As I’m writing this, we’re a week away from the release of the next entry in the main line of the Pokémon franchise and, to mark this release, Splatoon 3 has a new Splatfest where the theme at hand is which Pokémon type makes for the best partner. The three types involved are Water, Fire, and Grass, representing the three starter Pokémon that will be available in the new game. All of which I have incredibly mixed feelings about since my usual option (Grass) is turning into another antropomorphic cat according to the recent leaks. While I know it’s possible that the leaks aren’t actually leaks but clever fakes, everyone I know has been expecting the new grass type to turn into an anthropomorphic cat this entire time (myself included), so I’m having a difficult time convincing myself that there is still hope I can cling to that we’ll get a cool tiger or something instead of ANOTHER ANTRO CAT. There’s so many of those suckers already and that sort of design doesn’t really appeal to me (though I know it appeals to lots of other people) even when it doesn’t feel as played-out as it does in Pokémon.
Continue readingPokémon
Walking Away From Pokémon Go
For the first time in what might actually be years, I logged into Pokémon Go. Once I updated the app, remembered my password, and waited several minutes for it finish loading up on a phone that wasn’t new four years ago when I got it to play Pokémon Go (my previous phone overheated and died within an hour of starting the app which made it intolerable for the special events), I was in. Before I could do more than register that the app had forgotten my preferences for zero volume and no vibration, I was inundated in notifications, pop-ups, and notifications that there were activities to explore that didn’t exist the last time I opened the app. It was a truly harrowing five minutes as I felt like my phone was going to melt through its case because the game was demanding so much from my poor “old” phone, but eventually I cleared everything and the app settled down enough for me to look through the many Pokémon I had collected in a surprisingly bittersweet stroll down memory lane.
Continue readingI Miss Having An Infinite Backpack In Pokémon Legends: Arceus
I’ve been steadily working my way through Pokémon Legends: Arceus. Perhaps a bit slowly, given that I’m trying to avoid spend all of my free time doing just this one thing, but I can feel myself slowly making my way forward. At about a week in (I missed most of the first weekend thanks to being sick and wrote this a week ahead of it posting), I’ve got 8 stars, a fourth area unlocked, three fully complete Pokédex entries, and 95% seen-to-“complete” Pokédex ratio, and a party of level 60 Pokémon. I still have a great deal of content left to work through, between the plot and the Pokédex entries since there are a large number of rare Pokémon I’ve only gotten to Research level 10 because I’ve gotten a wide array of the easy-to-get research tasks. This isn’t a problem, though, because I’m still having fun, which is all that really matters.
Continue readingThe Pokémon Anime Is Not As Repetitive As I Thought
I read an article a while back about the way that shows are produced and written for a weekly release (the traditional method) and a full-season release (new to streaming platforms). The article didn’t make claims about quality or superiority, it just clarified why some seasons are longer than others, why some shows have more episodes, and how the pacing, plotting, and character development can change between the two forms. The crux of it was that, by being able to drop an entire season at once, a show wouldn’t need to remind its viewers of important information as frequently as a weekly show would. Because it was meant to be consumed quickly, it could skip over a lot of the “last time on” type information and the “I’m going to remind you of this thing we encountered five episodes ago because it’s actually been four months for us.” Stories take longer to tell if you have to tell them in pieces and can’t reference the old information, or you have to tell stories without as many elements that are reliant on past information. It’s not better or worse, just different.
Continue readingOn A Mission From (Poké) God
Pokémon Legends: Arceus has been a blast. I may be a bit biased since all I really want out of a Pokémon game is the opportunity to catch more Pokémon and explore a newish world, but this game definitely delivers both of those things and more. The game’s basic plot is that you’ve fallen through a warp in space and time to the Hisui region, a place that would eventually become known as Sinnoh (where the Diamond and Pearl games take place), and are charged by Pokémon God with discovering all of the Pokémon in the region. You’re set up with an exploratory team meant to research the local Pokémon and protect the people who wish to live in the region from the aggressive local Pokémon, and you prove yourself as not only capable but highly skilled to the locals who treat the idea of encountering wild Pokémon with trepidation and fear.
Continue readingPokémon Type Changes in the Series Mean Pokémon Professors Suck at Their Jobs
A new Pokémon game came out today (as of writing this post, not when it goes up). I’ll probably write specifically about it once I’ve had some time to play it, but today I’m going to write about Pokémon types and the progression and change of that system over the past couple decades. There are plenty of posts and articles out there about why the types are effective or ineffective against each other, how type matchups play out, the balance of types, and all that mechanical crunchiness, so I’m going to mostly focus on the experience of watching that change happen.
Continue readingI’ve Never Actually Played 100% of a Pokémon Game
There is one activity is all of the recent (main version series) Pokémon games that I’ve never successfully done. The Battle Tower. It was introduced in the second generation of Pokémon games, in the Crystal version game, and has been a part of every game since. In some of the games, the name of the activity changed, but it was still largely the same thing. There have been changes over the years as the meta of Pokémon has shifted and evolved, but I only know this stuff because I looked it up to write this post. I’ve never actually participated.
Continue readingWatching The Hype Train Pass Me By (Except for Kirby Games, Apparently)
I am not a great follower of video game news. I find hype of all sorts odious when it is manufactured to create a buzz for something that does not yet exist in the hands of the audience, and that seems to be almost the entirety of video game marketing these days. As a result, I’ve grown accustomed to finding out about the release of games I’ve been anticipating in the last week or two before their release. Most of my friends even know not to include me in their hype events or discussions unless there’s something concrete for us to discuss like a release date, an actual gameplay trailer, or a demo. I’ve made my peace with living on my back foot like this, to finding out about games sometimes long after they’ve released, and I feel now that it isn’t a bad way to live.
Continue readingI Needed A Rest
Turns out the last post that went up was my 600th post. It feels very appropo that it was about trains and death metaphors, but I do wish I’d realized before it went up. I’m pretty sure I could have come up with something specific to 600 even as exhausted and foggy as I was last week, and then I’d have had an extra post and a smaller gap between blog posts.
Continue readingNothing Wrong With Being A Casual
I very much dislike that point in an online game where it goes from being a fun chaotic mess where skill doesn’t much matter to being held to a strict tiered meta with only a few ways to win and “skill” means being able to properly apply said meta. It is a small peeve that doesn’t come up much, but it can be incredibly frustrating every time it comes up. Also, that fact that it comes up frequently enough for me to consider swearing off all online games says a lot about this as well.
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