Suffering At The Hands Of My Parents’ Religious Orthodoxy

As I’ve had plenty of time to myself over the last couple weeks, I’ve been doing some thinking. It has almost been a year since I stopped doing family therapy and was able to make peace with the idea of probably never talking to my parents again. Prior to that moment in late January of 2023, I’d been feeling guilty for cutting them off while they were still paying lip service to the idea of fixing things. Thanks to that incredibly awful two-month period, I was able to confirm that it was just lip service and that neither of them possessed the emotional maturity to recognize their part in the travesty that was my childhood. Since I’ve had enough time to process all that, I’ve been thinking about it again, mostly by way of reviewing in my mind what we talked about and how gaining a better understanding of my parents has or has not changed the way I see some of the events of my past. As I’ve slowly worked through this process (largely deciding that not much needs to change at this time), I’ve found myself thinking that, for all their faults, at least my parents never denied me my humanity. For all they put me through, for all the horrible and wrong things they taught me, at least they never taught me that I was somehow less “human” than other people. However, the more I’ve thought this, the more I’ve started to wonder if this is actually true, or if it is only technically true because they never explicitly used those words or tried to teach that specific lesson.

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Ending 2023 On A Positive Note

I wrote a couple days ago about how I do not really care for all my year-in-review things that have been cropping up all over the place since they mostly just remind me of the incredibly varied and emotionally draining year I’ve had (and I’ve had more of these things crop up since then that just further cemented this unfortunate pattern), but I wanted to take some time to end the year on a more positive note. I spent all year writing about my struggles and what made the year difficult, often in broad strokes that brushed aside all the positive stuff that actually happened, so I wanted to take some time to paint my year in review by connecting all the bright spots in a way I rarely take the time to do. It is, after all, so much easier to be miserable. Still, I think it’s work worth doing before I wrap up 2023 (well, aside from one last piece of Flash Fiction that will be posting tomorrow) and maybe it will help lift my mood as I prepare myself for whatever heaven or hell 2024 will bring.

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Hiding From All The “Year In Review” Messages I’m Being Sent

It seems like everything has a “your year in review!” thing these days. Sure, I get it as far as Spotify is concerned, since they’re all about music and basically stealing from musicians, and having all of that data is a great way to generate some buzz and attention to your platform, even though they share the data before the year is over and don’t include your entire year’s worth of listening. Nintendo started doing the same thing, but with video games, showing the number of games you played and how much you played them. My podcatcher app (Podcast Addict) doesn’t have one, but it does compile your stats in a menu somewhere so you can look any time you want rather than needing to wait for the end of the year. Amazon has one, if you use any of its media services. Barnes and Noble even sent me some kind of email about it that I instantly deleted. I don’t want to know how much money I spent on books this year since I know precisely how many books I actually read and the disparity would probably make me sad, especially after I was finally able to get myself back into a place where the quiet I needed for reading was within my grasp again. Honestly, the only services that don’t seem to do this kind of year-end review are social media companies, which I really appreciate since I would hate to see just how much I posted and how little interaction I got.

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Unpacking The Past

Recently, my younger sibling (the middlest of us middle siblings) brought me the last of my things from my parents’ house. A lot of it was model train stuff that used to belong to my dad and that now belongs to me for reasons I don’t remember (I probably said I’d take it when he mentioned planning to throw it out sometime a decade or so ago), but this delivery also included a bunch of the seasonal decorations that had been given to me in my childhood and all of my “baby books” as my family called them (pretty much anything for kindergardeners and younger). I had a pretty impressive collection (all of us did), but I think I might have held onto mine the best. I was always the kid most interested in building my book collection. I reread things the most. I enjoyed having them since, with one exception, books were never forbidden to me in a household where every other piece of media I ever acquired had to be vetted by my parents to make sure it was appropriate for me. Which is funny, since books wound up being some of the most subversive stuff I ecountered as a kid in a lot of ways, some of which weren’t always terribly constructive or thought-provoking. I mean, I remember tearing pages out of my Dragon Ball manga because some of the art showed a woman’s breasts and I knew I’d lose all access to manga (which had somehow fallen under the blanket approval of books in my parents’ minds) just as well as I remember how Fullmetal Alchemist taught me to be more critical of authority. Or how Tuck Everlasting taught me that maybe endless anything wasn’t actually something I should desire (which laid the groundwork for me questioning the faith I was raised to accept without thought) and how Hatchett taught me how to start fires without matches.

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Violence As A Vehicle For Progression In Video Games

Over the past year, I’ve been thinking a lot about the place of violence in video games. Pretty much every game I’ve played this year requires some degree of violence in order to make forward progress. In my beloved RPGs, it is the central pillar of almost every game. Sure, there’s usually a story and some excellent character work, but almost the whole thing still revolves around violence. My favorite RPG from the past year, Chained Echoes, features combat as the main mechanic of moving around the world and the method of resolving every bit of story tension in the game (even if the story isn’t really about violence and is actually critical of how “the ends justify the means” style philosophies are almost always an excuse for power getting what it wants through violence). Perhaps the biggest game of the year, Baldur’s Gate 3, is incredibly violent, sometimes moreso than others because there are entirely legitimate, if digustingly evil, paths through the game that involve indiscriminate murder. Sure, both these games involve violence against monsters and people with little to distinguish the two groups from each other (and next-to-nothing to explicitly point out that maybe you’re the greatest monster of them all, in the case of Baldur’s Gate 3), but games with violence exclusively against monsters aren’t much better since they still require violence in order to progress the game. Even one of the cutest, most-delightful games I’ve played (Lil Gator Game) involved violence, albeit violence against cardboard “monsters” rather than against other people. There’s almost no escaping it, which is unfortunate because one of the things that drives my escapist desires the most these days is the amount of violence in the world.

