The thing I enjoy the most about being in a Final Fantasy 14 Free Company these days is that I get to facilitate a lot of other peoples’ fun. Between all the gear crafting I do, the organization of events I help out with, the formalization of informal activities, and the encouragement to just do the dang thing, I feel like I’ve found myself a pretty comfortable spot in the group. It can be exhausting at times, especially when one thing builds up a lot (currently at the end of a busy week of gear crafting and I’ve still got a full set to do sometime today or tomorrow), but I enjoying helping other people to have fun and get a great deal of personal validation out of being able to offer help to people now that I’ve gotten myself fairly secured in my chosen activities and have learned enough to actually be a positive resource for people. I feel like it fills a bit of a gap in the FC right now, even if I’m not perfect at it, but we really don’t have a lot of people in the group who are the “let me help you have fun” type. Most of the officers only help when asked and the established members of the group tend to be the most vocal and active despite us being a supposedly new-player-friend FC, which means there really aren’t a lot of people asking open questions about what the newer players need or how they could be helpful. It’s way more work and I suspect that some degree of this pattern of behavior in the officers reflects their experiences with players who tend to come and go a bunch before ultimately vanishing, but I still think it’s worth doing even if I can’t do as much as I want and getting any kind of response is like pulling teeth sometimes.
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The Rewards Aren’t Worth Doing Battles On Repeat For Me
There is one problem I will always have with Massively Multiplayer Online games that remains an issue in Final Fantasy 14 no matter how much I love the game. I like to do things for the challenge of them rather than for most other rewards, so when I get through something difficult, I stop wanting to do it. I’ve already finished it, you see, and proven myself capable. I might repeat it sometimes to hone my skills or make sure that my success wasn’t a fluke, but I generally don’t like repeating things too much once I’ve done that. In MMOs, though (and many other games, to be clear, as this is not an issue restricted to MMOs alone), this kind of repetition is a key part of the game. You do things over and over again for gear, for cosmetic items, for achievements, and so many other reasons, most of which have to do with the often frustrating fact that few loot drops are guaranteed. Sure, you’re always going to get something and there’s usually some kind of challenge-specific item or items you’ll get every time from the parts of the game you’ll need to repeat a bunch (something built-in so you can eventually buy whatever it is you’re trying to get), but there’s no guarantee that the thing you want is going to show up, much less that you’ll get it when it comes time to roll for loot. I’m just not that interested in doing a challenge up to fifty or one hundre times in order to get the challenge-specific variation of the expansion’s mount. Most of them aren’t that difficult once you’ve done them a time or two, which is why I just don’t have it in me to do them over and over again in hopes of getting lucky one some mount or housing item.
Continue readingSpotting The Differences In My Reflections Amongst My Fellow Players
One of the interesting parts of looking back on a year of playing Final Fantasy 14 is seeing just how disparate everyone’s experience with the game is despite how similar some of our activities and motivations can be. I mean, of course the person who plays every possible scrap of game available in the free version of it before they buy the game proper is going to have a different experience from the person who, a month in, gets frustrated with the cap on their wallet, inability to buy things from other players, and inability to do much social engagement at all such that they use the excuse of being fully bought-in on the story to buy the base game and every expansion as well. A difference of that magnitude describes not just a method of play or preference for a style of play, but an entirely different approach to what play even is or how one engages in play at all. Neither one is better than the other, of course, but there’s no denying that those two people will have incredibly different experiences with the game. It is, however, also very interesting that two people who appreciate the same styles of play, who like engaging in the same activities, and who are similarly motivated can still have such wildly different experiences. This was highlighted for me incredibly recently, as I’ve offered to help a player who has just returned to the game after a long absence. He was playing during my initial months, but he dropped off before long and returned to find a dramatic shift in what our Free Company was doing, not to mention how he’d been left behind by the advancements in gear that occurred over this period. By all accounts, he and I should have similar game experiences to hear our FC leader tell it, but in talking to this other player to discuss getting him geared up, it is clear that we are in incredibly different worlds.
