Legend of Zelda: Breath of the Sweet Scent of Rain on a Damp Morning

In a game that keeps on giving some nine months after I started playing it, one of my favorite random occurrences is the occasional rain storm. As I play through Hero Mode (enemies are stronger and regenerate health, plus there are more of them), I’ve changed my settings to get rid of as much of the Heads Up Display as possible, using the “Pro” layout. Gone is my clock, my sonograph, my thermometer, and every other indicator that I’m playing a video game aside from my health bar and occasionally my stamina wheel. If I could hide those, I’d do that as well. Not to make the game harder, but to bring me closer to the game. That way, when it begins to rain, my only indication is the growing cloud cover or the first tell-tale drops as I ride through an area occupied by a storm.

I feel a certain amount of anxiety at times, not knowing what the weather will be before I decide to climb a mountain (you will slide down the cliff you’re climbing if you move at all during rain storms), but it quickly fades once I actually get absorbed into the game. I climb and either hurry if it gets cloudy or resign myself to being rained off the cliff. I also don’t know if it is a rainstorm or a thunderstorm until the first lightning strike, so that means I have to avoid using any metal weapons or armor. If I can climb or fight most enemies, there’s not a whole lot left to do if I don’t want to teleport away and do something else until the rain ends.

I’m quite patient. I’d rather set the controller down for a few minutes while the rain storms itself out than warp away and lose track of what I was doing as I get distracted by some new quest. When I first started doing this, I’d grab my phone and browse Twitter or Imgur for the storm’s duration. As time went on, I paid more attention to the storms in the game. There are things that only show up in the rain, certain bugs and flowers, and AI characters, both enemies and NPCs, behave differently when it is raining. There are parts of the map that flood when it rains. Rain and thunderstorms aren’t just a detriment to your ability to climb or a barrier to work around when you’re fighting, they’re actual players in the world that cause everything in it to respond. There is so much to do during a storm that I’ve stopped setting my controller aside and spend the four or more in-game hours exploring my local environment to see what changes.

The more I played, the more I noticed that I felt similarly during a game rain storm compared to how I feel when I sit in a real rain storm. Now, I split my rain storms between exploring and finding a nice sheltered place, out of the rain, to have Link stand while I look out at the rain-soaked world around him. My inner pluviophile has taken control and now I love nothing more than a surprise rain storm so I can watch the water drip off of link’s clothes and the weapons he’s holding in his hands. I love to watch the world go soft and grey as it rains during the day and then dim as the sun sets and night begins.

There are particular places in the game that are always raining. I like to go to them sometimes, usually when I need to relax, so I can have Link light a fire and stand next to it under whatever shelter I could find while it rains. The world falls silent except for the sound of rain on the ground, the moan of the wind as it whips the rain around, and the crackle of the fire. When I close my eyes and listen, I can almost smell the sweet scent of dirt churned into mud by rain and the fresh tinge to the air wafting in my window.

Eventually I open my eyes, pick up my controller, and go back to playing. I chase Koroks to expand my inventory, find new shrines, collect everything I can so I’ll be able to upgrade my armor, and find new ways to tackle multiple enemies at once when freezing them is no longer an option (the gold ones can’t be frozen, I guess? That’s super annoying). It may be a few days between play sessions or it may just be a couple hours, but I know I’ll eventually go looking for the rain again, just so I can spend a little more time bathing in the silence and peace the rain brings.

 

NaNoWriMo Day 19 (11/19)

I’m still behind, despite my plans. And because of my plans. I am getting more done every day now, so that’s good, but I’m still far enough behind that the number of works I have yet to write is rather prohibitive. But I’ll finish. No matter what. I really can’t say that I should have spent my time other than I have, it’s just hard when so much that’s going on right now is a high priority for me.

It feels dumb for me to be complaining about not having time this month. I’ve got too many good things I’m trying to do all in one month. Sure, my depression and my anxiety show up now and then to screw up a day or two, but it’s mostly a good, if tiring, trek through my days as I rededicate myself to writing, fill my spare time with all sorts of wonderful video games or books, and try to keep things running smoothly with my girlfriend.  I mean, my choices are between writing until D&D starts at 6pm or playing Pokemon until 6pm. The horror.

That being said, writing is a lot harder than playing Pokemon. I’ve discovered that the story I’m telling involves allegorical references to my previous job, a lot of people I’ve known throughout my life, some of the troubles I’ve faced growing up, and a lot of the things I struggle with from day-to-day. This book is almost literally born from my pain. Most of the major bad things that have happened to me and a lot of the things that have hit me the hardest are going to be a part of this story in some way or another. It isn’t all that fun to write, but it’s shaping up to be a good story. More significantly, I can already tell that this is going to be an important story, if only for me. I think I’m going to keep at this one until I finish it, NaNoWriMo or not.

 

Daily Prompt

Self-sacrifice can be a good thing. If someone does it for the benefit of society and the benefit to the whole far outweighs the negative to the individual, convention says we should all sacrifice. At the same time, the mantra of “sacrifice of yourself so that others will benefit” is easily perverted to something like “you are not worth as much as everyone else is.” Write a scene where your character struggles to mark the difference between the two, maybe in reference to whether they should do a particular thing that is self-sacrificing or maybe in reference to whether or not they are giving too much of themselves in general. This is a great place to examine your character’s motivations.

