Taking A Day Of Rest From The Magical Millennium

Skipping a session is a pretty common occurrence in both of the tabletop games I’m running these days, but rarely do we still meet up only for met to cancel the session half an hour in. The exhaustion I’ve been dealing with hasn’t diminished much and the advent of Daylight Saving Time has teamed up with it to render me constantly exhausted. So much so that, during the first day of their teamwork, I was fighting the urge to doze off WHILE running the session, mid-sentence! In my own defence, it was going to be an abbreviated session since one of the players was out sick and another one had, just that day, told the rest of the group about their decision to withdraw from the campaign due to scheduling conflicts. I just planned to do a bit more work fleshing out some details, maybe give my players the chance to expand a little bit on the time skip we’d spent the previous section abbreviating, but I ran out of steam after doing some magic item work and answering a few questions that came up in the time between sessions. It was rough, admitting that I didn’t have it in me to even do what I’d said I wanted to just half an hour earlier, but all my players are very considerate and I was more frustrated with how tired I felt than self-conscious about needing to bring up my inability to run the game.

Continue reading