Continue readingThis Is Going To Be An Entire Week Of Final Fantasy 14 Posts
It’s funny to think back to my early days of playing the game. Putting around with side quests, gathering whatever random crap I could, crafting more random crap with what I gathered, fighting low-level mobs, and generally just not being super focused on the game. Then I slowly dialed in more and more as I started to run into the boundaries of what I could do with a free account and, a month into my playtime, bought all the expansions and a subscription. From then on, I was basically all-in. I still had occasional nights off and spent time doing other things on the weekend, but I mostly stopped playing other games and completely stopped being “relaxed” about the game. I had to catch up to my friends, after-all. I had so much stuff to do in order to make up for the months they’d been playing while I was off in Dragon Age Land, playing through that franchise and it wasn’t going to happen if I didn’t focus. Plus, it gave me goals to pursue and I love having goals. I love having targets to aim for. So I spent a lot of time driving myself forward in the Main Scenario Quests for weeks at a time and then took a break to do crafting and gathering stuff before ultimately returning to MSQ. The cycle repeated itself for almost six months when I cleared the final pieces of Endwalker hand-in-hand with my friends and then we all collapsed in exhaustion. I resolved to get back to puttering, my friends resolved to pace themselves, and the rest of our Free Company hinted at what exciting stuff awaited us in Dawntrail whenever we finally got to it. Which, for me, took about four or five weeks. I was content to rest for a while, catch up on some leveling of other jobs and personal projects, explore my island sanctuary, and mess around in a variety of other types of gameplay, but eventually I felt the itch to get moving forward again and let that lead me into the post-Endwalker patches, Dawntrail, and not to being caught-up with the Dawntrail patches.
Continue readingI’ve Been Playing Final Fantasy 14 For Over A Year Now
If, one year ago, you had told me that I’d spend a year almost exclusively playing Final Fantasy 14, I’d have laughed it off. I don’t get obsessed with games like that. I tend to bounce off of things after a while and need to change up what I’m doing often so I don’t burn out or just lose interest. Or at least that was true for the first thirty-three and a half years of my life since I think the only game I’ve played for more than 500 hours, prior to FF14, was The Legend of Zelda: Breath of the Wild, and The Legend of Zelda franchise is an important part of my life. And now I’m approaching 2500 hours in this game, struggling to make the time to play anything else, and really not bothered by it since playing only this MMO means that I’m saving a lot of money on my entertainment every month. I’m also, you know, having a good time with it. Unfortunately, that also means I’ve got growing to-play and to-read piles that desperately need some amount of attention (I also need to get back to playing Wanderstop for the second time since I hit a moment in the game that made me want to stop playing and think about it for a while, but more on that once I’ve beaten the game) and I’m struggling to want to do it because it’s just so much easier to spend more time on Final Fantasy 14 than to spin up something else. Easier to stay invested in what has my attention in a chokehold than to need to tear my attention away from it every time I think I should do something else. I mean, after all, if I wanted to do something else, I’d do it. I’ve got so many unfinished or unplayed games still that I could probably play a similar amount of video games this year and not need to touch FF14 even once, all without spending any money. And yet the only thing I want to do is go home, cycle my retainers, do some daily roulettes, work on some crafting stuff, and maybe hang out with some folks while doing that. It’s nice to spend time with people and FF14 still remains my main means of access to others.
Continue readingMy First Final Fantasy 14 Post Of 2026
As you might have guessed from what is now over a year of precedent, I spent a lot of my vacation over the last few weeks playing Final Fantasy 14. It was a pretty busy time because there was a major patch that included some new raids, main scenario quests, and a pile of new craftable items. Lots of stuff to do for folks like me who had been champing at the bit to make new gear (most of which looks good enough that I haven’t wanted to glamour over it) and for all the raiders out there. Between that gear, a new set of raids, a new set of savage raids (that unlocked the day before this posts, which is also the day I’m writing it), and a new tier of consumables for those raids, there’s a lot of demand for supplies and people to produce it all. So far, I’ve managed to make a tidy little sum crafting gear for people, some of which disappeared into making sets for my friends now that they have jobs at level 100 (which is necessary for using the gear in question), but much of that particular demand appears to have dried up. There really aren’t a lot of people who wanted it and most of those people seem to have gotten their gear by now. I’m sure there will always be a steady trickle of demand since the gear looks pretty great, but the market is glutted right now as a bunch of crafters have produced things and very few people seem to be buying them at the moment. I’m sure more people will buy once the price drops low enough, but I don’t think there’s been all that much to be made in the market since the first few days of the patch, where crafters could basically name their prices.
