The End Of Friends At The Table Season 8: Palisade – Making Good On An Old Threat

Spoiler Warning for the mid-season peak of Friends at the Table Season 8: Palisade.

After an incredibly long time (not that I’m complaining about the length, of course: I love a long podcast), the eighth season of Friends at the Table, Palisade, has come to an end. Even the post-mortem has finished up. By the time you’re seeing this, the audio version of the post mortem stream should be up on the main podcast feed and you’ll have probably either settled in to listen all the way through it, have already listened to it, or have made plans to listen to its five-star runtime over the weekend (the stream was just over five hours long, so I’m sure the audio will be a similar length). If one of those three things does NOT apply to you, then there will be nothing for you in this post (or there was a in the podcast episode going up which, you know, happens). If you’re uncertain about committing to Friends at the Table but like a good audio story or enjoy a good tabletop gaming podcast, you should absolutely start listening to it (it’s also available in any podcatcher you might use, on Spotify, and, of course, iTunes). It’s got thousands of hours of entertainment, amazing science fiction and fantasy work, and a great general vibe that shifts from relaxed and fun storytelling between friends to tense and emotional storytelling between friends. I have easily listened to more hours of Friends at the Table than any other podcast and I would not be surprised to learn that I’ve listened to more Friends at the Table than all my other podcasts put together. It’s really good stuff, there’s so much of it out there, and now I’m going to need to fill my idle audio hours with something else while they take a break following the monumental undertaking that was this latest season.

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Want To Be A Better GM Or Player? Play Widely.

One of the best pieces of advice to give someone who wants to improve their writing skills is to read widely. The idea is that you will be exposed to more and more writing in a wider variety of forms, including those outside of whatever genres you might choose to focus on, all of which is useful to you as a writer because it will give you more tools to use in your own creative work. After all, the various writing tricks authors use, their various stylistic quirks and so on, aren’t limited to a genre. If you see something cool and interesting in a science fiction story, you can figure out how to incorporate it into a fantasy story. Or if you find a particularly interesting way of phrasing an idea in a piece of nonfiction, you can find ways to do similar things in your own fictional works. The more you’re exposed to, the more you’ve learned and can incorporate consciously and unconsciously. Which is also true of running tabletop games (and storytelling as a whole, but you can pretty much extend any of this advice into any type of storytelling with enough abstract thinking, so I’m going to stay focused). The more games you play or run, the better you are. This is fairly self-evident to most people since that tends to fall under the “experience makes you better at things” bit of wisdom. I’d suggest taking it a step further, though, and suggest that you play a wide variety of games rather than just sticking to the ones your prefer.

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