Well, it’s almost midnight the day before this post is due to go up and I’m only now writing it because I forgot, until this very moment, that I still needed to actually write something for tomorrow/today. Good thing I decided to do a little writing to end my very long, very busy, very social, and very fun day. I am exhausted and really considered just going to bed. I was certainly tired enough an hour an a half ago to consider doing it right then. Now, my kitchen is clean, my apartment is mostly clean, and I’m sitting tucked away in my closet-turned-office to do my daily writing because my siblings are bedding down for the night and I don’t want to keep them up with my light or my noise. Which, thanks to a really over-the-top day last Friday, I only have to do just over a thousand words to make my count. I’d really love to double down and insist that I only include words on my actual NaNoWriMo project, to keep the “Infrared Isolation Chapters” train rolling along, but I’m now twenty-two days into the month and I think maybe a fifth of my total word count for this month is for writing that isn’t going up on my blog. Which, on one hand, really just goes to show me how much writing I do most months. On the other hand, though, it really isn’t in the spirit of National Novel Writing Month.
Continue readingStorytelling
Life, Survival, and A Strange New World In Scavengers Reign
Every so often, I find some new bit of media that feels so unlike everything else I’ve seen that it fills me with wonder. When I was a kid, it was Lord of the Rings and Narnia. The Legend of Zelda. Halo. Nowadays, now that I’ve read more and seen more, it happens less frequently. Since I studied literature and storytelling, it is very easy to draw lines between things, to find the parallels and the threads that bind it all together since even the most original works still draw their ideas from a well of experiences and past media exposure. Once you know how to look, it gets easy to see echoes of the past in the stories of the present. Which isn’t a bad thing, mind you. All storytellers take the things they’ve seen, heard, or experienced and use them as fuel to power their creativity, taking it all and turning it into something new that still reverberates with their past influences. That is true of all stories, no matter what. Sometimes, though, the story being told brings in new things that inspire wonder if only because they’re just so different. Reading the first novel in The Stormlight Archive was one such experience like this. It was a fantasy world filled with creatures and basic worldbuilding conceits that were entirely unlike anything I’d seen before. An entire world that seemed to have developed from crustaceans’ and shelled creatures. Reading my first Discworld book had a similar effect, but for the method of storytelling rather than the worldbuilding. And now I’ve experienced it again, with the show Scavengers Reign.
Continue readingThe First Descent Into The Rotting Heart
One of the things that got me through this past week of exhaustingly busy days at work was thinking about my game of Heart: The City Beneath. I admittedly did not have much time to let my mind sit idle or even concern itself with anything other than the project I’ve spent thirty-six of the last sixty hours working on, but what time I did have that included free conscious thought was directed toward that game and the fun place we left it after our last session. True to form, we spent a lot of time roleplaying and only a little time on an adventure. We did get some major fallout, though, since the one player who’d managed to avoid any kind of fallout the first time around wound up getting a wee bit stressed the instant the party started their adventure. It worked out pretty well, though, because I got to do something super fun for me AND the character who got the major fallout had an ability that allowed them to make progress in their delve despite the horrible failure that resulted in said fallout. Everybody won!
Continue readingNational Novel Writing Month Update: One Week Later
Well, it’s been rough. I was INCREDIBLY optimistic about the course this month would take and I think I hit my primary daily writing target only once so far, let alone my daily secondary target of getting enough words to exclude my blog posts from my daily writing totals. I’ve been so busy with work and then so burned out from how busy I was that I when I finally go home and eat dinner, I’ve only got enough time and energy to spend an hour listlessly trying to write before shuffling off to bed. Even the weekend wasn’t much better since all the exhaustion I’d been putting off since I couldn’t afford to feel tired during my incredibly busy work days came crashing back down on me. I did almost nothing but play Spider-Man (the PS4 one, since I never finished the DLC) the entire time. I did eventually finish a blog post and do my laundry, but I was so wiped out that writing the post took three times longer than it should have and I didn’t even fold my clean laundry. What little energy I had for stuff beyond all that was spent on doing my dishes, a little bit of cooking, and taking care of things like paying my bills and other such unfortunate necessities. It has been rough mentally, emotionally, and physically these past few days, and even now that it seems like the worst has passed (though it remains to be seen if this will stay true since it’s not like I anticipated the horrible, frantic, and exhausting week I’ve had since the month began) I am barely staying on my feet as I struggle to remain functional despite the exhaustion.
Continue readingThe Write Way To End An Exhausting Day
One of the most important lessons I’ve learned over the years is that, sometimes, pushing yourself a little bit harder than you think you should, taking one more step after you decided you’ve given up for the day, or just convincing yourself that even just a little bit is better than nothing at all… All of that can make the difference between peace of mind and feeling like you’ve failed. I worked for twelve hours today [wrote this on a Wednesday, rather than my usual one-week-ahead, which really only matters to me since I worked 7.5 hours on the 31st and then 12 every work day since then]. I spent the entire thing running around, chasing down a problem, and trying to run herd on a group of people who were placed at my disposal to help figure something out. I ended the day barely on my feet at a quart to nine in the evening, so mentally and physically exhausted that I had to take a break between walking to my car and driving it to the restaurant where I’d made my takeout order. I was done. I had barely enough energy for a shower and to climb the stairs from my main floor to the second floor where I’d planned to eat my dinner at half past nine, watch a little anime, and then play video games until exhaustion overwhelmed me. I had done enough. Even I couldn’t have asked more of myself than I’d already done, because I not only did everything I expected to do, but everything that came up along the way.
