Hyrule Warriors is Switching it up

I really enjoyed the Hyrule Warriors game that came out for the Wii U. The console kinda sucked, but the game was tons of fun! Until you got to multiplayer, anyway. If you tried to play multiplayer, one person using the little TV-Screen controller and the other playing on the main TV, the console would be unable to keep up with the demands of the game. There were whole levels and challenges I was unable to complete in multiplayer because the game simple wouldn’t render more enemies for me to fight. I’d be running around the battlefield, all but the last handful of goons defeated, but still four hundred short of the challenge goal because no new enemies would spawn. Story missions became impossible to complete because I couldn’t kill enough enemies to make the bosses appear.

The game was fun enough to play on my own that I don’t regret my purchase, but a lot of the achievements and post-story gameplay wasn’t as fun without a friend to play it with. The version they eventually released for the 3DS was better, since it required separate systems to play and they could share the load this way, but it wasn’t nearly as fun to play on the hand-held system (I’ve got huge hands, so even the larger “New 3DS” can cause my hands to cramp if I play it energetically). Plus, the screen was small and a lot of detail was sacrificed every time they shrank the screen from it’s “on TV” proportions. They also added a bunch of really cool DLC to the handheld version but it just wasn’t worth buying again, since no one else I knew was planning to buy it.

Now that there’s an edition coming out for the Switch, I might consider buying it again. I’m fairly certain my roommate would buy it and, since we’ve both got a Switch, we’ll be able to do multiplayer fairly easily. The screen is bigger and has a better aspect ration for these kind of games, so it’ll be less of a pain to play on the go. Best of all, it has all of the combined content from the previous iterations, all without needing to buy any kind of DLC for it! Though, to be fair, I would not be entirely surprised if they added more DLC for this version. While Nintendo isn’t as egregious about DLC stuff as most other game developers are (their DLC is usually more of an “expansion” than content that should have come with the game), they still do it with an increasing regularity. I just hope it never goes to Pokemon games! Or, maybe it would be better if they turned stuff like “Ultra Moon/Sun” into DLC so you wouldn’t need to buy an entirely new game…

The “Warriors” series of games, now in many different skins, all play much the same. You play as one of many heroes running through crowds of mooks, a few captains, and the occasional boss. You are mighty and they are weak. You kill hundreds or thousands of them and, unless you’re playing on a higher difficulty or are not actually trying to complete your missions, none of them can kill you. You can level up your characters, growing their power and unlocking new moves, using resources from the game and various weapons you get as prizes. The stories are simple and the point is to unleash incredible (but never very graphic) violence upon your foes.

While the original games never really held my interest, throwing a Legend of Zelda skin on them certainly did. You get all of the above paragraph and more! You can plan as any number of characters from across a few different Legend of Zelda games, use various items from the various games to hilarious effect, and do everything to some really amazing metal or heavy rock versions of classic Legend of Zelda songs. The music was amazing, though I’ll admit it doesn’t make for a very good YouTube or Spotify playlist. The music is best experienced as a part of wholesale slaughter and rescuing your friends from different time periods/universes.

If you want a casual game that’s a lot of fun and enjoy Legend of Zelda or Dynasty warriors, I recommend picking up some version of the game. If you want the Switch one, it should be out in the next three months. As of writing this, the scheduled release is “Spring 2018,” so I’d guess late March or sometime in April. Otherwise, grab a the 3DS or Wii U version and get to trotting around the battlefield as you wantonly murder a bunch of mooks.

 

Moments That Take Your Breath Away

I write about Breath of the Wild a lot. I play it much more than I write about it. I think about it much more than I play it. It would not be entirely out of line to suggest that this game is constantly on my mind. There’s a constant mixture of the desire to play the game more and my memories of past times I’ve played it, churning around in my head. Unfortunately, I don’t get to play it as much as I would like. Writing and general adult stuff, like working out and picking up extra hours to get some financial breathing space, make it difficult to get more than an hour or two in each week. Occasionally, I get the opportunity to binge it for a while, but that just reminds me of the first time I played it.

I missed my chance to pre-order a switch since I was just starting a new job and was too stressed to follow gaming news closely enough to sign up before they all sold out. Same for the special editions of Breath of the Wild. Instead, I spent all of March second camped outside the front doors of a Best Buy only to watch a bunch of shitty pre-order people show up in the last half hour and be allowed to get their pick of the peripherals because any of the people who had been waiting for twelve hours or more even got to step a foot inside. I’m still bitter about that. I got the last Pro controller, so I didn’t miss out on any of the peripherals I wanted, but I was the second person in line. The other hundred people behind me were shit outta luck.

I got home, played for an hour, and then finally went to bed at around three because I was falling asleep despite my excitement. Over the next three days (of course I took that Friday off of work!), I got maybe fifteen hours of sleep and put in over fifty hours of game time. By the end of the third weekend after getting the game, I had it beaten (except for Korok Seeds) and was sitting in the 125-150 hour range. It was amazing. I don’t think I’d ever focused on something so completely in my life. I’m not one to binge games that much, though I do enjoy a good weekend of playing only one game, so it felt strange to realize just how much I’d been playing every day. It still feels strange and other-worldly to think about. I miss it.

