Today sucked. It sucked for a lot of reasons. It started bad, didn’t get any better, and left me feeling like a defeated piece of shit by the time I had the free time to start writing this (aka, take breaks at work). Rather than write about that (I need time to process), I’m going to talk instead about starting to replay The Legend of Zelda: Breath of the Wild at sixty frames per second on a 4k TV. You see, I got a Switch 2 and a brand new TV, so of course the first thing I did when I got both those things set up (in a burst of nearly-manic energy on Sunday evening at 11pm) was plop in my BotW cartridge and load up the SECOND save file that the expanded Switch 2 version of the game gets you so I could start a new Master Mode playthrough. I was prepared to buy the expansions since I figured the at least 600 hours (632, precisely, according to the stats part of the new Zelda Notes acitivty in the Nintendo Online app) I have in justified spending another ten dollars, easily, but I apparently get it for free thanks to having a Nintendo Online + subscription (for those sweet, sweet N64 games, of course). I did have to wait a surprisingly long time for the game to update, but I was able to use that time to delete a number of games that were in the download queue that I had little to no intention of playing anytime soon, so it wasn’t entirely wasted time. Still, it felt weird that the download took so long (though I guess it was making some pretty major display changes) and the weirdness didn’t stop there.
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Finally Playing A Pair Of Legend of Zelda Games In Sequence
In one of the latest updates to the perks provided by having a Nintendo Online subscription, the Legend of Zelda games Oracle of Ages and Oracle of Seasons were added to the Game Boy Color section. As a child, I was obsessed with the dual nature of these games. They’d blown my mind by introducing the idea of transferring save data between them by putting in specially generated passcodes or by using a link cable when you started a new game. I was not quite ten when they came out and it had literlly never occurred to me that you might be able to bring something from one game into another one. While a soft continuity (some aspects of a game carrying forward into another in a way that subtly influences your experience) are still fairly common, I don’t know if I’ve played another game that is quite so drastically influenced by including data from another. Technically speaking, I’ve never played any game that is this drastically influenced because while I’ve played both games, I was never able to play them sequentially.
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