Continue readingI Played So Many Tabletop Games Last Week
Last week was a pretty active week for me, in terms of tabletop gaming. Three of four possible games happened and I enjoyed each of them in incredibly different ways. While I’ll save my ruminations about my every-other-week game of Heart: The City Beneath for Friday, I have plenty to write about from the Elden Ring themed game of Dungeons and Dragons 5e I played last Thursday and the game of Pathfinder 2e I played two days later. As I’ve mentioned before, the Thursday game is one that has been going on for a while and meets at least somewhat regularly. I’m still fairly new to Pathfinder 2e and the group I play with every other Saturday, but I’ve been settling in well despite our scheduling issues and enjoying the somewhat more intense roleplaying that game provides compared to the encounter-heavy Dungeons and Dragons game I play. The two of them make for a lot of fun experiences since I’m very comfortable with D&D’s rules, so I can just relax and enjoy some silly combat stuff, and I’m always happy to do a bunch of roleplaying, so I’ve got a fairly easy environment in which to learn Pathfinder 2e a little better. I’ll admit that some of my knowledge gains in that game feel a little futile given that the remastered version of the game is coming out soon and I’ll have to unlearn and relearn a lot of stuff when that happens. Especially since some of that stuff is what I’ve been very focused on previously since my character, a rogue who dabbles in alchemy and tons of crafting, apparently lands in a lot of areas being reworked from one edition to the next.
Continue readingNational Novel Writing Month 2023
Today is the first day of National Novel Writing Month (Or NaNoWriMo as I’ll be calling it in the rest of the post) and I only just decided I was going to definitely participate yesterday (which, coincidentally, is the day I wrote this post). I’ve been thinking about it for a bit, but not as long as I usually do. Normally, there’s little else on my mind as summer finally begins to fade into fall, but this past year (since it has actually been a year of this life stress and chaos now, despite my desperate attempts to avoid it) has driven most things beyond the immediate day and sometimes week I’m experiencing so far from my mind that I’m beginning to forget what it is like to live any other way. So when my friend asked if I was planning to do NaNoWriMo, it caught me off guard since I did not have an answer prepared and I almost dismissed the question as being hardly relevant right then, despite it being the twenty-first of October, because I’d forgotten how soon the beginning of November was. Still, it’s not like I had to do much to prepare. I’m fairly adept at coming up with writing projects and while I expect to struggle with finding the time I need to do my daily writing since my schedule is already so full, I expect I’ll be able to find enough to write about to fill any words left over should I finish the last twenty-ish chapters of Infrared Isolation before I hit the required fifty thousand words for the month. I mean, the first twenty chapters are over seventy-five thousand words, so I’m really not worried, even if I wind up being a few chapters short of forty-six.
Continue readingTelling Human Stories In Heart: The City Beneath
I’ve now run two sessions of Heart: The City Beneath and I think I definitely picked the right game for this group. We’re moving at a glacial pace, compared to how the game is built to run, but that’s because we’re doing some pretty heavy roleplaying. We’re also still getting used to the game and I’m still introducing my players to the various systems and rules involved it, along with carefully setting expectations as we go, so I’m really not that worried about our pace. I’m making sure to separate the game’s mechanical concept of “a session” from the actual runtime and pacing of our gaming sessions since it would really undercut the utility of several moves and the pacing of the beat system if we completely abandoned our rate of play and strictly adhered to the period of time on specific days that we gathered to play the game. I mean, I had a powerful figure in the world give my characters “An Answer” as part of their payment for the tutorial mission (meant to help them all solidify their character’s goals and provide them with a bit of information they could use to kick off their character’s journey) and we spent almost half the session roleplaying through everyone’s answers. A quarter of the session went to talking about how the game worked and translating the things we were discussing into more concrete terms for the players and the last quarter was smaller bits of roleplaying and the final stages of the tutorial delve. We filled almost four hours in the blink of an eye and we were even down a player.
Continue readingSea Of Stars Was A Great Game With A Poor Ending
A quick disclaimer that, since I wrote about all but the very last bits of Sea of Stars already, this post is going to be rife with spoilers in probably every paragraph below this one (and especially rife in the paragraph immediately below this one)! It is impossible to discuss the things I want to without wading deeply into the various themes, plot beats, and even the final resolution of the game, so check out my first review if you just want to know whether or not you should play the game and then read this review if you don’t care about spoilers and want to know what I think about the game now that I’ve finished it. I will say that, regardless of what you might read below (and to give a pre-spoiler final conclusion on the game), I think you should play it. I had a blast and while I have a lot of thoughts about the story’s wrap up, it is still a point in the game’s favor that they put so much in the game that I have a burning desire to talk about it, even if I might not be as happy with the wrap-up as I would like to be. I put about thirty hours into the game and it was absolutely worth my money and that much of my time. I have no regrets about spending my time on it and I’ll probably even replay it eventually, using the New Game + mode to get the final achievements so I can rest easy knowing I did everything there was to do in the game. Now, with that said, on to my final and full review of the game!
Continue readingWe’re Finally Starting Heart: The City Beneath Next Session
We finally finished The Ground Itself. Our final ten showed up as our second draw and then, as we wrapped up the game, I moved us into talking about what our first session of Heart: The City Beneath would look like. I checked in with my players, asked about some thematic stuff, and then pushed us into talking about characters and how to tie all the excellent worldbuilding we’d done to the systems and nouns of Heart. While Heart was in our minds the whole time we played The Ground Itself, we were still using a bunch of the nouns that I’d come up with for the core worldbuilding proposal, not to mention the plethora of nouns we produced in our game, so we had to slowly work through the mechanics of Heart and lace the disparate elements together. It required some careful work, since we were also pushing through character creation at the same time, I had a hard out an hour before our session was typically done, and I had some other stuff going on that was distracting me, but we got through most of it. I’m sure there’s plenty more that will need to be done on the fly as we play, but that’s just part of the game. Can’t have it all built out beforehand or else we’re not leaving room for us to play the game!
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