Hitting Level 100 In Final Fantasy 14

After putting it off for about two months, I finally got my first job to Level 100 (the current level cap) in Final Fantasy 14. I also got three more to level 100 in rapid succession (one each day since then) [for a total of seven by the time I’m editing this the day before it gets posted], as I’ve shifted gears back to focusing on progressing the Main Scenario Quests of Dawntrail and needed to get one of each of the job types to level 100 for the Role Quests. With all that done, I can now focus entirely on the MSQ and getting as far as I can in whatever play time I’ve got most days. Everything else, for at least the next four evenings after I write this, will sit on hold [it did not, in fact, sit on hold, and I wound up doing a lot of side work] as I try my hand at getting through the main portion of Dawntrail in time for the new Deep Dungeon coming out the day before this gets posted (the day after this gets posted is the day there’s a group of people in my Free Company getting together to do said dungeon [but I will not be joining them because I’m taking a break]). I’m not going to skimp on sleep or avoid doing my weekly chores and whatnot around my apartment (nor am I going to cancel my D&D session for this reason, but it IS looking like I’ll be cancelling it for other reasons), but I did clear as much of my weekend as I could because I’m getting the good ol’ double-vax Flu-And-COVID combo on Friday. I am giving myself the space to crash super hard if I need it, but I have typically dealt with the double-shot combo without too much trouble in the past, so I’m hoping to see how much Dawntrail I can get through.

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I Finally Picked An In-Game Title For Myself In Final Fantasy 14

I’ve been making progress in the final (currently available) expansion of Final Fantasy 14 (Dawntrail) over my weekends lately, but I don’t really have a lot to say about it yet. There’s very little that has carried over from the previous chapters of the game, so I don’t have a building sense of what’s going on to discuss, and I’m only just starting level 94 quests (out of level 100), so I’ve yet to get to the midway point, much less what I expect to eventually be the inflection point or whatever twist might be coming. Things are just fine. They’re proceeding apace. I’ve reassessed my opinion of one of the main characters and am beginning to suspect so many people online seem to hate her because she’s a woman who is seen struggling with the mantle of potential leadership (I’m flashing back to how nonsensically people reacted to Keyleth of Critical Role’s first campaign) but I’m trepidatious given how many people react to that with something like “just wait” or “the story isn’t over yet.” Other than that, though, the only other noteworthy thing is that I’ve learned my favorite song from the expansion (so far) is called “Taco Delight” and I’m not sure how I feel about that beyond “mildly amused.” That’s fine, though. Most of my time and attention has gone to my various other activities: leveling crafting classes, working on leveling up my non-main combat jobs, doing side-quests with the job I’d set aside for that purpose, and doing high-end difficult content. The two raid series I’m still in, The Epic of Alexander (an “Ultimate”) and the Alexander Savage series (we’re now on A11S, the penultimate raid in the series), are what take up most of my extra time and attention since both require doing a bit of homework and preparation in the Savage series’ case and a LOT of homework in the Ultimate’s case.

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TEA Time In Final Fantasy 14

After finally clearing the Alexander 8: Savage (aka A8S) raid, the core of our Difficult Content group decided that we’re gonna go into Ultimates now. Specifically The Epic of Alexander (TEA) as chosen by a poll. We’ve proven our abilities on A8S and now we’re ready for the big time. We recruited two other experienced players to replace the two of our A8S group that weren’t interested in doing Savages, and spent a hectic weekend preparing for our first session as what I thought was a planning session for sometime in the more distant future shoved everything else aside in order to start on the one day everyone had available. Which means, as of writing this, our group is down to one weekly “Content Rewind” session since the Monday one was displaced by Ultimate practice and we’ve had our first session. Things went pretty well, as far as Ultimates go. We’re making slow progress as we adjust to the new level of demands placed on most of us, each time getting a little bit further or messing up on something new, but it’s not nearly as bad as I thought it would be. Probably because I’d doing DPS for this group rather than the healing I was doing in the other group, but it’s like any other raid at the end of the day: you study the mechanics, work on getting your part down, and slowly move forward as the group comes together. I do miss the added complexity of healing on top of all that–having a challenge to throw myself into that’s constantly fluctuating and will likely never become rote–but there were people in our group who don’t have the versatility of skillset that I do, so I knew from pretty early on that I wasn’t going to get the chance to heal.

