What’s Actually Next Now That I’ve Finished Veilguard

Every so often, I decide to watch something on Twitch. It’s usually Friends at the Table streaming something because, if I’m being honest, I don’t much care for watching one person play a video game. If it’s a group of people, or one person is playing but there’s multiple voices involved, I enjoy it more, but I still don’t generally enjoy watching people play games. Friends at the Table is different, though, because my entire familiarity with them is listening to them play games, so watching them play games feels like a lateral move. Another reason I tend to avoid it is because I’m a sucker for “this looks fun!” type enthusiasm. I will absolutely get suckered into buying a game because I saw someone else enjoying it and then wind up not liking it myself because a large part of the fun was watching the other person play it. If I avoid watching streams of people playing games, then I don’t have to contend with wanting to buy a bunch of indie or smaller-studio games that I will never play (like 90% of my Steam library) or that I just won’t enjoy for longer than I watched the person stream it. The rest of my reason for not watching much streamed stuff is that I generally enjoy playing a game more than watching someone else play it. There are exceptions to this, of course, but it’s still generally true. All of which is largely beside the point because I’ve been watching a little more streamed stuff lately than I usually do and I’ve been thinking about buying some new games to fill an incredibly specific and empty niche in my life right now.

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I Got Back Into Valheim Again

I dipped a toe back into Valheim during my final stream of May for the first time since January at least. It felt nice to get back to the game, especially when I needed to get my mind off my move, even if it came with a few bitter moments of realizing just how much work I had to do to set up a sustainable base in a new world. I wasn’t starting a new character, after all, I was just starting a new world. My main character has a bunch of good, upper-mid-tier gear since I was in the “I have mastered The Plains but not yet fought the boss” portion of the game on my previous server, so even my casual “running around” gear was powerful enough that I would need multiple crafting station upgrades to repair it. I considered starting fresh with basically nothing but my skill levels, just to avoid needing to streamline basic repair abilities, but that was not very appealing after all my time playing the game. Plus, most of my gear needed a bunch of rare materials to be crafted or upgraded, but almost everything (with two notable exception) could be repaired by a 2nd-tier crafting table and I had all the tools I needed to make that.

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Spending Christmas In Valheim

The time has come for my yearly return to Valheim. There’s a new major patch, I’ve got some amount of time off coming up that is pretty much unclaimed due to the world shutting down for a holiday I don’t celebrate, and I have a huge backlog of podcasts since I spent the last three or four months doing a re-listen of the entire Sci-Fi side of Friends At The Table in preparation for the upcoming new season. Now, all I need to do is figure out how to get my friend who hosts the world to leave his computer on so I can play while he’s busy with family. Then I’ll be set to build the new base we’ve been discussing and maybe go on a bunch of hunts to finally have enough feathers so I’m not constantly rationing all of my arrows. He’s the tank and I’m the DPS, so I have been running out super quickly now that we’re in areas that take some real work to deal with all kinds of more-mobile enemies (the plains are full of smaller enemies that really just love to change their movement direction the instant I loose my arrows).

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Musings of a Valheim Architect.

My main Valheim-playing associate, the same person who hosts our server when it is running, and I built a nice castle on the side of a mountain. It sits right at the edge of where the “Meadows” biome meets the “Mountain” biome, so we had to do a lot of work to keep it properly heated and safe from the various nefarious beasties of the mountain tops. There are a few exposed areas, but all intentionally so. One is the top portion of half the structure, set up as a landing with decorative crenellations looking over the approach up the side of the mountain to the castle’s main door. Much of the view is obstructed by trees or the rising slope of the mountain behind us, but it is a comfortable place to stand and greet anyone who might approach.

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The Power of Infrastructure!

One of the things I enjoy most about Valheim is the simple truth that infrastructure is the key to the development of society. It might be a wild thing to say about a video game marketed as a viking-esque survival game with combat and a space program, but it’s a simple truth about any world that has location-specific resources. Infrastructure exists on some level in most survival and collection games, but it is usually fairly basic or a natural part of exploration. For instance, most infrastructure in a game like Minecraft is limited to base building, marking places you’ve explored, and creating access points to resource nodes. While a lot of this changes around in larger scale multiplayer scenarios, valheim is so far the only survival game I’ve ever played where creating infrastructure is not required but is incredibly beneficial.

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I Never Wrote About Valheim

I have been updating my blog for two months and eleven days. A more merciful schedule means that I have posted sixty-one times in those seventy-two days. Things have progressed to the point where I no longer feel like this is something I need to do every day. This isn’t a task to fulfill, though writing and editing are on my daily to-do lists, but so is making my bed, washing my masks, and driving to work. Updating constantly, unless I need a break (and I guess I’m just taking Sundays off, since that is the pattern that seems to be emerging), no longer takes up psychic space.

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