I was never one to hesitate long once I’d made up my mind. Which is why, a week later, I’ve got just a bit over fourty-eight hours left before session pre-0 (or -1 as I’ve taken to calling them) with my group of players. Three new folks I’ve never run for before and one familiar constant. I know at least two of the three new folks share my passion for committing to things and taking those commitments seriously, so I am hopeful that I will be able to avoind the old follies of campaigns past. Which just means I’ll be open for all new follies in this campaign. One of the players, the boyfriend of one of the other new players, is not someone I’ve spoken to extensively, like I have with the other two players. I did a bit of a semi-formal interview, asking him a bunch of questions about his interests, experiences, and how he’d react to things, so I think he at least won’t be a bad fit for the group, but I usually want more reassurance than this that I’m bringing in a good, quality player who will mesh with the group’s dynamic. It makes it easier that we’ll have a few sessions of worldbuilding, ending, and protecting games before we get into the meat of things, so I should know by the day we do character building for our final game (so we know what to make in our penultimate game in order to arrive there by the time that final game begins) if he’s a good fit or not. If the whole group is a good fit or not. I’m a bit nervous that it’ll all fall apart before we get to the juicy stuff I’m most interested in, but all I can do is press onward and deal with that if it ever comes up.
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