Developing Touchstones For Something New

One of the strongest aspects of the campaign I’m starting up to run in place of The Magical Millennium (which I wrote about yesterday) is the feeling of it I had in my head. Sure, I could talk about the core themes and how I imagined the general story of such a game might play out, but it’s a lot easier to build a set of touchstones I can refer to in order to indicate specific things about the game. These often come up in tabletop games, at the individual campaign level or at the ruleset level for games that are seeking to convey a particular feeling no matter the specifics of the game. For instance, one of my favorite games that I’ve never played (though I hope to change that eventually) is Beam Saber and the rulebook starts out with a bunch of references to various mecha anime to use as a touchstone. The general purpose of a list of touchstones like this is to get as many people as possible some idea of what the game being played should feel like. Beam Saber is a game about struggling to live during a massive galactic war that you can’t hope to influence, with an emphasis on either coming together or doing what you must to eventually get out alive, so all of the anime the referenced point in that general direction. It’s a good way for specific genre games to indicate what part of the genre the game is emulating. At the campaign level, it tends to get more specific about aspects of the particular continuity of a game that you’re playing through. Typically, I tend to start out with strong ideas that don’t necessarily need touchstones, images to help paint a picture of the world, some music if I’ve had the time to figure it out, and also some of my own writing if I’ve had the time and energy to put towards it.

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