Now that is has been six days since I finished the base portion of the Endwalker expansion of Final Fantasy 14, I’ve finally hit the point where I can really start to think about what I’m going to doing next (as opposed to just sorta thinking about it). I’ve had a lot of this stuff on my mental to-do lists for a while, but I’ve been putting a lot of it off in favor of progressing the main story or doing the work required to continue progressing the main story. Now that I’m hitting a slow-down point and won’t be racing to get as much done as I possibly can, it’s time to turn my attention back to that stuff. Most of it is stuff I’ve been working on slowly, as a part of daily and weekly activities, but it hasn’t really gotten any focused attention from me in a couple months and now it’s time to shift my attention and reasses priorities. All of which is to say that my equipment inventory has way too much stuff in it and I need to get that thing cleared out by leveling up a bunch of classes. Also, I really need to put a bit more focus and effort into my gathering and carfting skills since I’ve hit the point where I can’t repair my own gear anymore and that’s no good. Gotta be mostly self-sufficient so I don’t need to rely on barely-fixed gear or finding a random person whose crafting skills are high enough to fix my stuff (it was a whole thing in my latest raid night with the FC). Lots of stuff that I meant to maintain as I played has fallen by the wayside as the demands of my life and the main story of FF14 have fluctuated and it is time to get everything humming along again.
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I Cleared Endwalker In Final Fantasy 14
I took me 173 days and approximately 1100 hours of gaming, but I did it. I cleared the initial expansion that brought an end to nearly a decade of Final Fantasy 14’s storytelling. I fought a lot of big bosses, dealt with a lot of poeple who seemed unreasonable at first, and cried my eyes out, all but literally. I cried on and off (mostly on) for about four hours as I wrapped up the expansion. I’m still occasionally getting misty about it as I reflect on how it all wrapped up and I finished it five days ago (as of writing this, nine as of it getting posted). I do not think I’ve ever experience ANY kind of story that has gripped me like this one has. I have never been so moved, either. Even five days later, I am still struggling with the “story hangover” feeling of wrapping up the story that has spanned so many hours of my life and expansions of FF14 and normally that feeling fades after a decent night’s sleep! I’ve never had one that lasted more than twenty-four hours and I’ve already passed one hundred on this one, with no sign of it abating any time soon. Truly, the cathartic experience of this has left me hollowed out and in a new state of mind from which I might never recover/be shifted. Which isn’t a bad thing. I don’t have a problem being changed by a story about hope and perseverence and friendship and heroism. All those are in incredibly short supply these days, in my life in particular (save perseverence), and most media depictions even approaching anything like them is filed down for mass market appeal in the form of modern superhero and action flicks.
Continue readingA World Of Possibilities And Great Music In The Latest Mario Kart
After spending a bunch of time thinking about not having any ACTUAL Switch 2 games and having a weird experience trying to both play the upgraded Breath of the Wild on the Switch 2 while using my brand new 4K TV for the first time, I decided to cut to the heart of the matter and just buy Mario Kart World. For a decent part of my youth, I was a big fan of Mario Kart games. I played tons of Mario Kart 64 and Mario Kart Double-Dash, but I never really got into any of the games past that. I’ve played a few of them and might even own one or two more (I genuinely don’t remember), but most of the magic faded after the those two games. Once they started adding performance variability based on character mass and kart size and wheels and stuff like gliding and wall riding and all that, I just stopped feeling as invested in the game. They became just one more series of games that came out with incremental changes, slightly new features, and a whole load of new mechanics for me to learn. All of which is kind of antithetical to easy multiplayer games or party gaming, which was how I’d been playing all Mario Kart games since I started high school. They weren’t bad, ever, but they just didn’t feel like the experience I’d grown to know and love as a kid. They were closer to other racing games instead, all of them with an optimal strategy for winning based on the mechanics of the game (even if those mechanics could still be upset by the random items you’d get). The looseness and goofiness of my childhood experiences was gone, as was the days of firmly believing that green characters were faster and that yoshi had a slight advantage because of how far forward his face went.
