Player Characters As Rotten As Their Setting

Currently, my other Sunday group has completed our second session of the prologue I’m running for our game. This is my second group in my “The Rotten” setting and while I STILL don’t have a proper name for this group (I’m calling our prologue “The Rotten Haven” but that name is built from the setting name and the current focal point of the game rather than because it reflects the game in any way other than these sparse setting details), we’ve solidly landed our group in the game. While the characters all started out fairly neutral, the past two sessions have seen them take a sharp turn towards villainy and I’ve had to pivot my preparations from being focused on building out the evil side of the game to building out the good side of the game. Sure, there’s definitely some question as to whether or not each group is truly Good or Evil, but one side is engaged in behavior that is mostly morally good and the other side is doing things that are mostly morally bad. There’s nuance if the players want to dig into it, but considering that they decided to go the assassination route and a mixture of really good rolls on my part (I rolled a LOT of natural 20s last night, even given the huge number of dice I rolled) and bad rolls on their part meant that they got found out multiple times. As their decisions snowballed, I made sure to characterize their actions a bit, trying to illustrate what kind of people they had become as a result of their thus-far undefined past adventures and were becoming in the eyes of the citizens who once saw them as heroes. All of which culminated in them fighting a battle against all of the leadership of the rebellion they’d planned to assassinate, but all at once instead of being separated into manageable chunks.

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Speaking Like A Villain With Nothing To Prove

Lately, as I’ve been playing various games, reading various stories, and watching various shows/movies, I’ve been thinking about the lines characters say right before starting a battle. Villains are notoriously fond of their dramatic one-liners, but they don’t have a monopoly on them. Heroes use them plenty as well, as do people engaged in more social-oriented encounters since, no matter who says it, a dramatic one-liner is supposed to represent a blow delivered. Sure, in physical combat scenario, that social blow doesn’t mean much in terms of damage dealt back and forth, but it represents a level of confidence and self-assuredness the speaker is displaying in order to either boost their own morale or to unnerve their foes. Mostly, though, these lines exist in stories for we readers/watchers/players, to tell us something about the encounter that’s either happening or about to happen and the people who are participating in it. After all, the famous “No, Mr. Bond, I expect you to die” line tells us tons about the person speaking it. Mostly, perhaps, in the context of the broader scene and as an accentuation on a character rather than a defining trait, but that line is the only thing I remember, since I’ve even forogtten the name of the villain who spoke it (I’ve also literally only seen part of that movie once, when I was far too young, when I came down from my bedroom to ask my parents something long after I was supposed to be asleep, so my memory being spotty is fairly reasonable in this case). I feel pretty comfortable saying that, regardless of their original context or what else might have been going on in the story, these kind of memorable one-liners eventually come to define our ideas of these characters more than anything else does.

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