battleground for our first social encounter when a bit of incredibly forward flirting was misinterpreted by an NPC. We got to go all-in on new systems and high school drama, which felt like a lot of fun to me, even if we only made it through another two and a half periods of their eight-period day.

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Returning To Dungeons & Dragons With The Strongest Session 1 Of My Life

After over a year, I finally ran a session of Dungeons and Dragons 5e again. Two, actually, in quick succession (which in this case means one on Sunday and one on Monday). It was like settling back into an old, familiar chair that, despite feeling exactly the way you remember it, is sitting in a room that only looks like the place it used to be. It was familiar and everything worked exactly how I thought it would, but everything also felt a little off. Like there was some detail that I was missing that would explain why the desk was slightly further from the chair than I thought and that the sunlight was in my eyes more than it used to be. Which can pretty much be chalked up to that year being my longest break from running some kind of Dungeons and Dragons game since I started playing it in 2010, coupled with my still-settling feelings about returning to a game that has as troubled a history as D&D does thanks to the shit Hasbro has tried to pull as the owners of Wizards of the Coast. Still, I was able to work through those feelings and, despite the frenetic pace of my prep during the forty-eight hours prior to the first of the aforementioned games and the twelve hours prior to the second of said games, run what felt like a pair of good sessions.

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Schooling My Players In Dungeons & Dragons

After weeks of thinking about it and planning (a number of weeks coincidentally similar to the number of weeks since I last got to run a game of Heart: The City Beneath due to outages and everyone being super stressed out), I finally got to hold my Session 0 for what has solidified into a Modern Fantasy game of D&D. Which, for us, involves a school for gifted youths that is basically like what if high school and college became a single thing that also included classes on how to use your Adventurer Powers as a Useful Member of Society, how to handle being in an adventuring party for those that want it, and how to control/use the powers that just awoke within you/finally reached potency worthy of recognition. It’s a pretty fun concept, taking all the ideas we talked through for what our Modern Fantasy setting might be (the same as our world but there were always fantasy races that chose science a long time ago which worked out great until Y2K caught everyone unprepared and brought magic back into the power vacuum created while all computer based technology was offline, resulting in what is essentially modern levels of technology except its powered by magic with science-y stuff lingering in the background) and throwing a bunch of high schoolers of various ages into the mix. It took a bit of work to get everyone’s ideas to mesh since we had a player who really wanted to be a first-year student while literally everyone else wanted to be at least a second-year student, but I figured it out. Now we’re all set to start playing in about a week (from when you’re reading this, anyway, though poor Writer-Me has to wait two whole weeks to play this game) and I’m incredibly excited to see where we go from here.

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