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Finally Digging Into Side Content In Final Fantasy 14

One of the quirks of essentially chugging Final Fantasy 14 is that there is a huge amount of the game that I just don’t understand, and perhaps even more that I don’t even know about. The focus on crafting, making money, story progression, and specific activities means that I’ve largely ignored significant portions of the game that showed up to fill in the gaps between major expansions. Sure, I’ve spent quite a bit of time on some of the side activities, like my Island Sanctuary and the Ishgardian reconstruction crafting activities, but I’ve mostly avoided the special activities of Stormblood, Shadowbringers, and Endwalker. I dipped my toes into the first two, but never really spent the time to figure out why I would want to do any of them in the first place. I’ve been told the Cosmic Exploration stuff from Endwalker is fun and a great way to get some crafting experience, but I’ve enjoyed my current method of doing projects so I’m not sure I’d enjoy a new side activity, especially now that I’m finally moving forward in Dawntrail. The other two areas, though, are their own beasts. The Eureka exploration from Stormblood is a pretty significant time sink, even when you’ve got people to help speed up the process, and the Bozjan Southern Front in Shadowbringers has some really difficult barriers to cross in order to progress and no amount of bringing in my level 70 jobs to level them up will make that go any faster. Still, now that my Free Company (the FF14 equivalent of player guilds) is putting in some focused effort to completeing these activities, I’ve begun spending my thursdays desperately trying to stay alive as we all fight endless swarms of enemies to get the XP we need to level up the “elemental” level thing specific to the Eurekan exploration zone. It’s not the most fun, but it’s a refreshingly straight-foward activity so far and having a large group of other FC members to play with is enough fun for me.

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Four Months Of Effort And Zero Regrets

Finally, after approximately four months of at least weekly (often twice-weekly until fairly recently) attempts, my group of Final Fantasy 14 Savage Raiders has cleared the raid we’ve been struggling with. The Burden of the Son (Savage), also known as “A8S” is now behind us and we can all claim a very specific and probably pretty useless expertise given how this expertise is tied to a nine-year-old fight. That said, Brute Justice (the name of the final boss of A8S) is infamous for being a difficult fight in the “Savage” tier of raids, often referenced as the prototype of what would eventually become the “Ultimate” tier of raids and clearing it without the Echo (which gives you a boost to damage and HP for every failure until clearing the raid is a given) is a fairly rare accomplishment often claimed only by most serious of raiders. Well, there’s also the “Minimum Item-level No Echo” (or MINE) variant that is truly the most difficult version of the Savage raid, but the thing that makes this raid special is that actually winning the fight isn’t that hard. What’s difficult is getting the mechanics perfect because anything less than that can either immediately result in a party wipe or start a slow spiral towards a party wipe as additional resources are needed, focus is drawn away from the mechanics, and things aren’t killed as quickly as we’d like (forcing the group to face more mechanics). Any kind of clear for a Savage raid is brag-worthy, but we’ve got a special claim beyond even clearing it with No Echo: we did it while it was (and still is, as far as I know) bugged.

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Apt And Timely Metaphors In Final Fantasy 14’s Endwalker

I’ve been slowly progressing the Main Scenario Questline once again in Final Fantasy 14. A little bit at a time. A few quests here or there, a dungeon, a trial, a little bit of support work, and so on. Slowly but surely, I’ve been getting closer and closer to the final parts of Endwalker–little threads that need wrapping up as whatever is next gets slowly referenced and eventually (I’m assuming) revealed. It’s been nice to move at a moderate pace, to make steady progress as I continue splitting my attention between a few different activities or goals, and it has given me plenty of time to chew on what’s been happening. I’m going to avoid details because I’m getting pretty deep into spoiler territory for the events that have been unfolding for the past four major updates to the Endwalkers expansion, but I’ve been having a lot of conversations with one of my Final Fantasy 14 friends about the story that have also given me plenty to think about. For instance, while I instantly agreed and had thought about it much the same way, I didn’t think of the conclusion of Endwalker as “fighting depression itself” until she put it that way. This particular vein of thought prompted me to take a step back from my “what does it mean to be a hero” line of thinking and consider other elements of the story that I hadn’t focused on up to that point. All of which feels a bit silly to admit considering that one of my favorite jokes about the Final Fantasy franchise is that the conclusion to most of the games can be boiled down to some form of “attack and dethrone god.” Which is kind of what happened in Endwalker, if you get just a tiny bit more metaphorical with it.

