I’ve been running Dungeons and Dragons games for over a decade now. Twelve years, this summer. For the last six years, I’ve been running Sunday evening games for a group that has changed many times, with the exception of two players. These two people, friends I’ve known to some degree about as long as I’ve been running Dungeons and Dragons, have been an endless source of amusement and fun for me as a dungeon master. From tragic beginnings, moments of hilarity, grave failures, and a general willingness to go wherever I lead them, I don’t think I could ask for more from any players of mine.
Continue readingStorytelling
What Makes A Story A Gaming Campaign Or A Book
I wish I had the time and energy for more weekly Dungeons and Dragons games. Specifically, the time and energy to run them. At present, I’d like to get myself to one weekly game (that, you know, actually plays weekly) and two every-other-week games that alternate so I can run two games a week but have more time to prepare the two that alternate. If I didn’t have to spend time working a full-time job, I could probably run a game every day. Do prep in the morning, run in the afternoon, and have evenings to myself. I’ve thought about trying to get into the “Game Master as a day job” gig, but I’ve decided that for now, I want to keep this as just a hobby. Still, if I had more time and energy, I’d love to add another game or two into rotation.
Continue readingPotential Timeline Hijinks Aren’t a Risk, They’re an Opportunity
I’ve been recycling a Dungeons and Dragons campaign that, in its first run, dramatically changed during the time it was transitioning from the “early introduction to the mechanics, world, and general themes” phase to the “initial major plot threads and character story incorporation” phase. Because of some players withdrawing due to pandemic-related stress and removing a player due to violating table rules and interpersonal conflicts, the scope of the campaign had to be drastically reduced since two of the early-plot-essential player characters were no longer in the campaign. And while I could find a way to make it work without them, the players left weren’t as interested in continuing those story arcs the way they’d been going. So I made some major changes, moved their campaign around in time, and changed how a lot of the story was being told. As a result, I had an entire campaign’s worth of world prep, plot notes/ideas, and cool magic items just sitting around.
Continue readingAll This To Say I Just Want To Talk About Stories
There is nothing I love more than talking about stories and storytelling with people. A mix of literary criticism, careful analysis, delighted comparison, and rampant speculation, nothing gets me as fired up, recharged, and happy as a long talk about beloved stories with someone who shares my enthusiasm. It is something that has been in short supply lately, given my isolation and what feels like the rising toxicity of the internet. Most of my friends who enjoy stories don’t really care for the level of analysis and discussion I would like, and the few places I have access to this online, there’s a degree of rabidity that makes me uncomfortable to engage with others past a surface level.
Continue readingA Gift of Self-Analysis
As someone who is examining low-cost holiday present ideas for this absolute disaster of a fiscal year, I’ll admit that I find myself somewhat frustrated that I can’t really fall back on my creative talents. Musicians can record songs, visual artists can offer pieces of their work, and craftspeople can give excellent handmade gifts. If your skill is words, it is a lot more difficult. I had an excellent gift from a friend that was a treasured memory written in beautiful prose, but I myself am not so inclined. Partly because I’m skilled at producing lots of words but feel like the weave of my prose is lacking, and partly because I genuinely don’t have many memories that aren’t tinged by sadness or loneliness.
Continue readingHalfway Through National Novel Writing Month
As of writing this, I have passed the halfway mark of National Novel Writing Month. I am about twenty-one hundred words ahead, a lead that was growing steadily until a recent spate of just-enough-to-hit-average days due to stress and the reason I’m back in the depths of my depression wave rather than still riding the peak. Still, I’m far enough ahead to take a day off if I want one and feeling pretty good about my overall progress.
Continue readingWriting For Myself
We’re approaching the halfway point in the month as this goes up, but it’s only the end of the first week when I’m writing it. I hope I’m still doing as well with my NaNoWriMo challenge when this posts as I am when I’m writing this. Right now, I’ve not only written every day, but I’ve also passed the daily average for National Novel Writing Month’s 50,000 word goal. I’m, you know, only five days in, so there’s plenty of time for that to change, but given that I was able to do last night’s words in about an hour, I think I’m in a good place to succeed.
Continue readingA Verbose Guide to Vexatious Villain Introductions
It is always dangerous (and frequently difficult) when introducing a villain in dungeons and dragons, especially a big villain meant to last a while. If they’re near the players in power initially, there’s a good chance the players might just take them out immediately, bringing their villany to a premature end. If they’re too powerful, the players might take a shot at them and be wiped out by the response. Additionally, there’s the stretch in credibility that comes when a super-powered entity doesn’t just lay waste to the plucky young heroes at their first meetting. You can make a good story out of the villain taunting the weaker protagonists, egging them on for some dramatic final confrontation, but that requires a certain style of story and it is difficult to smoothly employ in a shared storytelling medium like a tabletop RPG.
Continue readingPlaying Outside The Session
I’ve been experimenting with different ways of playing Dungeons and Dragons lately. Not in a “these are the rules of the game” kind of way, but in how the sessions are formatted, how time passes, what kind of activities are available during those times. That sort of thing. I was prompted by my desire to run three d&d groups combined with my inability to run three groups every week. One game stayed weekly, another is monthly, and the third is sort of every two or three weeks, depending on people’s availability during the one time each week we all had available.
Continue readingDelving Into A New Dungeon
Post-Publication Edit: One of my friends on Twitter helpfully pointed out that one of the creators of this game, Adam K., has been involved in some awful controversies and, as these horrible things have shown, was apparently never a terribly nice person despite the persona he cultivated online. I can’t suggest buying the book at this point since I don’t think this guy should get any more money, but the other creator seems to be grappling with the failings of this system (e.g. the fantasy racism spread through the examples of how to use the rules and narrative guidelines in play) and his co-creator in a potentially healthy way (I’ll admit I’ve spent only an hour reading up on all this so there might be stuff I’ve missed), so I suggest getting fully informed before you make a decision.
As you’ll see below, I like the narrative style of the system and the light, story-centric rules, but those are common to most Powered by the Apocalypse games, not just Dungeon World, so I suggest you look elsewhere in that system if you want a fun game that doesn’t support someone whose actions are antithetical to my primary principles as a storyteller and GM.
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