Final Fantasy 7: Rebirth Is Making Me Care About Cloud

I just wrote about Final Fantasy 7: Rebirth and my experiences with the game leading up to a point near the end of Chapter 4 the other day, but I’m back again, earlier than usual, because I played just a little bit more and was absolutely struck by what happened less than an hour of game time after I stopped playing. When I wrote the post linked above, I’d finished my previous gaming time with an enjoyable hour collecting squads of Shinra soldiers for a parade. Having them waiting for me–coming to attention and shouting greetings as I (well, Cloud), their parade captain, exited whatever building I’d been in–was an absolute delight. Since it was already far too late to still be awake and playing video games at that point, I saved my game and shut everything down for the evening. Then, last night, I fired it back up again, worked my way through the parade, the awards ceremony immediately after it, and then the escape from Junon aboard a cruise ship. What struck me most wasn’t the parade (I could barely pay attention to what was happening in the parade since I had to focus on the quick time event) or even the fun tournament of Queen’s Blood (since every major game needs to have a built-in card game, I guess, which I say somewhat resignedly despite actually enjoying this one), but the way Cloud reacted to being a captain in in charge of this group of soldiers.

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Early Thoughts On Final Fantasy 7: Rebirth

After a week of cramming what gaming I can into my work nights, I’m about six hours into Final Fantasy 7: Rebirth. Which might sound like a lot, but much of that time has been spend exploring the largely open world available to me about an hour into Chapter 2 of the game. After all, I can’t NOT explore every nook and cranny of the wipe world open world suddenly thrust upon me with its incredibly limited potential since there doesn’t seem to be much in it other than crafting resources. What if I missed something actually interesting [turns out that following the plot unlocks exploration activities so the interesting stuff isn’t even there or available to you until you’ve gone through the requisite steps]? What if there was a quest that I missed because I didn’t run along the top AND the bottom of each cliff? And, like, after spending some sixty or so hours (probably more, to be honest) playing two Final Fantasy 7 games–Remake and Intermission–that didn’t let me move freely around the world, I might have gone a little bit overboard. Also, you can jump now. Sort of. You have to be next to a cliff that the game judges is short enough for you to jump up, jump down, or somehow clamber over, but you can do it. Only vertical jumps, though, which lends some credence to one of my idle theories from a post that went up just over a week ago. If you want to hop across a small gap, you better hope you can jump down and then back up the other side. After all, you’re not jumping. You’re executing environment maneuvers. Heaven forbid you actually jump. Still, all that aside, it’s been an interesting look at what I might be able to expect from this game as I continue playing.

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Intertia

Inertia rules my existence.
It wears the crown and bears the scepter,
Commanding me to march and obey.
I’m no conscientious objector.
I would gladly march like a toy soldier
To keep away depression’s specter.

So long as I am moving forward
I can pretend everything is fine.

If I take a break or push too hard
I will fall into a self-made mine
Where crystallized despair waits for me
Like an old god sitting in its shrine.

Do enough to be making progress
But not so much I will fall apart.
With fiery determination
And bone-deep weariness in my heart
I know I’ll someday find my balance
Even if I don’t know where to start.