Spider-Man 2 Is The Most Human Superhero Game I’ve Ever Played

After realizing that I could not be trusted to play a reasonable amount of Baldur’s Gate 3, I made the decision to swap my evening video game time back to Spider-Man 2 rather than carry on staying up way too late every single night. It wasn’t a difficult decision, to be honest. I’ve already beaten BG3 and while there’s a lot of fun to be had in the game, I recognize an unhealthy coping mechanism when I see one and that game is one from its character creator to its epilogue (for me, specifically. And, you know, probably other people as well). So, I returned to Spider-Man 2 and my relatively new save file, complete with a lot less podcast listening time than I prefered and fears about being as underwhelmed by the game as so many other people seemed to be. A lot of people have decried the game as being annoyingly short and while that doesn’t necessarily deter me (I love a game that won’t take 100 hours to beat just as much as I love a good game that takes 100 hours to beat), it had me putting off the game so I could savor it longer. Now that I’m back into it, though, I kinda regret putting it off as much as I have since it’s actually my favorite of the trio (Spider-Man: Remastered, Spider-Man: Miles Morales, and Spider-Man 2).

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Spider-Man: Miles Morales Is A Huge Improvement On A Great Game

Just a quick Spoiler Warning that there will be some details about the plot of Spider-Man: Miles Morales in the latter half of paragraph four, but I really just wanted to get a pet peeve off my chest. Plus, the game’s three years old, so I figured it would be okay, especially since Spider-Man 2 spoils even more than I did in its recap of the events of the first two games.

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Appreciating Brevity In Media Via The Local Superhero, Spider-Man

I spent almost all of my free time last weekend playing Spider-Man: Remastered (originally for the PS4) and then Spider-Man: Miles Morales. I actually 100-percented SM:R (though there’s technically 3 trophies I’ve yet to collect since they were added as part of an update that added a New Game + mode that I’m going to do eventually, once I’ve had a break from the game), which makes it the first game I’ve ever gotten all of the achievements for. It makes a lot of sense, though, since most of the non-story achievements involve exploring, traversing the world, and taking the time to look around or find interesting places to perch. I’ve always been about that stuff, which I wrote about extensively in my review about three months ago, but going directly from Spider-Man: Remastered to Spider-Man: Miles Morales has really made me reflect on my experiences with these games as a whole.

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National Novel Writing Month Update: One Week Later

Well, it’s been rough. I was INCREDIBLY optimistic about the course this month would take and I think I hit my primary daily writing target only once so far, let alone my daily secondary target of getting enough words to exclude my blog posts from my daily writing totals. I’ve been so busy with work and then so burned out from how busy I was that I when I finally go home and eat dinner, I’ve only got enough time and energy to spend an hour listlessly trying to write before shuffling off to bed. Even the weekend wasn’t much better since all the exhaustion I’d been putting off since I couldn’t afford to feel tired during my incredibly busy work days came crashing back down on me. I did almost nothing but play Spider-Man (the PS4 one, since I never finished the DLC) the entire time. I did eventually finish a blog post and do my laundry, but I was so wiped out that writing the post took three times longer than it should have and I didn’t even fold my clean laundry. What little energy I had for stuff beyond all that was spent on doing my dishes, a little bit of cooking, and taking care of things like paying my bills and other such unfortunate necessities. It has been rough mentally, emotionally, and physically these past few days, and even now that it seems like the worst has passed (though it remains to be seen if this will stay true since it’s not like I anticipated the horrible, frantic, and exhausting week I’ve had since the month began) I am barely staying on my feet as I struggle to remain functional despite the exhaustion.

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Spider-Man Is A Very Moving Game

I’ve spent the last week or so, ever since I finished Star Wars Jedi: Survivor, playing Spider-Man: Remastered on the PS5. I’ve already written about it a bit this week, as I rambled and ranted on about how I am finding less joy than ever in what used to be my favorite video game occupation: collectibles and collectible-based challenges. I even wrote about it back in 2018, during my initial run of daily blog posts (and I’m not linking anything that old to a current blog post), but I’ve only ever glossed over my favorite part of the game. I’ve mentioned it, but I don’t know that I’ve ever really talked about what draws me to Spider-Man games and Spider-Man in general. The latter is a bit more complex, though I can probably summarize it by outlining how much of myself I saw in Peter Parker and how much Peter Parker was always present whenever Spider-Man was on the screen or page. That, plus the enormous responsibility placed on this teenager’s shoulders, the grief that overwhelms and informs his early years as a superhero, and the fact that he is almost always fighting an uphill battle no matter what situation he finds himself in. A lot of reasons why I’d identify with this character as a kid and why the stories told through him might resonate with me. When it comes to the games, though, the answer is much more simple.

