After a few sessions without much in the way of stuff to work on, my physical therapist and I decided to change our appointment schedule to every-other-week (starting with a three-week skip due to scheduling issues). Since I stopped taking that medication that was making me physically miserable, I’ve had fewer and fewer problems that I’ve needed to work on with my physical therapist. At this point, as I’m coming up on two months off the medication, I’m still dealing with some lingering stuff, but most of what I’ve got going on is due to the physical demands of my job and the somewhat uneven muscle usage those demands result in. Other than stretches and starting up my exercise routine in earnest again, there’s not much to do for now. Thus the every-other-week appointments. We’ll let some time pass, see if getting back into my exercise routine helps fix my lingering problems, and then hopefully either end our appointments or set me up with a better workout and stretching routine and THEN end our appointments. Either way, I suspect I’m less than half a dozen appointments from being done. Which is great, let me tell you. I still remember just how awful last fall was, even if a lot of those days blur together in my memory, and no matter how tired or sore I feel nowadays, I can take comfort in knowing that it will pass in a couple days if I stretch and get enough sleep. And destress a bit. I’m still struggling with that part, but I always have so I doubt I’m going to fix it any time soon.
Continue readingStorytelling
Wrapping Up Part 1 of Final Fantasy XIV
There won’t be any direct spoilers for the final plot points of Final Fantasy XIV’s A Realm Reborn in here, but I’ll be gesturing at it broadly. It’s not a surprising twist or anything, but I felt I should at least disclaim that, even if I’m writing about stuff nearly a decade old at this point. After all, I just started playing the game and would have wanted to avoid spoilers, so maybe you would too. Anyway, skip paragraph three if you want to avoid spoilers (this is paragraph 1).
Continue readingI’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 32
I’ve been thinking about the stories that video games tell, the ones you find within them, and the way that some games lack any kind of storytelling in favor of simulating a person’s ability to choose to do whatever they want. All of these kinds of games have their own places in the broad field that is “video games,” but I was preparing myself to write about why I prefer games with stories to tell and had to set that blog post aside because I’m too worn down by life and everything to really get my thoughts together like that. I figured I’d write a Tired and Sad post instead and realized, as I dug around for a topic, that the game I’ve maybe written the most about is The Legend of Zelda: Breath of the Wild. Which prompted the thought that maybe I prefer emergent storytelling since that game has almost no story to tell you. Not because you have the ability to choose things (well, you’ve got the ability to choose to do them or not, which is maybe the easiest choice to give to players), but because the whole game is so focused on creating little nuggets of story that only emerge as you play and explore and find them for yourself.
Continue readingThe Treasure I’ve Sought For Years: A Stable Gaming Group
Over the years, I’ve been a part of a lot of groups. Friend groups, D&D groups, Overwatch groups, fighting groups, so on and so forth. They’ve always been a great way of collecting people for various purposes and I’ve enjoyed my memberships, even when I haven’t exactly been interested in the purpose of the group (like how I’ve pretty much only played Magic: The Gathering in order to participate in my friends’ activity). The only group I’ve never really been a part of that feels like an actual lack in my life is a “gaming” group. Not a video game group. A tabletop gaming group. Or board gaming. Or both, which is what I think of when it comes to this undefined type of “gaming.” I’ve almost always had a Dungeons and Dragons group, even a few that met weekly, and I’ve been a been a part of an unfortunately short-lived Tabletop Gaming group, but I’ve never had a group that would, as I’d define it anyway, get together on a regular schedule to play whatever games we’ve got. Tabletop games, board games, card games, or whatever. Any kind of game, really. I’ve been a part of groups that have talked about becoming gaming groups, but even the ones that eventually met up never made it through the first game, much less into a second game. At this point in my life, though, as I think about my ever-growing collecting of tabletop roleplaying games and board games, I find myself wanting a group that can just get together to play whatever. I have so much whatever and I’d really like to play it all some day, which isn’t really a pitch I’ve been able to sell any of my local gaming friends on so far.
Continue readingWelcome To My New Home!
I really thought this would be a painless process, but between needing to figure out what features to add via community plugins, how to replicate my original blog as closely as possible, and trying to get my domain transferred, it was actually a constant source of stress and a giant pain in my ass for over a week. A week and a half, really. Turns out that getting domains transferred away from WordPress .com sucks because they’ll drag their feet about it, their listed support email doesn’t actually exist, their instructions are wrong, and their actual domain service website seems like a scam since it lacks anything even approaching the level of polish I’m used to seeing on the rest of the WordPress website. It was harrowing, but it is done now. Everything is cleaned up and put where it should be, or will be as soon as I find out that it is out of place. Turns out that it’s kind of hard to do that when you’re doing to be swapping domains around again after you’ve built your website. Especially when you’re writing the “everything is good now, welcome in!” post when the domain transfer has yet to actually go through and you’re still worried you might need to take down and put up your blog again for some reason when it finally does go through. This crap sucks. Thankfully, it’s all done by the time you’re reading this, so at least Present/Editing Me has that going for them, even if Past Me is struggling to feel cool about it.