 

Sharing Inspiration

Today’s inspiration is an “old” YouTube video by a guy who does mostly comedic reviews of video games. A lot of his early stuff is childish humor mixed with teenage idiocy, but most of his recent stuff is actually pretty decent. It came out right around the time Legend of Zelda: Breath of the Wild came out and was probably one of the best reviews I’ve seen of the game because it actually let the game speak for itself. It was clever, it was silly, and I laughed the entire time I watched it through when it came out. I definitely recommend giving it a watch. That being said, you probably shouldn’t watch it if you don’t care for swearing.

 

Helpful Tips

Writing can be draining. Don’t be afraid to indulge a little in the things that make you feel good. If you want a candy bar, make yourself a deal that, as long as you get today’s writing done, you can have a candy bar. Wanna bury yourself in a pile of stuffed animals and lack the last dozen you need to complete the pile? Buy yourself one for every week you write every day. Not getting enough sleep from day-to-day but also trying to find healthier alternatives to just chugging coffee? Create yourself a caffeine schedule so that you’re coming off the last of it as you’re getting ready for bed and don’t worry too much about using a crutch for right now. Self-indulgence can be bad, but as long as its only for this month, you’ll be alright. Just, you know, probably don’t try to use drugs and alcohol to fuel your writing. I literally cannot find a single person that has worked out for in the long run.

 

Announcement!

Turns out, Naked and Afraid: Breath of the Wild edition starts tonight! Come join my friend Volk (nickname) and I for some wacky fun starting at 8pm with a few breaks for snacks and dinner. We’ll be playing for most of the weekend, so come feel free to join us at your leisure.

A Breath of Joy and Light in the Dark

In two days from today, on Friday the 30th of June, Nintendo is releasing the first segment of the DLC for their latest smash-hit Legend of Zelda game: Breath of the Wild. This bit of post-release content is going to add quite a few wonderful features to this already amazing game. The one I’m looking forward to the most is the map tracker. Finally, there will be a way to tell which parts of the map I’ve never actually been too. It, and the Korok Mask (that rattles when you near an undiscovered Korok), are what are finally going to let me find the other 100 or so Koroks I need to finish upgrading my inventory.

At a very close second comes Hard Mode. Basically, it’s going to let me replay the entire game with tougher enemies (every enemy has been replaced with a one-tier tougher copy and the maximum tier has been raised) and a few twists. The only twist they really detail is that now there will be little floating platforms with enemies and chests on them. I really can’t wait to see how it all plays out.

Other than those two things, there are some outfits and a challenge mode they call “Trial of the Sword” that will get you a stronger Master Sword. Nintendo has done a pretty good job of outlining the DLC and driving hype for it. I know I can’t wait.

A project I mentioned in a blog post a few months ago, after I finished my initial play-through of the game, will be starting sometime this weekend. I’ve taken to calling it a “Naked and Afraid” run-through. The rules I’ve set include no armor other than hats, a new fire must be lit every 5 minutes or so, as long as there is flammable material around, and I must provide a running monologue of poor Link’s thoughts as he runs from everything, dies ignobly, and does his best to ward off foes in nothing but a hat and his shorts. I intend to stream it via my Twitch channel this weekend. Maybe on Monday, the 3rd, since I have the day off.

I am admittedly very fond of this idea because it juxtaposes quite nicely with the themes of the game. In the game, you are a warrior awakening 100 years after you nearly died, your land in ruins, your people scattered, and the woman you swore to protect the only remaining barrier between the evil scourge you must someday face and the final destruction of the world. So you run around screaming like a small, excited child wearing nothing but a hat and your boxers.

When I first played the game, it was rather depressing. You wander through a world destroyed long ago with a quiet, melancholy sound track fading in and out of the background to selectively emphasize the horror and sadness around you. One of the first places you find is a room that matches the iconic meeting between Link and Zelda in Ocarina of Time. In this game, it lies in ruins. Windows shattered, walls toppled, and serenity destroyed. All that remains of that memory is a quiet thread woven into the game’s theme, a slight change in the melody that plays Zelda’s Lullaby throughout the time you’re in or near it.

I won’t spoil what you find there, but Makar Island was the biggest blow to me. I remember playing Wind Waker and always enjoyed the little Korok named Makar, that you save from evil in your second dungeon and that you assist in bringing back the Master Sword’s power. Makar’s Island lies to the west of Hyrule Castle. I suggest checking it out.

The whole game is full of these moments. Sad little references to past games and people you’ve met throughout the years of playing Legend of Zelda games. All of it placed through this game to drive home that point that, yes, Good will eventually triumph over Evil, but you failed to keep it at bay and now it is impossible to return to the life you knew before. Nothing can ever be the same again.

I know they were working on the game for years, long before the current political climate in the US and most European countries reared its ugly head, but it really feels like the game was meant to come out now, to serve as another reminder that we need to keep fighting so we can salvage whatever we have left, even if we’ve already lost a lot.

That’s a lot of heavy themes for a game. I guess that’s why I want to do my silly play-through. Not to mock the severity and solemnity of the game, but to stick truthfully to my ideal that laughter and joy are our best defenses against this kind of evil and darkness. The DLC hits the internet Friday and my stream will hit it sometime shortly thereafter, so come laugh as I make an idiot of myself and one of my favorite protagonists so we can have some fun and fight off the gloom that threatens to swallow us whole.