Once again, my little campaign in the making has met and Sifting Through The Ashes has taken one more step towards it’s first stage of broader tabletop play. As my friend and player–who was a bit more familiar with MeghanlynnFTW’s Sanctuary & Sentinel–predicted, Sanctuary didn’t last all that long. We spent most of our timing building out the “sanctuary” and all its features than we spent playing the game after that. I’m not sure we even got through two whole rounds of turns before the game ended, thanks to a bad roll on my part and then a few more similarly bad rolls. It looked like we wouldn’t even make it past the first round, but we did. The rule at play here is that whenever you take a turn, you draw a card from a prepared deck of cards, look up the situation related to that card, and then roll to determine if the guardians of your sanctuary are successful in handling the threat or if they fail to take appropriate action and their enemy, The Threat, gets what it wants. When the game starts, you have to roll above a two on a six-sided die to succeed. And on my very first turn, I rolled a failure and that started us on a downward plunge because, as is often reflected in reality, it was increasingly easy for things to go bad or fail the more that whent wrong for the sactuary’s guardians. Still, we got some interesting worldbuiling building out of the game and I’ve got even more ammo for setting this all up according to my initial vision of the campaign, so it wasn’t a wasted night. It actually lasted almost exactly as long as I wanted it to, so it all worked out in the end even if we spent most of the post-setup play feeling like the game was crashing down around our ears.
Continue readingRoll20
Sifting Through The Ashes: Now It’s Official
The multi-game campaign I’m calling “Sifting Through The Ashes (Working Title)” has officially begun. We had our first meeting, the first conversations about what we’re doing have been started, we’ve observed our first lengthening silence in response to a question I asked, and I’ve even made a discord for the group. Heck, the day this posts, we’ll be getting together to start playing our very first game: The Quiet Year. I’m excited to introduce more people to that, and to get this whole campaign thing a-rolling. Of course, it would help if I wasn’t still struggling to get enough sleep and feel rested, but that’s just kind of life these days. Never enough sleep. But that’s okay. It’s only a three hour session playing a game I’m familiar with and need to just lead, not adjudicate. After all, it’s a GMless game and while I’ll still be wearing my GM hat, it will be just to facilitate the game and help get everyone’s creativity flowing rather than because rules need interpretation or a difficult situation needs arbitration. As long as work doesn’t kick my ass the whole week leading up to the session or give me extra hard on the day of the session itself, I should have enough juice in the tank to handle whatever that might bring [work has kicked my ass the whole week up to the session]. I still need to make sure my players are reading up on all the stuff I posted in the discord, continue reviewing the rules of Armour Astir: Advent, and make the roll20 game we’re going to use for maps and stuff, but most of that is pretty easily handled when I’ve got a bit more time and energy than I do right now.
Continue readingBringing Social Distancing to Your TTRPG
Planning your next Dungeons and Dragons session but unsure how the burgeoning pandemic will affect attendance? Wondering how much Purell you’ll need to clean all your dice after you roll them on the table? Unsure how to handle taking turns to bring the food when your increasing paranoia about getting sick has granted you the ability to see the germs wafting out of everyone’s mouths as they breathe?