Like Most Myths, Wildermyth Is About The Characters

I’ve been playing a bunch of Wildermyth recently. I’ve played through almost all of the campaigns on my own, some of them multiple times with different groups of people, and there’s only one left that I haven’t played at all. At this point, I feel like I’ve got a pretty good grasp on the storytelling pieces of this game, even if I don’t always remember the particulars of every encounter. Throw in a general understanding of the strategy behind the game and a nearly complete understanding of how all the abilities synergize (except for Hero Theme abilities, since I’m still working on collecting all of those), and I feel like there are no real secrets left for me. I’m sure there’s plenty of random encounters I haven’t run into, given my penchant for creating specific types of heroes, but I’m working to correct those biases and hopefully I’ll eventually be able to tick through all the achievements as evidence of my gameplaying breadth.

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My Journey Through The Pokémon Games Continues

After many long months, I finally finished Pokémon X. I still have a legendary or two to capture, but I’ll admit that I’m happy to be through the game. None of the post-game stuff in this generation is particularly interesting to me and I’m very tired of how cinematic parts of the game are. I’m not there for cutscenes or to watch movies I can’t skip. I’m there to play Pokémon while riding my exercise bike and going to sleep. I don’t want to be actually engaged or entertained, just mildly distracted. Which is a bit of a problem, since I moved from Kalos to Alola. I decided to skip straight to Ultra Sun rather than consider playing Moon since I remembered how painful the first iteration of the game was and how much of that pain they eliminated in the Ultra version of the game, but I completely forgot how frustrating it was to hunt for Pokémon in a world where the Pokémon vary from one grass patch to the next on the various routes.

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The Legend of Zelda: Tears of the Kingdom Has Revived My Enthusiasm

Now that I’ve had a little time to rest, recover, and try to avoid obsessively rewatching the new trailer for The Legend of Zelda: Tears of the Kingdom, I think I’m ready to write about just it. I was tempted to do that yesterday, but I was so overwrought from everything going on that I couldn’t handle even just being excited about something. I had to put it out of my mind (and stop trying to preorder the Collector’s Edition) so I could calm down and try to get some rest. I didn’t really get much rest (since every other part of my life is still a stressful mess), but I’ve managed to collect myself enough to say that I’m super excited to see what the game is going to bring to the table. I mean, it looks like Link loses an arm right away and then gets that cool, clawed tech arm that seems to be an expansion on his Sheikah Slate abilities, so I can only hope it will keep getting better from there.

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Buyer’s Remorse and My Frugal Nature Are the Only Things Keeping Me Playing Fire Emblem: Engage

Even after about forty hours of Fire Emblem: Engage, my opinion of the game hasn’t changed. If anything, I’m starting to feel like I signed up for a task and am personally obligated by my sense of propriety to finish it. Too much of that forty hours is puttering around in chores, trying to do the extra missions, and figuring out the hard way that I’m never going to complete the character support stuff I want to pursue. There’s too much of it and the methods of building support between non-player characters is too frustrating and exhausting to work with. I’ll admit I was pretty spoiled by Fire Emblem: Three Houses, but most of the games before this one also had a huge number of ways to increase inter-character support while the latest entry in the series has battles, meals, and the training stuff that randomly throws another character into a training match with the character you selected. Even thought they’ve added a new support building system since I originally wrote this (more DLC and a free update dropped after last week’s Nintendo Direct), it’s still a very clunky, slow system in a game that gives you a huge number of characters. All in all, it’s a bad system, for a lot of reasons.

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Building Friendships in Minecraft in 2023

In the continuing adventures of my time back in Minecraft, I wound up spending a bunch of last weekend building a mountain to conceal the beginnings of a tower I had painstakingly created; helped a friend create a small lake/large pond; spent hours farming materials for and then building the central portion of the canopy of a massive tree (which is likely going to be scrapped, it sounds like); and then invesitgated a series of underground caverns that were full of resources, eerily silent creepers, and way too much lava for my personal comfort. I dabbled in magic, killed a lot of spiders, engaged in amicable trade, and did my best to save the lives of a bunch of fellow players who kept falling off things (my efforts were largely in vain, unfortunately). All-in-all, it was a busy but fun weekend of construction projects and trying to push myself through the boring but necessary parts of getting the enthusaistic reaction I desire when I eventually unveil my secret project to the rest of the server.

