The Second Coming of Splatfest

I’m writing today’s post in the brief period between the end of my work day and the start of the September Splatfest. I’m excited to play a bunch of Splatoon 3 with my friends, especially if the fixes I’ve done to my Switch’s internet connection managed to eliminate all of the wireless errors I was getting. It would be amazing to be able to play for multiple hours without getting kicked out of a match because my switch hiccupped hard enough that it lost connection with the internet. I’m still a bit nervous, though, since I’ve been too busy, sick, and tired to do much video gaming the last few days and I’m not sure if the one night of testing I’ve done was a fluke or a reflection of the fixes I did. Only time will tell, unfortunately, but I’ve set myself a pretty relaxed schedule for the next few days so I’ll be able to walk away if I wind up getting connection errors that leave me feeling frustrated.

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My Latest Lunchtime Video Occupation

Recently, during my lunch breaks at work or when I need to put on something in the background while I’m working at my computer, I’ve been watching a lot of Drawfee on YouTube. For those unfamiliar, it’s a funny show of varying length, usually about half an hour, where two or more artist participate in a drawing challenge, sometimes as they record themselves talking through it with the other present hosts (they have a stable of four regular hosts these days, with occasional guests or missing hosts) or as they talk over a sped-up video of them drawing something in the past. The format of the video tends to vary based on the specifics of the challenge, and there are enough different styles of video that I don’t think I’ve watched them all even after about a month or two of lunches spent watching these videos mostly selected at random. Despite the lack of dependable form, it is a pretty safe bet that you’re going to enjoy just about every video that might pop up from their channel.

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Splatoon 3 Is A Bunch Of Wholesome Joy

In the days since Splatoon 3 came out (keep in mind I write these a week before they post), I’ve played the game more and less than I expected to. The relatively smooth and straight-forward nature of the game lends itself to pick-up-and-play gaming, with me fitting in a couple matches by myself or some time working through the challenges in story mode into whatever spare fifteen minutes I have. At the same time, the often-times frustrating nature of repetitive losses or getting stuck on a challenge that requires a level of skill you just don’t have can make the game incredibly easy to put down. Over all, though, I’d say the fun, light-hearted nature of the game and relatively swift matches tips the scales so that I find myself enjoying my time with the game far more fequently than I find myself putting the game aside in frustration. In my experience with online, mostly player versus player games, that’s about as good a result as you could ever hope for.

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A Splatfestival Of Friendship

I spent almost 12 solid hours on Saturday the 27th of August playing Splatoon 3’s free demo with two of my friends. I’m talking maybe 30-ish minutes of breaks in there, though there was a bit more downtime considering the average queue time for a match was about 45 seconds and I kept getting booted out of matches right around the top of the hour. Any match that started within 2 minutes of a new hour, before or after, would end prematurely with me getting kicked out due to a communication error. It was too dependable to be an internet issue on my end (not to mention my voice call didn’t drop once), so it was clearly some kind of odd communication bug. Aside from that and the way that Team Scissors got absolutely massacred by the unbalanced Tricolor Battles, it was an amazing and fun experience.

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Whiling Away My Hours With Reflections on Death and Stories

While I’ve been waiting on patches that will hopefully fix Cult of the Lamb, I’ve turned to other games to occupy my time. I’ve begun to dip my toe into Wildermyth on the PC and my impression from two hours of gameplay is that the writing is some of the best I’ve seen in a video game. Perfect balance between longer sentences, clipped fragments, and the natural warping of language that occurs when people who know each other talk in a relaxed or tense manner. Beautiful turns of phrase that reach past the awkward, stylistic structure of some of the prose to land a beautiful image in your mind that compliments the storybook style cutscenes and events. Just an absolute treat to experience.

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On Break From Cult of the Lamb

So, I spent a lot of time playing Cult of the Lamb. I even wrote about it last week. Unforuntaely, I got about halfway through the game (by my estimation, anyway. It might be longer than I think it is or shorter than I hope it to be) and a series of bugs rendered my save file almost unusable. Tack on constant performance issues, rituals failing to execute after selecting them, stuff disappearing from the game when I save and reload or between game launches, and various combat-related bugs that are responsible for all but one of my deaths, and it becomes clear that this was ready for cross-platform release. Also making it super clear is that many of these problems still exist on the PC version of the game, but with nowhere near the level of severity or consistency. I don’t know if I’ve ever played a game that felt as low-priority when it comes to console adaptions.

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I Tried Counting Sheep To Fall Asleep The Last Few Nights, But There’s Only One In Cult Of The Lamb

One of the reasons I’m taking it easy this week is because I’ve been short on sleep every single night since I got home from visiting a friend. Nothing’s wrong, I’ve just gotten completely absorbed into playing Cult of the Lamb every night. Sure, I’d probably be cutting myself off long before 1 or 2 in the morning if I had the chance to start playing before 1030 and wasn’t a little desperate to do anything enjoyable and relaxing with my evening. I’ve had errands, laundry, and Dungeons and Dragons games every night since I got home from visiting a friend, and while Dungeons and Dragons is enjoyable, it isn’t relaxing. It takes real effort and focus to run a game and while I don’t regret my decision to run a session this week, I do wish I was better rested going into the week. I would feel a lot less like rubbish if I was. And who knows, maybe I would have actually followed-through on my decision to “just play a bit” of this addictive combo rogue-lite and management sim instead of losing track of time until I started nodding off at 1 or 2 in the morning.

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Fire Emblems Warriors: Three Hopes Is More Than The Sum Of Its Parts

I’ve been playing a lot of Fire Emblems Warriors: Three Hopes lately. It has been a lot of fun, since it combines one of my favorite entries in the Fire Emblem series with a style of game I’m fairly new to (at least in terms of the lifespan of the game type) but definitely enjoy. I was introduced to the Warriors style of game by the IP crossovers they have been doing lately (again, an incredibly subjective term), namely the previous Fire Emblem game and the two Legend of Zelda entries, but I’ve never really finished any of them. I think I’ve gotten through the plot on one of them (the original Hyrule Warriors game), but I also didn’t play that one alone. My roommate and I took turns playing through it and I doubt I’d have made it through to the end without a friend along for the ride. I genuinely enjoy the games since a relatively mindless beat’em’up style game appeals to me when I’m tired or not terribly interested in being challenged, but I’ll admit the previous games didn’t really catch my attention in a way that made me choose them over any other game.

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Is It Worth Unearthing the Good Game Beneath the Bad Battles in Paper Mario: The Origami King?

I was recently struck by the urge to replay Paper Mario and, instead of going through the hassle of digging out my old systems or signing up for the more expensive Nintendo Online account so I could play it on my Switch, I’ve spent my time finally playing through Paper Mario: The Origami King. I bought it shortly after it came out two years ago, based on some reviews I read, started playing it right before I moved into my current apartment, and then never played it again after moving. I’d gotten distracted by getting my wisdom teeth removed and the PS4 I purchased with the moving and dental work budget I had leftover when those were all finished. Ghost of Tsushima was incredibly compelling and I had some other PS4 games I still hadn’t played. I barely even used my Switch for months.

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