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This Moment And Place In My Life

This morning, as I prepared to take my post-workout shower, my morning playlist cycled over to a song that’s been on there for a while. I added “Wherever We Are Now” (from the game “Cassette Beasts” and the EP Same Old Story (from “Cassette Beasts” Original Soundtrack) to my daily preparation playlist this summer, during July, when I finally had the time to make some decent progress in the game. I then promptly stopped playing it on the weekends where I could be bothered to turn my PC on because I developed a crippling addiction to Baldur’s Gate 3, which took over my life for quite a while. Still, I’ve really enjoyed the soundtrack for the game and plan to get back to it eventually, if only because I’m limiting myself to songs from the soundtrack that I’ve already heard in-game and I really want to listen to the rest of it.

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Reflections In Post-Holiday Silence

After just over three full days of hosting (about seventy-three hours), my siblings have left and I am alone in my apartment except for the occasional quiet cheeps of my bird, Fidget, who is both missing the noise and attention of the last few days but also relieved that there are far fewer humans wandering around in her view. Which is, in its own way, a little bit like how I feel. While I am much more relieved to have the silence than I am missing the noise and attention, I do miss it a little bit. I would be lying if I said it wasn’t nice to have people around all the time. Incredibly exhausting, but nice. Nice to say good night to people as they went off to their beds and nice to know there would be people around when I woke up. Sure, the only time to myself I got during that whole three day period was either bathroom trips or when I’d tuck myself away in my writing closet to continue hacking away at my various writing projects once everyone had either left for the night (my sister’s partner and her friend were both staying at a nearby hotel) or otherwise gone to sleep, but it was also nice to have people to talk to. I’m definitely ready for a weekend to myself, though, especially knowing I’ve got some pre-planned social activities to help prevent me from getting too lonely and melancholic (both of which are tabletop games).

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Consenting To Being A Part Of A Digital System

I’ve been thinking about the various systems of the world around me, mostly digital, and my place in them. For instance, under a different name (a username), I’m one of Google’s top 10% of reviewers for pretty much every major category they track. I have achieved this mostly by writing clear, sensible, and informative reviews of three to five sentences that touch on all salient points of the business I visited. I fill out all the information I can, answer a question or two, and move on with my life. Sure, that seems like a lot, but when you consider how few places I actually go and how infrequently I actually go anywhere (unlike most of the US, I’m still actively aware that I’m living in a pandemic and avoiding any unnecessary risks in public, indoor spaces), I am writing maybe a dozen of these reviews a year. And that’s enough to get me into the top ten percent. In a completely different direction, I went back to a pizza place for the first time in many months and then got eight emails form the business (with no repeats) in the next twenty-four hours. I got more junk email from them than I got for Black Friday sales in the same time period. It was intense and unnerving. Made me want to never go back again because they seemed to sense my return and, rather than actually offering me things, keep trying to get me to spend money on them without providing any incentive beyond the exchange of money for pizza.

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Work/Life Balance Means Spending 12 Hours At Work, Right?

As I mentioned in Tuesday’s post, work has been staggeringly busy. I haven’t even had time to think about my organization project this past week since every single day has been over eleven hours of constant effort and focus. Well, not every day. I had one short day, since my friends where getting married and I wouldn’t miss that for anything, but that was the day that turned my “one long day to make up for one short day” plan for this week into my “every day is a long day since there’s so much that needs doing now, if not sooner” reality. Turns out something we thought wasn’t working for one specific reason actually wasn’t working for an unknown reason, which we know because I proved that the specific reason wasn’t actually at fault. Turns out the assumptions I’ve based my last three months of work on were incorrect, actually. Turns out everything we’ve been doing to “fix” the problem actually only hid it. And, as it turns out, the problem is likely more wide-spread than we thought it was but an incidental quirk of the hardware involved might have hidden it in most cases. As of yet, we still don’t know for certain what the cause is. I have some strong suspicions and a theory I’ve been able to back up a bit, but there are still problems with that theory that I haven’t figured out yet. I will continue to work on this problem all day, every day (well, I don’t expect to come in on the weekends, so hopefully only every work day) until we’ve figured it out and then, finally, we can lay this thing to rest.

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Getting Attached To A Shiny Pokémon Because Of A Sad Story

As I’ve been slowly working my way through the Pokémon Violet DLC, I’ve been listening to a wide variety of podcasts. I finished working through the entire Patreon catalogue of Friends at the Table and have begun to catch up on my usual collection of podcasts that fell by the wayside while I was incredibly focused on the one thing. I’ve been jumping around, from one thing to another, as my time and attention demand, and having a generally pleasant time half listening to a bunch of podcasts and half playing a game whose structure I’m fairly content to ignore. It makes for pleasant evenings, most of the time, though I’ll admit it gets very difficult to handle plot bits of Pokémon that I run into if I’m also trying to listen to anything. My general answer to that is to spend time wandering the new land and catching Pokémon when I’m more interested in the podcast than in making story progress, so I’ve barely done any of the DLC’s story (or at least what feels like barely any of the story but could easily be half or more of it, depending on how long it runs). What I’ve done plenty of is catch Pokémon and enjoy the scenery of this new area.

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