Over the last few weeks, I’ve been playing (as a player, not the Dungeon Master) in a Dungeons and Dragons game. It was conceptualized as a sort of “last stand” type adventure, with four characters taken after the moment of their deaths by some powerful, godly figure, to see how long they could last against various challenges. Restored to the peak of their power (20th level) and given only mundane, non-magical gear, they are thrown together with no warning or preparation time and bounced from one scenario and battle to another, with only two instant-use short rests to allow them to recover. It has been a lot of fun to play a powerful character with no need to manage magic items or a vision for the future beyond how to mechanically apply my abilities and limited recovery from one fight to another.
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