Fire Emblem: Engage Is Anything But

While I did not manage to finish my most recent Fire Emblem: Three Houses play-through, I decided to go ahead and start playing Fire Emblem: Engage anyway. It had just come out, after all, and I needed something new and exciting after the week I’d had. I needed something to keep me engaged and, well, it was right there in the title. Unfortunately for me, my first evening of playing the game was marked by multiple restarts, no ability to shift the difficult up mid-game (which accounts for one of the restarts), and a whole lot of trying to figure out if the mouth movements were bad and making everything else seem good by comparison or if I just couldn’t see anything because the mouth movements for the English dub prevented me from noticing anything else happening during the dialogue and cut-scenes.

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Wildermyth Is Great In Single AND Multiplayer

I’ve been steadily working my way through Wildermyth during my vacation. I meant to play a bunch of other games during my winter vacation time, but I wound up getting sucked back into Wildermyth thanks to a combination of my Wednesday night gaming evening with a friend and watching the VODs of a collection of the Friends at the Table crew playing through one of the stories (something they started doing as one of the donation goals from their charity stream back in July). I don’t regret it, aside from how much I’ve wrecked my sleep schedule by “one more task before I stop for the night”-ing my way to four in the morning, because it’s a lot of fun to grind my way through mechanically and narratively. The battles are satisfying, the random events are interesting, and the storytelling is always fun to read through. It really is just a great game to sink my time into.

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Cohost Is My New Home Away From Twitter (And Here)

I’ve been exploring cohost.org for a few days now. I made an account months ago (cohost.org/LiteraryWizard), back when the whole Tweluskian debacle began, and didn’t really use it much. Also, Tweluskian is a fun portmanteau of Twitter, Elon, and Musk I made up that feels like it’s probably either memorable or pretty clear about its meaning without attracting weird nerds who wanna defend their billionaire bestie from any kind of rightly earned criticism since even my account attacts them if I type his name into a tweet. Anyway, I wish I had spent more time on cohost, so I’d be more familiar and immersed in the social media platform by now as I’m trying to use it more. It is difficult to figure out how cohost works, as a social media site and media sharing platform, while also monitoring the development of whatever the heck is happening at Twitter.

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I Am Glad I Watched Cyberpunk: Edgerunner, Even If I’m Still Dead On My Feet Days Later.

I watched Cyberpunk: Edgerunners with some friends last weekend and I’ve been thinking about it ever since. I feel like I should have something to say about it now, days later, beyond what my friend and I talked about after the show ended, but I’m not sure I do. So far, all that’s really changed since 1am Saturday morning when the final end-credits bit played is the intensity of my feelings about the show, and those haven’t changed in a uniform way. They’ve grown less and more intense seemingly at random, maybe following my ability to give my attention to reflecting on the show. Which is something I haven’t had much of a chance to do between all of my weekend plans, the ceaseless exhaustion following several busy weeks, and the recognition that I have at least two more busy weeks before my first chance to relax for a whole weekend. Now, as I do my best to parcel out my attention and spoons through a work day, I find my mind returning to the show and how I felt about it any time I’m not pushing thoughts of it away. Despite my desire to just focus on stuff like blogging, working on the next Infrared Isolation chapter or just paying attention in meetings.

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Fire Emblems Warriors: Three Hopes Is More Than The Sum Of Its Parts

I’ve been playing a lot of Fire Emblems Warriors: Three Hopes lately. It has been a lot of fun, since it combines one of my favorite entries in the Fire Emblem series with a style of game I’m fairly new to (at least in terms of the lifespan of the game type) but definitely enjoy. I was introduced to the Warriors style of game by the IP crossovers they have been doing lately (again, an incredibly subjective term), namely the previous Fire Emblem game and the two Legend of Zelda entries, but I’ve never really finished any of them. I think I’ve gotten through the plot on one of them (the original Hyrule Warriors game), but I also didn’t play that one alone. My roommate and I took turns playing through it and I doubt I’d have made it through to the end without a friend along for the ride. I genuinely enjoy the games since a relatively mindless beat’em’up style game appeals to me when I’m tired or not terribly interested in being challenged, but I’ll admit the previous games didn’t really catch my attention in a way that made me choose them over any other game.