When I started playing, the world was new. Every corner held something new to experience or explore. I was constantly figuring out new things like shield surfing, mounting Lynels for a few quick hits, and the fun things you can do with balloons. I felt excited every day to go home and play. Wandering around a world that felt dangerous, new, and so incredibly sad was probably the happiest I felt during 2017.

The game came at a bit of a crossroads for me. I hadn’t been able to get myself and my now-roommates together in time to move out before our lease needed to be renewed, so I was stuck living with someone who was stressing me out for another six months. I’d started a new job that was so much better than my old job, but I was struggling with impostor syndrome. Home life had been stressful because stuff just kept going wrong around the apartment. My depression was at its worst because of the cloudy weather that we had for long periods and winter in general. My roommate was becoming more and more stressful, and the release of the Switch marked his decent from stressful but tolerable to intolerable and misery-inducing. I’m not exaggerating when I say that Breath of the Wild was not only the best thing that had happened to me in almost a year but that it was the last simply good thing to come into my life for another six months after that.

Even though my life has greatly improved since this time last year, I still wish I could recapture the wonder and excitement I felt at stepping into a new world. No other video game I’ve ever played made me as excited as Breath of the Wild did. No other video game has ever felt tantalizingly real as Breath of the Wild did. It made me feel like I do when I read some of my favorite books, but I can’t seem to recapture that feeling as closely as I can when I reread those books. I can still get lost in it, and I haven’t yet gotten bored with running around the world to find something new I’ve never seen before, but that’s different feeling.

I’ll cherish the time I spent with the game when it was new and all I can really do is hope that I can find that again in some other video game. Maybe the next Legend of Zelda. Current information suggests it will also be open world, so maybe I’ll be able to experience that wonder and joy all over again. Until then, I’ll content myself with my books and the few hours of Legend of Zelda I can work in every week.

Switching Skyrim Up

I mentioned last month that I was super excited that I was finally able to play Skyrim on the Switch and now I’ve finally done it. Skyrim was my first post-Christmas gift to myself and after letting it download over night, I finally started playing it a couple of days ago. While it was a little jarring to play at first, I eventually got used to playing it without the smoother control available on a computer. Tilt-controls for aiming my bow–I’m a sneaky sniper because I like to challenge myself to “unicorn” all my enemies by shooting them in the forehead–are super helpful, so I don’t really feel the “two sticks and several buttons” issue until I get stuck in melee combat. At which point I’m usually dead anyway, so it isn’t that much of a problem.

The thing I probably miss the most are my PC mods. Most of the mods I used where graphical changes or texture packs to make the world feel more real. I used to love wandering around Skyrim simply to take it all in. Killing things and going on quests were just added benefits to help pay for my tour of the world. The stars, the sunsets, the way the grass waved in the wind… All things I miss in this new game. I also miss the added carrying capacity and capes, but those aren’t as big a deal.

While I originally wanted the game so I’d have a pick-up-and-play console version of Skyrim, I have to say getting it on the Switch was definitely the right decision because portability is easily the best part of the game experience so far. If I’m going to my girlfriend’s place, I can bring my Switch along and start playing Skyrim while she’s playing Pokemon (literally did that a couple of days ago). If I want to go hang out in a coffee shop but don’t feel like writing or get bored with my book, I can play Skyrim (planning to do that sometime this weekend). If I’ve got a 15 minute break at work and want to maintain my “total nerd” status with my coworkers, I’ll bust out my Switch and Skyrim it up.

To be fair, I can play Breath of the Wild during all of those moments as well, but I feel like Skyrim has actually used the controller layout the best out of all the other games I’ve played on the Switch. The main reason I prefer my Pro Controller and TV for Breath of the Wild is that I’m often sprinting and jumping and changing camera direction all at the same time. This is an awkward button/stick combo on the Pro Controller and an impossible one on the Joy-Con (whether attached to the Switch or detached) for someone with hands my size. I tried doing it on the Joy-Con once and it was painful enough that I’ve never done it again and have zero intention of ever doing it again. Maybe if they ever make slightly larger Joy-Con for the large-handed individuals of the world, I’d consider it. Until then, I’m going to stick to Skyrim for mobile gaming.

While the download for the game was way smaller than I anticipated (17 GB only???), the entire game seems to be there. I’m sure there’s stuff missing that I could find if I went looking for it, and I know game sizes tend to get a little bloated when it comes to PC downloads, but it still seems like a huge shrink in size for such a huge game. Which makes the 13.4 GB size of Breath of the Wild even more incredible. I should do some research into what makes games as big as they often are. I mean, Doom on the PC is about 55 GB and its only 13.4 on Switch. That’s insane. I’m either missing 40 GB of game or there was 40 GB of fluff on the PC version. Even taking out the supposedly 9 GB of multiplayer (from what I’ve gathered online), that’s still 30 GB difference. Cleaning up the code can’t account for that much difference and setting restrictions for consoles seems like it wouldn’t be enough to account for whatever was left.

That’ll be next week’s post. I’ll do some research and report back. In the mean time, enjoy playing Skyrim and I’ll try to get some screenshots of me “Unicorning” my enemies once I’m a high-enough level to snipe stuff.

Announcement!

Turns out, Naked and Afraid: Breath of the Wild edition starts tonight! Come join my friend Volk (nickname) and I for some wacky fun starting at 8pm with a few breaks for snacks and dinner. We’ll be playing for most of the weekend, so come feel free to join us at your leisure.