Continue readingI’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 36
Today sucked. It sucked for a lot of reasons. It started bad, didn’t get any better, and left me feeling like a defeated piece of shit by the time I had the free time to start writing this (aka, take breaks at work). Rather than write about that (I need time to process), I’m going to talk instead about starting to replay The Legend of Zelda: Breath of the Wild at sixty frames per second on a 4k TV. You see, I got a Switch 2 and a brand new TV, so of course the first thing I did when I got both those things set up (in a burst of nearly-manic energy on Sunday evening at 11pm) was plop in my BotW cartridge and load up the SECOND save file that the expanded Switch 2 version of the game gets you so I could start a new Master Mode playthrough. I was prepared to buy the expansions since I figured the at least 600 hours (632, precisely, according to the stats part of the new Zelda Notes acitivty in the Nintendo Online app) I have in justified spending another ten dollars, easily, but I apparently get it for free thanks to having a Nintendo Online + subscription (for those sweet, sweet N64 games, of course). I did have to wait a surprisingly long time for the game to update, but I was able to use that time to delete a number of games that were in the download queue that I had little to no intention of playing anytime soon, so it wasn’t entirely wasted time. Still, it felt weird that the download took so long (though I guess it was making some pretty major display changes) and the weirdness didn’t stop there.
Continue readingSwitch 2 Ownership Is Already Changing Me And I Haven’t Even Unboxed It Yet
I got my Switch 2 yesterday. It was delivered a day ahead of the earliest I thought I could get it (even with paying a small amount extra for expadited shipping), which caused me to scramble to make sure that there’d be someone around to receive the package since the scheduled delivery time overlapped with a physical therapy appointment I couldn’t skip. I didn’t want it sitting out on the stoop where someone might spot it, recognize it as possibly containing a Switch 2, and decide to break their streak of not stealing packages for this one special occasion. It turns out I needn’t have worried. Not only did the UPS driver have the ability to bring it inside, they brought it right to my apartment door, tucking it out of general visibility around the little corner hiding my door from the view of anyone but my across-the-hall neighbor. They also didn’t buzz or knock or anything, so I only knew it happened because I heard a jingle of keys followed by the gentle metal-on-metal clatter of my door jiggling in place. I wasn’t quick enough to thank this delivery person for going the extra mile, but I appreciated their consideration all the same. Especially because of how conspicously inconspicuous the package was. Every possible gap into the box was covered in enormous tape that screamed the phrase “ELECTRONICALLY VERIFIED DELIVERY” or something like that in massive block letters over and over again. The box itself was a non-descript brown cardboard number that was perhaps four or five times as big as it needed to be and the shipping label even avoided any mention of Nintendo save for the incredibly non-specific “NOA” at the head of the return address. Clearly, keeping the package discrete had been a part of their shipping plans for the console, which I appreciated.
Continue reading“What Does It Mean To Be A Hero?”: The Converging Throughline Of Final Fantasy 14
This post is going to contain some pretty major spoilers for every part of Final Fantasy 14 up through the start of Endwalker because I can’t talk about Shadowbringers in any degree of specificity without talking about everything that led up to some of my favorite moments. So! There will be spoilers in pretty much every paragraph, both vague and incredibly specific, so many skip this one if you’re going to play the game (see this post if you’re on the fence) and hate spoilers.
Continue readingFinal Fantasy 14’s Shadowbringers Expansion Brings The Storytelling To A Whole New Level
It took exactly five months, from January 1st until June 1st, but I finally cleared all of Shadowbringers. This is notable since that particular expansion seems to be widely regarded as Final Fantasy 14 at it’s best and is the first bit of game content you can’t access with a free account, almost like they know they’re sitting on gold and want you to have to pay for it. Which is fair, in my opinion. I couldn’t possibly blame them for it, but then I bought the full game the instant I hit the 3.0 expansion so I could fully invest in all the parts of the game I’d been denied up to that point, so I’m clearly not someone who is going to suggest it might be unfair for game developers to get paid for the great work they’ve done. But that’s not what this post is about. This post is about the storytelling being done by Final Fantasy 14 and how it reaches what might be it’s pinnacle in Shadowbringers and the related patch content. After all, this expansion represents a moment years in the making, tying things together that have been dangling since the early parts of A Realm Reborn. There is clearly more to come, more that is being built towards and more surprises to catch me off-guard, but that stuff all feels like the final book in a series, meant to wrap up the throughline story while Shadowbringers is the penultimate novel that brings it all together and points it at the finish line so the last book can wrap it all up. It’s an impressive bit of work and while I’ve positively crammed my days with FF14 in order to get to this point in five months, it makes it that much easier to notice everything that has been brought together.
