Super Mario RPG Was A Fresh Blast From The Past

Well, it took a lot longer than I expected, thanks to hosting a holiday and briefly losing all of my free time to Baldur’s gate 3, but I beat Super Mario RPG. It was exactly as I remembered it. Well, broadly speaking anyway. All the challenges were the same. All the secrets I could remember were in the same spots. The boss fights where more or less the same. I struggled with the same action commands I always struggle with and had an easier time with some of the ones that relied on mechanical operation from the less-than-perfect SNES controller. The story was the same, the world felt the same, and I got to enjoy my walk through it the same way I’ve enjoyed every replay of the Super Nintendo original. Super Mario RPG: Legend of the Seven Stars is definitely one of those games that will always seem bigger and more beautiful in my memory from my childhood than it ever will from any of my replays. It was a big deal when it came out, taking Mario from the world of platformers to the world of RPGs while adding in a delightful cast of characters that never showed up again, and it was a big deal to me as one of the few games I got to play by myself. It felt different from everything else I’d ever tried before then and it was my introduction to RPGs as a whole (a style of game I couldn’t play much since most video game RPGs had scantily clad feminine character in them, something that would have gotten me banned from playing the game at least and probably grounded as well).

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Even A Fun Nintendo Direct Couldn’t Break Through My Exhaustion This Week

We had another Nintendo Direct recently. I was hoping for news about any potential Legend of Zelda: Tears of the Kingdom DLC, but I wasn’t expecting any. The current official word on that front is that Nintendo has no plans to release any DLC and while we’ve been misled in the past (and I hope we’re being misled now), I wouldn’t be surprised if there was no DLC coming. After all, the entirety of Tears of the Kingdom was founded as a bunch of ideas for DLCs for Breath of the Wild, so it would be a bit recursive to start getting DLC for what was simply too big, complex, and complete to be a mere DLC add-on to another game. Plus, the DLC was basically announced from the get-go for BotW and there was nothing at all announced for TotK, so some reservation seemed wise (I’d be happy if we only got a Master Mode, so even my hopes for any DLC are pretty tame). Other than that unlikely reveal or the eventual announcement of the next entry in the Legend of Zelda franchise (which I’d be surprised to see so soon after TotK’s release), I wasn’t really expecting there’d be much for me. All the things I’ve been anticipating either had release dates from previous announcements, had come out already, or where just for different platforms, so I kept my expectations low in defense against the likelihood that there’d be anything of particular interest for me.

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