Creating Myths, Legends, and Informational Pamphlets for my D&D Games

As I’ve been working on a setting for a new Dungeons and Dragons campaign, I’ve been thinking about alternate ways to inform my players and manage various things like lore, legends, myths, and what a person in the world I’m creating would consider the truth of things. There’s a lot of willing-suspension-of-disbelief that happens for most D&D games, so there isn’t a lot most GMs and players need to make it work, but the particular game I’m running is reliant on very specific knowledge and mythology. I can expect my players to ask questions to help fill out what their characters know and I can work to understand what the average person in this world would know so I can avoid making my players roll for the basics, but I can also use my degree in English literature to create mythology and legends for the world in a way that establishes the basics. Plus, then I get to have fun writing stuff and I LOVE writing stuff.

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Challenging Assumptions

I’ve been thinking a lot lately about the habits and knowledge in your life that you don’t realize are arbitrary. All the things you “know” or do because that’s just what you were told or the example you had to follow and then never really thought about again. For example, you can just eat the whole dang apple. It doesn’t really have a core and the seeds can’t hurt you unless you eat a huge number of them, so you are wasting a whole bunch of apple if you eat around the center, fibrous bit and throw that away.

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