As I’ve been trying to balance editing my novel, recording my poetry, editing the old serial story to repost once I’m out of poems, updating my blog every week, and the various Dungeons and Dragons games I’ve been running or playing in, I’ve wound up spending almost all of my free time thinking about stories. I tend to get contemplative when I’m incredibly busy, usually as a means of procrastinating whatever work I’ve given myself to do, and this time is no exception. I’ve tried to avoid any topics that might make me feel upset, sad, or regretful, and I’ve landed on the kind of stories that I still think about to this day and what those have in common.
Continue readingMorality
Alignment Systems Lack Nuance
I’ve been thinking about alignment in tabletop RPGs a lot lately. It came up because the game that I’ve been playing lately, Pathfinder: Kingmaker, has an incredibly clunky alignment system that pushes characters towards lawfulness and goodness (on a 9-alignment system of good vs evil and lawful vs chaotic with neutral separating each alignment from the others) because the basic assumption is that a decent person is “neutral good.” Anything that is a little orderly is lawful, anything even a bit self-oriented or anti-established norms is chaotic, anything other than being decent is neutral, and anything absolutely reprehensible is evil. I disagree on so many levels it is difficult to find a place to start other than the very basic assumption: I think most people, even allowing them to be decent human beings, is “true neutral” or unaligned.
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