1500 Is A Lot Of Blog Posts To Have Written

This is my 1500th blog post. I wrote it yesterday because I’ve been struggling to keep up my buffer and, in my haste to at least get a post taking up Draft space on my blog so I’d have something to work on between coming up with the idea a week ago and it getting published (which has resulted in me not doing any work on it until the day before), I forgot to put together something for the big one five double-zero! Aside from being a large number of things to have written, there isn’t much significance to the number aside from this being a specific personal goal I set. You see, 1500 blog posts guarantees that I’ve written at least a thousand blog posts since I started this whole thing back up a few years ago. That’s a pretty significant number, considering that I haven’t missed a day (aside from planned breaks) in that whole time. I’ve posted some of these later than I’d have liked (mostly because I forgot to fix the scheduled post time but once because I just didn’t have anything written until partway through the day), but I haven’t missed a day that wasn’t planned ahead of time. I’ve had to reduce my scope by no longer sharing things on Saturdays, I’ve circled the drain of topics and journaled my misery for a while, but I’ve never missed a day.

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A Blast From The Past: I Started Rereading Cucumber Quest

One of my favorite webcomics from back in the day was the webcomic Cucumber Quest. I say “back in the day” because it’s one of the first webcomics I started following, once I found out about webcomics, and I followed it right up until it stopped updating in 2019. The creator has posted some additional information about it on their patreon since then, but they’ve not worked on it in a long time (due to burnout) and I am not expecting it to ever continue. I won’t say that it will never continue or that I don’t think it ever will, only that I’m not expecting it to. Sometimes things are good and fun and you love them, but the circumstances of life prevent them from ever being brought to a satisfying conclusion. Sometimes all you get, in the end, is A conclusion. Which is kind of fitting, given the general themes of the story and all. It might seem counterintuitive to recommend a webcomic that stopped updating almost six years ago, but it is still a story near and dear to my heart and easily worth your time even if you will have to eventually cope with the lack of a “proper” resolution. I’d even go so far as to argue that maybe thinking about the story and sitting with the feelings of it ending before the story wrapped up might be the sort of thing that triggers some important introspection. Regardless, it is lovely, it is well-drawn, it is moving, and it does my favorite thing a story can do with a fantasy setting: stand it on its end and make you think about the standard heroic fable tropes you went into it expecting.

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Fixing One Problem So I Can Work On The Rest

After a few sessions without much in the way of stuff to work on, my physical therapist and I decided to change our appointment schedule to every-other-week (starting with a three-week skip due to scheduling issues). Since I stopped taking that medication that was making me physically miserable, I’ve had fewer and fewer problems that I’ve needed to work on with my physical therapist. At this point, as I’m coming up on two months off the medication, I’m still dealing with some lingering stuff, but most of what I’ve got going on is due to the physical demands of my job and the somewhat uneven muscle usage those demands result in. Other than stretches and starting up my exercise routine in earnest again, there’s not much to do for now. Thus the every-other-week appointments. We’ll let some time pass, see if getting back into my exercise routine helps fix my lingering problems, and then hopefully either end our appointments or set me up with a better workout and stretching routine and THEN end our appointments. Either way, I suspect I’m less than half a dozen appointments from being done. Which is great, let me tell you. I still remember just how awful last fall was, even if a lot of those days blur together in my memory, and no matter how tired or sore I feel nowadays, I can take comfort in knowing that it will pass in a couple days if I stretch and get enough sleep. And destress a bit. I’m still struggling with that part, but I always have so I doubt I’m going to fix it any time soon.

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Wrapping Up Part 1 of Final Fantasy XIV

There won’t be any direct spoilers for the final plot points of Final Fantasy XIV’s A Realm Reborn in here, but I’ll be gesturing at it broadly. It’s not a surprising twist or anything, but I felt I should at least disclaim that, even if I’m writing about stuff nearly a decade old at this point. After all, I just started playing the game and would have wanted to avoid spoilers, so maybe you would too. Anyway, skip paragraph three if you want to avoid spoilers (this is paragraph 1).

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 32

I’ve been thinking about the stories that video games tell, the ones you find within them, and the way that some games lack any kind of storytelling in favor of simulating a person’s ability to choose to do whatever they want. All of these kinds of games have their own places in the broad field that is “video games,” but I was preparing myself to write about why I prefer games with stories to tell and had to set that blog post aside because I’m too worn down by life and everything to really get my thoughts together like that. I figured I’d write a Tired and Sad post instead and realized, as I dug around for a topic, that the game I’ve maybe written the most about is The Legend of Zelda: Breath of the Wild. Which prompted the thought that maybe I prefer emergent storytelling since that game has almost no story to tell you. Not because you have the ability to choose things (well, you’ve got the ability to choose to do them or not, which is maybe the easiest choice to give to players), but because the whole game is so focused on creating little nuggets of story that only emerge as you play and explore and find them for yourself.