Continue readingI’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 35
This episode, the latest in the “I’m Tired And Sad” series, is brought to you by escitalopram and it’s horrible withdrawal symptoms! Everything I do is exhausting and I now know what it is like for your brain to skip a beat the same way your heart can, so I’m going to take it easy today and talk about one of the first video game accomplishments I ever felt proud of: getting to 1000 hits in Orca’s Sword Training without ever once using my shield, no forward jump attacks, and only dodging via the counterattack system or, as my friends and I called it, “Sword Master Mode.” Prior to the game’s release, I didn’t have a lot of local friends since all the kids my age had moved away with their families some years prior, but when a kid moved in down the block who was my age and shared my interest in video games, I started to actually feel competitive about video games and my accomplishments. Before then, I’d only ever played against my siblings with any regularity and I was hopelessly worse than my brother at everything and untouchably better than my younger siblings at everything, so there was no real competition for me to engage in. This new friend was at my skill level (largely determined by our age and coordination) and I got my first taste of competitive gaming. I didn’t much appreciate it, though, since it didn’t really feel fun to win and always felt bad to lose and have other people so visibily (and often vocally) enjoy having beaten me. When the latest Legend of Zelda game dropped, though, it gave me something I could compete in that actually provided me with something when I did well (a sense of personal accomplishment) and avoided the whole competitive nastiness thing I dislike so much about directly competitive gaming.
Continue readingMeasuring Progress In Final Fantasy XIV
It might not be a Wednesday, but that doesn’t mean I can’t write about Final Fantasy 14! Not that I’ve got a lot to report, to be honest. I mean, I finished the base portion of the Shadowbringers expansion a couple weeks ago and spent, like, two hours a night for three nights in a row crying (good) on and off as so much great storytelling happened. I don’t know how to write about that, yet, since I’m just starting the patch content for Shadowbringers and have quite a bit of stuff left before the whole thing wraps up [I’ve finished most of it now, as of the day this posted, and am ready to talk about it all]. Not that I think it needs more storytelling to properly stand, just that I want to be able to fully couch it in all of the context the full expansion will give me when I write about it (like I did with all the other expansions). I just have been taking longer to get back to it because of the brain fog and being under the weather. I don’t want to play through this important, impactful expansion at a time when my brain isn’t working terribly well. It would be a shame to forget anything. Instead, in the time since I wrapped it up, I’ve turned my attention toward some of the other measures of progress I’ve been ignoring while I sped through the Main Scenario Quests. I’ve done a bunch of leveling of some of my classes, started working on some personal market projects to augment my income, leveled some crafting jobs, worked on some weeklies, and tried to get more invested in the roleplaying side of things. Which means I’ve made a lot of progress taken as a whole, but not a huge amount on any individual metric.
Continue readingI Won A Chance To Buy A Switch 2 Via Nintendo Online
Amidst everything going on, I appear to have won the small lottery that is “getting the opportunity to buy a Switch 2 via my Nintendo Online account.” I’ll admit that I completely forgot that I’d signed up to particpate way back when they announced that it would be a thing, mostly because I saw the requirements for eligibility and I’m not eligible according to them. I don’t share any of my data with Nintendo, I don’t get advertisements or emails, and there is nothing in existence that would convince me to willingly give a company my data in exchange for a chance to pay that company for a product I’m only interested in purchasing if it doesn’t inconvenience me. When I realized that those were required, I put it out of my mind and resigned myself to taking a lackluster stab at ordering one from a retailer online, which I forgot about until it was too late at night to bother with that. Which really goes to show how unexcited I was for the Switch 2. Still, when I got the email telling me that I could now purchase one (within a seventy-two hour window) and verified that this was not some attempt at hacking my Nintendo Online account (which it could still be since my only way to verify that this was correct was looking for other people getting emails from that same address and this could just be a giant campaign meant to steal the credit card and account information of a lot of Nintendo Online users that has fooled tons of people), I decided to wait a bit to actually buy it.
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