Continue readingIt’s Tough To Beat The Appeal Of Social Connection
I’m in a bit of a weird position with Pokémon Legends: Z-A these days. I really enjoy playing the game and have plenty to do yet since I’m not even halfway through the game, but I stopped playing it after my trip and haven’t gone back. A significant part of that is, of course, being sick and spending all my time and attention on Final Fantasy 14 in prepared for the patch that dropped yesterday since it’s not like I wasn’t having a grand ol’ time with Z-A. As my discord friends can tell you, I have been enjoying that game immensely (and was providing regular fashion updates for a while). So what about returning to my home has left me unwilling to even boot up the game? I think a part of it is that it was a replacement fixation for Final Fantasy 14 and, now that I’ve got that back, I don’t need something else to do especially now when there’s so much going on. Part of it, though, is that my brain has filed it into “Handheld Pokémon Games” territory since I have spent 99% of my playtime for that game in handheld mode and now it only pops into my head when I see my Switch 2 sitting out (which I never do because I put it back on it’s dock every time I’m done with it) or when I’m going to sleep since I used handheld Pokémon games as my fall-asleep activity for a very long time. It no longer pops into my head as a waking-time activity or something to do to fill time between other activities. I’ve played it a bit while doing crafting stuff, but having to swap my attention back and forth meant it was really difficult to focus on the game and, even worse, difficult to avoid misclicks on my crafting macros. So now it just doesn’t have a time or a space in my mind since even my “stay in bed on Saturday/Sunday morning” time is being subsumed into “play Final Fantasy 14” time. Even with all that being true, I don’t think that’s the main reason I’m having a difficult time focusing on playing the game.
Continue readingAnticipation And Preparation For Final Fantasy 14’s Next Patch
When this post goes up, there will only be a few more days before the next Final Fantasy 14 patch. This will be the first one where I’m actually IN the parts of the game impacted by the patch. I’ve got my crafters all set for the new gear, I’ve got almost all of the main scenario quests done, and I’m just going through the last steps of completing stockpiles, acquiring supplies, and making sure I have everything ready that I can possibly think of. I have no idea what to expect and while I’m sure I could ask people for the information I need to know it all, I kind of want to go in without knowing. I want to experience the bleeding edge of it all. I want to chart my own path through unknown territory. I want to be driven into the systems of the game because none of the outside resources have the answers yet. I want to experience what it’s like to not know something along with a whole bunch of other people who also don’t know. I want to experience a massive game and the way the world of players within it shift to respond to changes. It’s possible I’m building up anticipation for something that will be ultimately disappointing. It’s possible nothing I imagine will come to pass and it will just be another Tuesday marked by the ability to more freely glamour everyone’s gear (using off-job gear now). I have no idea what to expect and I’m very invested in finding out what it will be, roses and thorns together.
Continue readingPokémon Legends: Z-A Really Has It All
I started playing Pokémon Legends: Z-A over the weekend. I made a file sometime last Friday and wound up turning to the game for entertainment as I clicked through a bunch of crafting macros in Final Fantasy 14. So far, it’s been a lot of fun! There was quite a bit of preamble and introduction as seems to be the case in the more recent Pokémon games, but the only restrictions on me where invisible barriers to prevent me from entirely wandering off while I was still going through the tutorial and early missions. Once those opened up, though, I was able to roam as far and as wide as I liked, taking on side quests, catching Pokémon, blowing all of my money on clothing, earning more money by battling at night, and then blowing even more money on yet more clothing items. It has been quite a rewarding experience, so far, and it’s been fun and engaging enough that I’m only sticking with my nightly forays into Final Fantasy 14 because I’m good at making myself do my chores (and I have a LOT of those to do in the next couple weeks yet). This is the kind of game I could lose myself in for a few weeks to a month, if I could tear myself away from FF14 long enough, and I might yet do that while I’m on my trip to visit people over the holidays (I am writing this before the trip and it was published after the trip, so I’m in a bit of a weird place vis-a-vis timing). I think it will help balance out my Final Fantasy 14 time a bit, though, even if I don’t entirely lose myself to it, so maybe I can start building a more healthy variety of activities. I have so much I still want to play, even beyond Pokémon Legends: Z-A.
Continue readingFinal Fantasy Tactics Isn’t Bad, But I Keep Forgetting It Exists
A few weeks ago, I started playing Final Fantasy Tactics. I’d bought it for something to play during my 2-week break from Final Fantasy 14 and while it certainly kept me occupied, it didn’t really hook me. I don’t have the nostalgic tie to it that many other people do and have to admit that it left me feeling a little underwhelmed even after applying a correction to the expectations set by all those people for whom this game was a significant part of their youth. So many people spoke about the impressive story, about some of the subversive lines, and the way the game supposedly flips the bird to authority in a way that was supposedly unheard of in games at the time. I just don’t see it. The writing isn’t bad, of course, but it’s still pretty normal. It’s on the positive side of neutral for a video game, but I think my penchant for reading a lot has worked against the idea that this is excellent, unheard-of writing even for when it originally came out in the late 90s. I mean, there was a lot of subversive media in the 90s, depending on what you consider subversive, and the idea of fighting authority or turning against family in the name of justice is a classic trope in heroic storytelling. I know I was probably just oversold on it to the degree that it has warped even my ability to dial back my expectations, but I have to say that I’m just not hooked by the story in the way so many of my contemparies seem to be. The gameplay is pretty good, though, so it’s not like I’m having a bad time. I am just having trouble sticking to it.
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