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The Treasure I’ve Sought For Years: A Stable Gaming Group

Over the years, I’ve been a part of a lot of groups. Friend groups, D&D groups, Overwatch groups, fighting groups, so on and so forth. They’ve always been a great way of collecting people for various purposes and I’ve enjoyed my memberships, even when I haven’t exactly been interested in the purpose of the group (like how I’ve pretty much only played Magic: The Gathering in order to participate in my friends’ activity). The only group I’ve never really been a part of that feels like an actual lack in my life is a “gaming” group. Not a video game group. A tabletop gaming group. Or board gaming. Or both, which is what I think of when it comes to this undefined type of “gaming.” I’ve almost always had a Dungeons and Dragons group, even a few that met weekly, and I’ve been a been a part of an unfortunately short-lived Tabletop Gaming group, but I’ve never had a group that would, as I’d define it anyway, get together on a regular schedule to play whatever games we’ve got. Tabletop games, board games, card games, or whatever. Any kind of game, really. I’ve been a part of groups that have talked about becoming gaming groups, but even the ones that eventually met up never made it through the first game, much less into a second game. At this point in my life, though, as I think about my ever-growing collecting of tabletop roleplaying games and board games, I find myself wanting a group that can just get together to play whatever. I have so much whatever and I’d really like to play it all some day, which isn’t really a pitch I’ve been able to sell any of my local gaming friends on so far.

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Welcome To My New Home!

I really thought this would be a painless process, but between needing to figure out what features to add via community plugins, how to replicate my original blog as closely as possible, and trying to get my domain transferred, it was actually a constant source of stress and a giant pain in my ass for over a week. A week and a half, really. Turns out that getting domains transferred away from WordPress .com sucks because they’ll drag their feet about it, their listed support email doesn’t actually exist, their instructions are wrong, and their actual domain service website seems like a scam since it lacks anything even approaching the level of polish I’m used to seeing on the rest of the WordPress website. It was harrowing, but it is done now. Everything is cleaned up and put where it should be, or will be as soon as I find out that it is out of place. Turns out that it’s kind of hard to do that when you’re doing to be swapping domains around again after you’ve built your website. Especially when you’re writing the “everything is good now, welcome in!” post when the domain transfer has yet to actually go through and you’re still worried you might need to take down and put up your blog again for some reason when it finally does go through. This crap sucks. Thankfully, it’s all done by the time you’re reading this, so at least Present/Editing Me has that going for them, even if Past Me is struggling to feel cool about it.

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Wrapping Up Worldbuilding For “The Rotten”

In one final session that took three hours (which is two more than I hoped it would take and one more than I expected it to take), we wrapped up our game of The Quiet Year with a much more detailed map than we started with and an idea of what the world looked like after that year of relative peace. We’ve got a fully underground society, a mysterious Labyrinth that defies mapping and contains seemingly limitless treasure, and a yearly pass of horrific monsters that will kill or infect any being unfortunate enough to be caught outside by their organized sweep with The Rot. It was a lot of cool stuff that has left the group in a situation where they’re well-off as adventurers but maybe not super well-off as a society. Sure, they’ve got a decent amount of food and livestock, not to mention more water than they could need, but their population isn’t super big and they only have enough food because their population is small. There’ll be a lot of problems facing this community thirty years down the road, when we start up the Dungeons and Dragons campaign side of things, but I think it’s well-within the group’s ability to handle them or die trying. Not sure which is more likely at this point, given that I’m starting them at level one and this world’s rough on characters of all levels, but I’m interested to find out!

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Spoiler-Filled Thoughts On Veilguard Right After Beating The Game

In case the title wasn’t clue enough, this post is going to contain spoilers for the end of Dragon Age: The Veilguard pretty much throughout the entire thing. This little preamble paragraph won’t have any (nor will the full game review I’ll be posting next week), but you continuing to read this before bailing out to avoid spoilers is REALLY risking it. You’re playing with fire here. Just head out before I have enough words to make sure no preview of this post contains any kind of reference to the end of the game or my feelings relating to it. Which is pretty much now. You’ve been warned!

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