Pokémon Legends: ZA Was A Lot Of Fun, If Not Anything Terribly New

As of a couple weeks ago, I have played through almost all of Pokémon Legends: Z-A. There’s some battling left to do, the constant siren-song of shiny hunting, and enough research tasks to keep me busy for a while yet, but I’ve caught all the Pokémon I can, cleared all but the last shreds of the story which are locked behind an “endless” battle royale that just isn’t super motivating to me. I’ve also got a few side quests centered around using specific Pokémon in battles and training up Pokémon I don’t use to accomplish specific feats, but the rewards are small and there’s really nothing left for me beyond the grind, at least in the base game. There’s a DLC out that looks interesting and adds a lot to the game, but I’m in my “financially recover from Christmas” phase right now and not buying things. I definitely will buy it either later this month or sometime next month, but right now I’m content to take a break. Pokémon ZA was a lot of fun and maybe the most… “situated-in-the-world” of the Pokémon games I’ve ever played, but there’s a repetitiveness to it that makes it difficult to play beyond reaching your chosen goals. That’s not a bad thing, mind you, since the loop you’re stuck in is a fun one, but you eventually wind up doing the grind for the sake of the grind and I can only do that for so long before I need to do literally anything else. You might argue that this is true of all Pokémon games and while I’d have to admit that you are right on a certain level, most of the games don’t really pretend to have some kind of ever-running Thing To Do within the world itself. Most of the time, Pokémon games require you to invest your time and approach them from outside the game to experience those kinds of features (online challenges, Player versus Player Pokémon battles, The Battle Tower that makes you play outside the normal format of the game), but ZA has one built in as a part of the plot and while it’s not a huge deal to keep doing it, it is asking me to do more of these nightly “royales” than I’ve actually done prior to this point in the game to get there.

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Pokémon Legends: Z-A Really Has It All

I started playing Pokémon Legends: Z-A over the weekend. I made a file sometime last Friday and wound up turning to the game for entertainment as I clicked through a bunch of crafting macros in Final Fantasy 14. So far, it’s been a lot of fun! There was quite a bit of preamble and introduction as seems to be the case in the more recent Pokémon games, but the only restrictions on me where invisible barriers to prevent me from entirely wandering off while I was still going through the tutorial and early missions. Once those opened up, though, I was able to roam as far and as wide as I liked, taking on side quests, catching Pokémon, blowing all of my money on clothing, earning more money by battling at night, and then blowing even more money on yet more clothing items. It has been quite a rewarding experience, so far, and it’s been fun and engaging enough that I’m only sticking with my nightly forays into Final Fantasy 14 because I’m good at making myself do my chores (and I have a LOT of those to do in the next couple weeks yet). This is the kind of game I could lose myself in for a few weeks to a month, if I could tear myself away from FF14 long enough, and I might yet do that while I’m on my trip to visit people over the holidays (I am writing this before the trip and it was published after the trip, so I’m in a bit of a weird place vis-a-vis timing). I think it will help balance out my Final Fantasy 14 time a bit, though, even if I don’t entirely lose myself to it, so maybe I can start building a more healthy variety of activities. I have so much I still want to play, even beyond Pokémon Legends: Z-A.

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