It might not be a Wednesday, but that doesn’t mean I can’t write about Final Fantasy 14! Not that I’ve got a lot to report, to be honest. I mean, I finished the base portion of the Shadowbringers expansion a couple weeks ago and spent, like, two hours a night for three nights in a row crying (good) on and off as so much great storytelling happened. I don’t know how to write about that, yet, since I’m just starting the patch content for Shadowbringers and have quite a bit of stuff left before the whole thing wraps up [I’ve finished most of it now, as of the day this posted, and am ready to talk about it all]. Not that I think it needs more storytelling to properly stand, just that I want to be able to fully couch it in all of the context the full expansion will give me when I write about it (like I did with all the other expansions). I just have been taking longer to get back to it because of the brain fog and being under the weather. I don’t want to play through this important, impactful expansion at a time when my brain isn’t working terribly well. It would be a shame to forget anything. Instead, in the time since I wrapped it up, I’ve turned my attention toward some of the other measures of progress I’ve been ignoring while I sped through the Main Scenario Quests. I’ve done a bunch of leveling of some of my classes, started working on some personal market projects to augment my income, leveled some crafting jobs, worked on some weeklies, and tried to get more invested in the roleplaying side of things. Which means I’ve made a lot of progress taken as a whole, but not a huge amount on any individual metric.
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Lots Of Side Progress In Final Fantasy 14
I haven’t really posted much about Final Fantasy in the last two weeks, since my post about Capitalism finally getting me in Final Fantasy 14. I wrote about it tangentially a week ago, but that was mostly in the context of working a long day from home, but I haven’t really written about the game and its story. Mostly because I wound up letting myself get incredibly side-tracked over the past few weeks–long enough that I’m not exactly sure how long it has been. Instead of focusing on the MSQ (Main Scenario Quests), I’ve been working on a bunch of side-content and leveling up my skill-based jobs. I helped rebuild a city that was actually rebuilt years ago (the costs of running through old game content years after it was released), helped a bunch of people settle into a post-war life, visited a fantastical floating island chain that provides a specific type of resources used only in building and maintaining the aforementioned rebuilt city, and used the bonuses from that to drastically boost my own abilities. I also attended another Roleplaying Wrestling event, did a “Savage” raid, wrapped up a tiny bit of the MSQ so I could start the next expansion, and built myself an entire set of crafting gear so I could say I’d done it. As you can see, it’s not like I’ve stopped playing the game. Even when I deviated from this to play other games (more on that next week), I used the nights I’d normally take off from the game to do that. I have stopped spending as much time on capitalistic gain, though, just because I don’t really have anything to spend the money on yet and have been trying to use my evenings a bit more specifically.
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