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A Weekend Of Chores In And Out Of Final Fantasy 14

I spent most of my weekend doing chores. Almost the entire thing, actually, when I think about it. I woke up feeling refreshed on Saturday, got out of bed–ready to dive into my weekend’s list of Things To Do in preparation for my friends coming to visit (last weekend, as this gets posted)–and then got slammed almost immediately by the difference between feeling rested and recovering from burnout. So, rather than push myself to do the chores I’d set aside for that day, I took my time through the morning to relax, play some video games, and let my body be awake but still for a while. All while doing chores in Final Fantasy 14. I’ve started a personal money-making project, something simple but hopefully still lucrative, and had a bunch of orders and gatherables to deliver for my player guild to keep me busy while I spent my idle time doing research for said project. Once that was done, I moved back and forth between doing bits and pieces of my chores and attending to the various tasks I’d set up in Final Fantasy 14, slowly whiling away my Saturday while I collected a ton of stuff, crafted a bunch of stuff, sorted out my retainers in a more beneficial manner, and attended to some of the more laborious of my weekend chores. I did mostly the same thing on Sunday, but with the addition of spending about four hours playing Stardew Valley with one of my D&D group members since I wasn’t up for running a session, so really it was just chores all the way up and down my weekend.

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Trying To Take My Time In Final Fantasy 14

Over the weekend, after about six or so weeks away from doing any kind of Main Scenario Quest progression in Final Fantasy 14, I’m back at it again. For the first time in my seven and a half months of playing the game, it ACTUALLY feels like I’ve been away for a while when I meet back up with the main cast of NPCs and they all remark on how well I look like I’m doing (and I look GREAT, btw, since my main glams all got updated renders in the latest patch) and how nice it is to meet up again after all this time. Generally speaking, there’s usually at least a few months between an expansion and each of its patch updates, so people playing the game as it came out got to experience the passage of time that the game softly implies–albeit usually a truncated version given the way people talk about finally seeing each other again (the game’s actual timeline is incredibly unclear, but I’d guess it’s maybe a fifth of the real-world passage of time if I had to suggest something). When you play through almost the entire main story arc of the game that exists today, you don’t really get the same breaks and breathing space that the game was (eventually) written to reference. It was interesting to see the way they went from tightly-spaced events with a degree of implied continuity that mmade it feet like there wasn’t much time between each major event to events spread out by gaps the characters suggest were significant when they reconvene. They took the nebulousness of in-game time and went from ignoring it–which implied not much time passed at all–to doing enough soft framing around the start of each expansion and certain patches that it implied a moderate passage of time. Perhaps most notably, this was a major component of Endwalker’s conclusion and, given my own feelings at the time, it felt like it would be doing myself and the game a disservice to once more dive into the plot immediately.

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Laboring To Make Sure My Value Isn’t Only Seen In My Labor

I have been thinking a lot lately about what it means to be the sort of person who, in multiplayer video games, tends to be the one doing infrastracture projects. The best example of what I mean is back in my old days of playing Valheim with some of my friends. There was a lot of cooperative labor and effort put into what we were doing in that game because the very nature of the game demands it (or at least strongly encourages it), but we all had our own time to work on individual projects and it was very telling that all of mine were things like building new bases for us to share, creating pathways to ease travel to resource clusters, and setting up various mechanic-based game features (things like resource farms and safe places to go AFK (Away From Keyboard)). I’d make roads so that, when we were mining, it would be easy to move the cart back and forth with everything we’d gathered. I’d do research into how base raids would start and what prevents monsters from spawning so I could make what we wound up calling “AFK Island” so that the server’s owner could leave it running with his character in-game so the rest of us could play whenever we wanted to (and so we could go AFK without worrying about being swarmed by goblins or dragons or whatever the current threat was). I even set up monster farms with safe sprinting paths so that we could collect resources that were normally a pain to acquire without too much fuss or danger. I’d make minecart pathways and Nether roads in Minecraft. I’d maintain the group’s purse and resource allocation in multiplayer Stardew valley. And now, in Final Fantasy 14, I’m taking it upcon myself to craft a bunch of food we use for raiding.

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I Can’t Imagine What Final Fantasy 14 Would Have Like Without My Free Company

Aside from my very first month of playing the game, I have not experienced what it is like to play Final Fantasy 14 without being a member of a Free Company (the FF14 version of player guilds). The friends who got me into the game were members of one already, so I was already predisposed to joining that particular group from the get-go, but the warm welcome I received while I was still a new player on a free-to-play account solidified my decision to join. Since then, I have not regretted my choice. Almost everyone in the FC has been a warm and welcoming person who has done what they could, sometimes at mild to moderate inconvenience, to help me out as I’ve gotten further and further into the game. From free level-appropriate gear when I was reached the tough middle of my crafting journey to tons of free collectibles (music for the in-game jukebox, minions, clothing items, mounts, and more) more or less constantly, I would not have made the progress I have without the support of this FC. Nor would I have made as much money since everything I know about crafting to make money has been learned from people in the FC and almost all of the money I’ve made in the game has been made via crafting and gathering jobs for the FC’s leader (often as part of deals he has brokered with other very wealthy players). Joining this FC immediately upon becoming a paying subscriber to the game has irrevoccably altered my experience in ways I rarely stop to think about now that I’ve adjusted to it.

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