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The Improbable Spider-Man and The Case of the Incredibly Stressed Author

When I finished Star Wars Jedi: Survivor and wanted to relax with an older, more simple favorite, I decided to replay Spider-Man: Remastered. Since I bought a PS5 just a couple months ago and opted not to transfer my save files, I wanted to make sure I had a finished file on my console before the sequel comes out (well, besides Spider-Man: Miles Morales, which I bought and am excited to play once I’m finished with SM:R). I figured this would be a great opportunity for it, since I also wanted to catch up on my podcasts a bit and the storytelling of the game isn’t strong enough that I feel terribly compelled to follow it on a replay. Plus, I love Spider-Man. I’m a big fan and I’ve always enjoyed swinging around New York in every Spider-Man game I’ve ever played. For the most part, I’m having a great time. I’m much better at fighting enemies than I was the first time I played it (so much so that I can’t even comprehend why I used to struggle in battles since now I can handle everything with ease unless I’m going for style points and focus too much on gimmicks rather than effective combat strategy), so the main source of mild frustration I used to feel is now entirely gone. However, I have a new one and it’s odd because I think it is pointing to a change in my gaming preferences rather than a change in games as a whole.

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I Saw Across the Spider-Verse and Here’s a Rant About Movies That Are Too Long

I went to see Across the Spider-Verse last weekend. It was my third time seeing a movie in the theaters since the pandemic started. Last one was earlier this year, a couple months ago really, to see the Dungeons & Dragons movie, and then before that it was when a friend’s family rented out an entire theater for her birthday to see the latest Spider-Man movie (No Way Home). I really haven’t gone to the movies much, given that Covid-19 is still a problem (one that seems to be getting worse again, given how many people seem to be getting Covid from going to conventions) and I don’t really want to sit crammed into close proximity with a bunch of unmasked people who might be carrying it and still going out because it’s “just allergies” or “just a cold” or whatever bullshit people use to rationalize this kind of behavior. Still, I’m an avid Spider-Man fan and Into the Spider-Verse was one of the best movies I’ve ever seen, so I wanted to make sure I caught the sequel while it was still in theaters.

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Marvel’s Spider-Man Swings in to Save the (Gaming) Franchise

While we’ve been struggling with the lack of internet in my apartment, my roommate and I both turned to console gaming to help us fill the lack of video games caused by the loss of our usual games (WoW and Destiny 2, right now). I went for Hallow Knight and A Night in the Woods right away but, after thinking it over a little, I thought it would be good to buy a copy of Marvel’s Spider-Man. I’ve been a fan of all Spider-Man games for years since I think it’s always a ton of fun to traverse the city and explore as much as possible. When people started saying this one was the best Spider-Man game yet, I knew I had to try it out. Since I knew my roommate (who owns the PlayStation 4) had been looking at it a few weeks ago, I decided to wait until I’d spoken to him to pick it up. Later that night, when we had a chance to talk, we both started the conversation with the intent to tell the other we planned to buy Spider-Man. One overnight download later, we settled in for our first day of taking turns playing the game.

I haven’t had this much fun in a brawler in ages and I could spend an hour wandering around the city without getting bored. The combos are so incredibly smooth and the pathing is so forgiving. Unless you’re my roommate. He always seems to wind up with the worst possible pathing and I honestly can’t tell him why. I can swing through the city fast enough to outpace whatever I’m supposed to be chasing down and he struggles to beat a timed mission because the target for one of his movement abilities either sticks to something he’s passing over or it jumps to something dumb the instant before he pulls the two trigger buttons to leap forward. When it comes to web-swinging instead of parkour or leaping forward, he has a bit more success, but he still almost always winds up in a difficult situation with the way the camera follows him. I’ve tried to figure out what I’m doing that he isn’t, but I’ve got nothing. It’s just really terrible luck on his part.