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Returning to the Mines

After a little bit over two years, I returned to Minecraft. Even though I played back in mid to late 2020, I didn’t really get into it much. One of my friends wanted to run a server and wound up setting up a huge number of automated farms to generate pretty much every type of material we could want, all the resources we could trade for, and so many XP farms that we never ran into issues when it came to enchanting things. We even cleared The End and got everyone on the server kitted out with Elytra (a cape that lets you glide or even fly if you use fireworks while gliding) so that travel become easy and safe. Except in the Nether, where there was lava everywhere and one false step could not just kill you, but destroy every item you had. Which, you know, falling to your death in The End could also do, since that’s above a massive, endless void, but you usually had time to save yourself if you were flying when this happened.. It was a lot of fun, but it took a lot of the procedural joy out of the game, when everything became easily available.

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Returning to Animal Crossing New Horizons

As I’ve struggled with falling asleep at night, I’ve returned to one of the games I used to soothe my anxiety during the peak of the pandemic: Animal Crossing. I bought a digital version of the game at some point last year, to ease the disruption I felt during the cold winter evenings when I was forced to leave my cocoon of blankets in order to change the cartridge in my Switch, and then wound up not playing it much more than I had previously. It turns out that even removing the one incredibly minor inconvenience preventing me from playing the game wasn’t enough to get me back into it in a dependable manner. This time, though, I swore it would be different. This time, I needed the calm music and friendly NPCs to soothe my spiraling mind.

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Fire Emblem: Engage Is Anything But

While I did not manage to finish my most recent Fire Emblem: Three Houses play-through, I decided to go ahead and start playing Fire Emblem: Engage anyway. It had just come out, after all, and I needed something new and exciting after the week I’d had. I needed something to keep me engaged and, well, it was right there in the title. Unfortunately for me, my first evening of playing the game was marked by multiple restarts, no ability to shift the difficult up mid-game (which accounts for one of the restarts), and a whole lot of trying to figure out if the mouth movements were bad and making everything else seem good by comparison or if I just couldn’t see anything because the mouth movements for the English dub prevented me from noticing anything else happening during the dialogue and cut-scenes.

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My Video Game Schedule Is Full Through Next Winter

I played a lot of video games during my two-week vacation over the winter holidays this year, but I feel like I barely scratched the surface of all the games I got and want to play. This feeling isn’t entirely based in reality, since half the games I currently want to play are games that I don’t own. I put a bit of an embargo on buying things in the latter half of the year, specifically on games I would be alright waiting to play but definitely wanted to play eventually so I’d be able to give people ideas for what to give me as a gift. Now that the holidays are over and I’m not expecting any more gifts, I’m looking to buy everything I wanted and didn’t get. It’s not a huge amount of games, to be sure, but it’s enough that I’m probably going to be busy for months, especially with all the other games coming out this year.

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My Pokémon X-perience Is Kinda Forgettable

I’ve been doing a replay of the Pokémon franchise over the past year or so (very casually, mostly while riding my exercise bike or for a few scattered minutes here or there) and I started Gen 5 a month ago with Pokémon X. Now, I’ve never actually finished Pokémon X before. I’m not sure I’ve even gotten to the point where I’d fight or capture the titular legendary Pokémon in either of my past play-throughs. I honestly can’t remember how far I got in any of my previous runs because they were all fairly focused play-throughs that happened with multiple years between them. I think I did my last attempt at beating the game in the months before Pokémon Sword and Shield came out, and the one before that was in the year or two after the game originally released. Long enough ago that I don’t remember exactly when it happened.

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