Continue readingWrapping Up Worldbuilding For “The Rotten”
In one final session that took three hours (which is two more than I hoped it would take and one more than I expected it to take), we wrapped up our game of The Quiet Year with a much more detailed map than we started with and an idea of what the world looked like after that year of relative peace. We’ve got a fully underground society, a mysterious Labyrinth that defies mapping and contains seemingly limitless treasure, and a yearly pass of horrific monsters that will kill or infect any being unfortunate enough to be caught outside by their organized sweep with The Rot. It was a lot of cool stuff that has left the group in a situation where they’re well-off as adventurers but maybe not super well-off as a society. Sure, they’ve got a decent amount of food and livestock, not to mention more water than they could need, but their population isn’t super big and they only have enough food because their population is small. There’ll be a lot of problems facing this community thirty years down the road, when we start up the Dungeons and Dragons campaign side of things, but I think it’s well-within the group’s ability to handle them or die trying. Not sure which is more likely at this point, given that I’m starting them at level one and this world’s rough on characters of all levels, but I’m interested to find out!
Continue readingSpoiler-Filled Thoughts On Veilguard Right After Beating The Game
In case the title wasn’t clue enough, this post is going to contain spoilers for the end of Dragon Age: The Veilguard pretty much throughout the entire thing. This little preamble paragraph won’t have any (nor will the full game review I’ll be posting next week), but you continuing to read this before bailing out to avoid spoilers is REALLY risking it. You’re playing with fire here. Just head out before I have enough words to make sure no preview of this post contains any kind of reference to the end of the game or my feelings relating to it. Which is pretty much now. You’ve been warned!
Continue readingDecisions And Outcomes In Dragon Age: Origins
I’ve gotten most of the way through Dragon Age: Origins at this point. I finally cleared Orzammar (the Dwarven city and a REALLY long series of missions for how little happens there) and seated my chosen king upon the throne (Bhelen, for those who want to know, but there’ll be more on that later). It was a bit of a slog, but I’m finally on my way to wrap up my side quests, to launch into the final bit of plot [well, it turns out I forgot about a whole bunch of stuff in Denerim that means this was the penultimate bit of plot I launched myself into, not the final bit], and then to start working my way through the DLCs. It wasn’t a bad slog, but it did often feel like it was never going to end. Maybe that’s because there’s technically two separate decisions you need to make and each one has its own string of supporting and side quests, but some of the exploration stuff felt like it was just going on forever with little to no benefit. It also didn’t help that I missed an important piece of gear and had to go back for it, which involved walking from the end of an area to the start of the area and then back again. Between that and how much back-and-forth I did while working through the Dalish Elves quest line, I feel like these are two of the most video game-y parts of the game. Which is too bad! Both of these quest lines actually had something to say (even if I didn’t much care for what the Dalish quest line had to say for the particular ending I chose) and I really wanted to like them. I’m not sure I can get over my distaste for the whole “an eye for an eye makes the whole world blind” thing going on in the Elf versus Werewolf conflict, but I think I can feel pretty alright about the Orzammar plot sequence.
Continue readingPlayer Versus Player Roleplaying In The Magical Millennium
Another week and another Dungeons and Dragons session in the bag! This week, I got to run The Magical Millennium again. Our last session involved a Parent/Guardian-Teacher Conference and the party’s first adventure (which only included four of the group’s five players, unfortunately) and this one started off with a little bit of back-tracking for the player who couldn’t be there for the last session. After all, her character needed an opportunity to start on her homework (to interview an experienced adventurer, with bonus points if the adventurer was active before the Adventurers’ Guild began operating). From there, we moved into spending some time going through the finances of the previous year’s Junior Student Government (discovering conclusive proof of the previously suspected embezzlement along the way), more interviews and homework, an incredible bit of Player-versus-Player roleplaying, and then some wrap up as the players moved to establish individual emotional connections over group ones while also trying to finish putting together the lock-in they’d dreamed up as a way to help their absent player character eventually escape the cult they’re a part of. Just normal teen things, you know? It was a lot of fun to preside over a session like this, largely filling in the blanks, keeping tensions between the player characters and not the players (which was not much work, since they’re all good roleplayers, even if this group is still relatively new to playing together), and finding ways to keep the story rolling forward even as the difficult social dynamics of high school students from very different backgrounds threaten to slowly rip the group apart. This game continues to be a blast and I am eager for the next session, even if I still have to wait two weeks (as of writing this, anyway).
Continue readingRolling With The Unexpected As A GM
During a recent D&D game I got to play in (it’s the wrap-up of another campaign that some of my friends used to play in years ago that needed another player to round things out as they try to bring it to an end this year), things went a little off the rails. I’ll claim some responsibility in starting the process since I decided to act in a situation that the other players didn’t seem inclined to and wound up preventing a bad guy from magically escaping. Sure, this meant that we got to show the entire city that they were being ruled by a terrifying Adult Red Dragon, but that also meant that we were stuck in a room with an angry Adult Red Dragon and a ton of bystanders who had no hope of surviving an attack from him. It was rough, seeing half of those people die as the party of intrepid adventurers tried to intervene against some of the named and known unsavory NPCs at the ball we were all attending, but we forced a dragon (the leader and ally of the aforementioned NPCs) to reveal himself and set up an interesting situation that we’d need to flee. Only, when it came time to run, the battle immediately turned sideways. This sudden shift was only made possible by a series of moments that, individually, seemed largely unremarkable, but ultimately ended with one of our group knocking the dragon unconscious before a Contingency spell zipped him away from us. Which, needless to say, really knocked the plot and session plans (current and future) asunder. I wound up talking to the DM afterwards (he is one of my dearest friends and a brother to me, along with being my longest-running tabletop game player), about how these kinds of things happen, the choices we make as GMs, and how to live with what happens after the fact (we wound up branching pretty far in our conversation, as we often do, since he’s also been around pretty much every time something similar happened to me).
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