My favorite part of fighting is the different moves you can combo together that normally aren’t used in combos. For instance, I can air dodge, leap forward, and then pull myself down on top of a bad guy for a big hit and then instantly be leaping into the area again so I don’t get hit by any of the bullets that are now being fired at the poor guy I just punched. Throw in some fun ground-dodges and a certain fluidity to the brawling that makes it easy to fight large groups and I have a blast dancing around the street as I dodge bullets, rockets, and some big dude with glowing fists who creates shockwaves when he slams the ground. The biggest problem with the combat system comes when your enemies are really spread out and you need to dodge. There aren’t a lot of good options, so you kind of just prance around a bit before getting hit enough times that you get frustrated, leap away, and then swing in quickly from a new angle so you can punch the gunmen in the head after pulling yourself toward the ground from fifty feet above him. If you don’t do that, then you just need to wait for Spidey to dance-fight his way over to the gun dudes or buy the skill that lets you pull guns out of people’s’ hands.

While I’ve been playing for a while now, and gotten through a significant chunk of the plot, I can’t help but feel like there’s a whole lot more to the game than what they released. I know they’ve got some meaty DLC planned already, but I’ve gotta admit that I’m feeling aggravated that the game feels like it was built to sell me story chunks in video game form. It’s still a great cost to hours-of-entertainment ratio, but I just don’t like the feeling that the game is just tossing threads around so they’ll have loose threads to tie each DLC to the main story. I wouldn’t mind it if I’d gone into the game with that expectation, or if the hype had included acknowledging that they were setting the stage for a lot of story expansion DLC, but I had no idea and now it feels a little under-handed and sneaky.

Like all the Mary-Jane stealth missions. I go from pummeling bad guys and flying around the city to needing to sneak through a series of rooms using crappy barriers to block sight lines that are only considered blocked in video games. It’s a real pace-killer and I don’t really enjoy them that much. That, plus waiting for Dr. Otto Octavius to go Supervillain, are my two least-favorite parts of the game so far. Also, I’m getting a little time of every non “demon” bad guy being a dude in a tracksuit with a gold chain. There are guys without tracksuits, but they’re the brothers of the guy with the tracksuit and they all feel so stereotypical. Just like all the hoodie-wearing bad guys. The tropes and stereotypes get to be a little much at times. I once fought a group of enemies that was nothing but guys in tracksuits, one for each color of the rainbow. Also, during stealth missions, you can distract people using web shots and they all, without fail, say something like “Spider-Man is here!” or “It’s gotta be Spider-Man!” and then wander over to the noise like a super-powered man in red and blue spandex (or a black leather noir suit because the costumes in this game are hilarious) isn’t about to kick their ass. Also, if they come across an unconscious compatriot after saying “Spider-Man is around here, somewhere,” they still unfailingly say “what happened here?” like it’s some great mystery that someone was found beaten unconscious or webbed to a wall in area that you currently suspect Spider-Man to be around.

Essentially, the AI is kinda dumb. At least, most of it is. There are some interesting choices that make up for it, like when a paramilitary organization gets called in by the mayor and they start fighting the terrorists and gangs in the street. This particular paramilitary group doesn’t care much for Spider-Man and they make it clear with how frequently they fire their guns while Spider-Man is fighting amongst the terrorists. The New York police never once hit you with friendly fire but the paramilitary jackasses hit me more than the terrorists did and it is completely clear that they’re supposed to be doing it. The boss fights are just as interesting, since the bosses tend to fight a bit more intelligently than most bosses. They’ll move around, counter, progress attacks, and have little tricks up your sleeve that will make you innovate or figure out how to just constantly throw stuff at people because that hurts everyone the same and no one can block it.

It’s really just a ton of fun to play and I’m probably going to go spend some time playing it now that I’ve finished writing about it. I’ve still probably got a dozen hours of web-swinging in me before I get bored and I’m looking forward to making the most of them. I gotta find all of the various tokens so I can unlock the grunge Spidey outfit and fight people using the power of RAWK.