Back To Final Fantasy 7: Rebirth Posting

One interesting factoid about social media is that far more accounts are created than are active at any given time. Most accounts will never post more than once or twice and most posts on social media are created by a relatively small number of uses. Something similar is true about video games, even if it’s often more difficult to observe or discover (or maybe I’m just following weird people on social media who talk about that stuff a lot and can get the numbers to back their assertion up): lots of people start but don’t finish video games. These days, that information is, if available at all, pretty easy to find since a lot of video games will have achievements of some kind (achievements, trophies, etc.) and a subset of achievements that are unlocked for completing sections of the game. You can go to your Steam profile and look at the global achievement numbers for a game you’ve played and while it absolutely doesn’t count every singe person who has played that game thanks to the proliferation of other sources for games, it still gives some interesting statistics about the people on the platform you’re using. Since useless statistics are one of my favorite things, if I get bored while I’m waiting for a Steam game to update or for a friend to come online so we can play a game together, I’ll spend some time looking into what achievements I’ve got that are rare according to Steam. Recently, as I’ve been playing more and more games on my PS5, I’ve taken to doing the same thing while winding down for the evening, once I’ve shut the game off. Which is how I found out that almost half of players never finished Final Fantasy 7: Rebirth.

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Turns Out I Wasn’t Burned Out On Final Fantasy 7: Rebirth

After two weeks of struggling to even force myself to play Final Fantasy 7: Rebirth (much less WANT to play it) amidst a burst of burnout, depression, and other pastimes that needed my attention more immediately, I’ve finally figured out why I’ve been avoiding it. In retrospect, I think the main reason it took me this long was because I was up to my waist in denial, and the rest of it is made up of my general patience, my habit of having a podcast to listen to when there’s not much going on in terms of audio, and my genuine love of Final Fantasy 7: Remake. It is difficult to see clearly past all of those blinding or rose-colored filters. But now I have and I can firmly say that the reason I’ve been struggling to play Rebirth is because the open world is boring and empty. Sure, there’s lots of little collectibles, but having junk to pick up doesn’t make the world feel any less empty. It actually makes it feel even more empty most of the time, especially when I have to wander further and further afield to get all of the random junk I need to craft my own items since the people who made the game decided it would be better to fill your inventory with junk than to just give you chests with items in them. And it’s not like you can just keep collecting this stuff so that you never run out. No. You can have ninety-nine of something and then you can’t pick up any more, which sucks because this is your main avenue for collecting potions and items. You have to craft all this crap, mix up weird combo items, and make sure you’re leveling up your item crafter device so you can make level-appropriate items. It’s a whole-ass crafting system created for the sole purpose of filling this empty world and all it has accomplished is to draw attention to the fact that the world is pointlessly massive.

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Becoming a World Traveler In Dragon’s Dogma

For what feels like a year now, I’ve been working my way through Dragon’s Dogma. I tend to play in bursts, usually doing nothing else for a weekend or for a few week nights in a row, and then moving on to somehting else for a while. Most of the time, I wind up getting distracted by a new game that feels more urgent than the relatively ancient Dragon’s Dogma which doesn’t even have a release year for its sequel. One time, I got frustrated with a bug and losing three quarters of an hour of inventory management, so I set it aside long enough that I forgot what had caused the bug in the first place and promptly ran into it again when I went back. I’d saved more recently, this time, so it was easier to fix the problem, but it did keep me from diving too deeply into the game that round. The past couple weeks, though, as I try to save some of my recently acquired Switch games for my impending trip, I’ve focused more of my time on Dragon’s Dogma and discovered that the real reason I stop playing most days is because it takes so damn long to get anywhere.

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