Figuring Things Out In Outward

True to my previous statements, I decided to start playing Outward to see if what I feel is inefficiency and impracticality on the part of a Let’s Play I’m watching is truly those things or if the game really is just that punishing. I’ve even got a friend playing it with me, so we can really replicate the recorded experience. Albeit with the benefit of having watched the stream and having a wiki open on my second monitor. So it’s not exactly the same, but it’s similar enough that I’m pretty sure that some amount of what I’m seeing in the LP is the players’ reach exceeding their grasp. I’m sure some amount of this is the constant awareness that what they’re doing is being recorded and will be put online for entertainment purposes, so they don’t want to spend forty hours doing incremental small journeys out into the wilds to safely collect resources, earn money, and buy skills before they really strike out into the world. I mean, I haven’t done that yet, either, but I am in the process of doing that, to the tune of buying all the basic skills available to me in the starting city that meshed with my chosen sword-and-shield approach. I will probably buy more, yet, just to keep beefing up my repetoire of abilities so I can bust out the appropriate weapon as needed, but I think we’ve hit the point of being as ready as we can be to really make a go of things in the wider world beyond our small town’s gates.

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Life, Survival, and A Strange New World In Scavengers Reign

Every so often, I find some new bit of media that feels so unlike everything else I’ve seen that it fills me with wonder. When I was a kid, it was Lord of the Rings and Narnia. The Legend of Zelda. Halo. Nowadays, now that I’ve read more and seen more, it happens less frequently. Since I studied literature and storytelling, it is very easy to draw lines between things, to find the parallels and the threads that bind it all together since even the most original works still draw their ideas from a well of experiences and past media exposure. Once you know how to look, it gets easy to see echoes of the past in the stories of the present. Which isn’t a bad thing, mind you. All storytellers take the things they’ve seen, heard, or experienced and use them as fuel to power their creativity, taking it all and turning it into something new that still reverberates with their past influences. That is true of all stories, no matter what. Sometimes, though, the story being told brings in new things that inspire wonder if only because they’re just so different. Reading the first novel in The Stormlight Archive was one such experience like this. It was a fantasy world filled with creatures and basic worldbuilding conceits that were entirely unlike anything I’d seen before. An entire world that seemed to have developed from crustaceans’ and shelled creatures. Reading my first Discworld book had a similar effect, but for the method of storytelling rather than the worldbuilding. And now I’ve experienced it again, with the show Scavengers Reign.

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