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Is It Worth Unearthing the Good Game Beneath the Bad Battles in Paper Mario: The Origami King?

I was recently struck by the urge to replay Paper Mario and, instead of going through the hassle of digging out my old systems or signing up for the more expensive Nintendo Online account so I could play it on my Switch, I’ve spent my time finally playing through Paper Mario: The Origami King. I bought it shortly after it came out two years ago, based on some reviews I read, started playing it right before I moved into my current apartment, and then never played it again after moving. I’d gotten distracted by getting my wisdom teeth removed and the PS4 I purchased with the moving and dental work budget I had leftover when those were all finished. Ghost of Tsushima was incredibly compelling and I had some other PS4 games I still hadn’t played. I barely even used my Switch for months.

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Let’s Game It Out is Video Game Hilarity To Die For

One of my favorite passtimes when I’m feeling down is to browse through videos on the YouTube channel “Let’s Game It Out.” A zookeeper friend introduced me to this creator (who goes by Josh in his videos) when one of his videos about an unethical zoo showed up in some of her zookeeper circles a few months before the pandemic kicked off in the US. It started a pleasant night of YouTube video watching, almost entirely focused on this guy’s videos, and had us all laughing so hard we were crying. It was a lot of fun for a single evening that eventually tapered out when we realized we were out of zoo-related videos to watch, and it wound up being one of the last times we gathered as a group for a long while. With everything that happened in the start of 2020 and then that happened as the pandemic revved up, I completely forgot about the videos until last summer.

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Chuck Wendig’s “The Book Of Accidents” Was An Amazing But Emotional Read

Content warning for discussions of abuse (non-specific) and cycles of abuse. While this post contains many of the elements of a review, it is also about my own experience with cycles of abuse and what this book means to me as a result. If that’s not something you’re interested in, or if it is something you’re going to struggle with, I suggest avoiding this post. Pretty much every paragraph includes some non-specific discussion of abuse and cycles of abuse, so there isn’t anything below this paragraph to read if you’re thinking of just skimming past those bits.

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Closing Thoughts On Death’s Door

I finished Death’s Door. I have officially completed 100% of the game on the switch, experienced all the game has to offer (unless there’s more secret stuff I have somehow missed), and am thoroughly satisfied. I have a lot of notes about how it could have been better, but honestly it’s like taking notes on how a pizza could be better to the granular level of “there were only 9 pieces of pepperoni on this slice, 1.7 pieces lower than the average per-slice pepperoni count.” A lot of it has to do with the ease of commenting on something already made than making something better from inside it. It wasn’t one of my top 10 games, it wasn’t something that hit me hard like Celeste, and it isn’t something I’ll replay for years like Breath of the Wild. It was a very fun, enjoyable game that I looked forward to playing, even after I completed the main story beats and was working on the fiddly, specific collection and secret-finding phase. Given how many games fail at being this thoroughly and consistently good, I feel like this should be taken as enthusiastic praise.

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Death’s Door is a Delightful Adventure

One of the games I picked up as a result of skimming “Top Games of 2021” lists is a small game called “Death’s Door.” It’s a cute, delightful adventure game featuring a Crow playing the part of a reaper of souls who travels through doors to various places to collect said souls. At the start of the game, you get sent to collect a cartain soul, defeat the monster whose soul it is, and then go off on a crazy adventure in order to finally collect this soul so your assigned door can be properly closed and you can return to being immortal. Armed with a dodge roll, a magic bow, and a sword (also an umbrella you can find pretty early and few other weapons you find throughout), you battle the various monstrous creatures that inhabit the worlds you pass through and use their soul energy to make yourself stronger for the challenges ahead.

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