Weary After A Weekend Of Not Enough Rest Despite My Best Efforts

This past weekend (as of writing this a week-ish before it gets posted) was not as restful as I would have liked. Between the on-going but slowly dimishing symptoms of my antidepressant withdrawal and the absolutely debilitating emotional journey of the Final Fantasy 14 content I was playing, I am going into my final day of “a restful weekend” feeling like I’ve gotten even less sleep than usual. I know that this is the fatigue from the withdrawal compounding what would have been an emotionally draining weekend no matter what, but it still sucks to have so thoroughly overestimated how much I could handle. I mean, I barely did any chore, spent most of my time sitting around in my apartment or trying to cool off my office without turning my AC on, and slept as much as I could, but I’m still starting this Tuesday even more tired than I started my weekend. All of the socializing in-game probably didn’t help, since social interaction has been incredibly draining during this period of withdrawal. It also didn’t help that I went through two heavy days of emotionally draining (in a good way) story quests in Shadowbringers and then followed that up immediately by getting absolutely wrecked by a side-quest (in a bad way) before pushing through it to do some social activities that were fun in the moment but were probably not a wise thing for me to do at that point. I had the distinct thought that I should probably shut the game down early and spend some time dealing with the experience I’d had and instead chose to avoid that and only shut down the game when the maintenance was about to start.

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Knowledge Does Not Always Bring Relief

Well, I’m rewriting large chunks of this a couple days after I drafted a meandering series of complaints about how I was feeling since I finally came out of the brain fog enough to realize just how bad it was on Monday (a week before this posted, when I wrote those unfortunate paragraphs) and am feeling mostly clear enough today that I am not as concerned with my ability to string together coherent thoughts. As it turns out, what I wrote about just a few days ago (as this post is being published, anyway) was actually the beginning twinges of withdrawal from my previous antidepressant. Apparently, it can take as long as a week to start and last multiple weeks (or even months) beyond that. Thankfully, since I spent a month reducing my dose before stopping it entirely, I think I’m on the mend and will be fully recovered by the end of the week this post goes up or maybe sometime during the weekend following that [unfortunately unlikely, given the increasingly slow recovery I’m experiencing]. It is difficult to imagine how I could be doing any worse than I was from pretty much Saturday night through Tuesday afternoon, but I’ve got no guarantee that things won’t suddenly get worse again or that things won’t get bad in an entirely new way. I’ve never suffered withdrawl like this before. Caffeine withdrawal, sure, but I’ve spent my entire life avoiding any other substances upon which I might become dependent given that I’ve been consciously treating my depression with caffeine for over a decade now, so this is all a first for me. Even the caffeine withdrawal was carefully managed after the first unfortunate day of accidentally going cold turkey.

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My Tabletop Roleplaying Game Withdrawal Is Worsening

I am still going through tabletop roleplaying game withdrawal. I went from running or playing in four different tabletop games every week to playing so infrequently that I can count the number of sessions I’ve participated in this year on a single hand. The group I ran for coworkers fell apart as we discussed what to do other than Dungeons and Dragons back in January, when it became clear that everyone just wanted to kill monsters and get loot except for the one player who was interested in storytelling that had just withdrawn from the game for personal reasons. My Sunday group hasn’t faired much better as scheduling issues, combined with a player withdrawing for personal reasons (different player and different reasons) on top of the whole Wizards of the Coast debacle basically destroyed the group. I tried to put a new one together prior to that, but it involved both of the players who had to withdraw for personal reasons so that fell apart as well. I attempted to save the disintegrating group by offering some level of player attendance flexibility using games that didn’t require the same people to play each session, but we’ve yet to meet even once since I can’t get people to commit to a session.

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GMing Withdrawal and Melancholic Musings

I haven’t run a tabletop roleplaing game of any kind in a month and a half. As of just this past weekend, I’ve gone from having three regular-ish groups (weekly or at least twice a month on average) and one occasional group (with no pattern to our sessions) to having a weekly-intential group that hasn’t successfully met and might never since we’re now down to three players and me. As far as my tabletop gaming ecosystem goes, I’ve removed one player for picking the dumb wizard game over doing the right thing (along with assigning me blame for making him feel bad about it, amongst many other issues), lost two players to family difficulties that will keep them away for an unknown number of months or years, and two entire groups have dwindled to nonexistence thanks to scheduling difficulties and general burnout. I do not know when my next TTRPG session will be and I do not know what it will look like since my groups have all shrunk or haven’t scheduled a session in two months.

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