Strong First Impressions In Echoes of Wisdom

After a few days of delay spent finishing Unicorn Overlord, I’ve finally started to dig into The Legend of Zelda: Echoes of Wisdom. While I’ve been mildly excited about it for a while, I purposefully kept my expectations lowered because there’s been just so much interesting fan art for what a Zelda-As-Protagonist video game might look like that any actual implementation of the concept would probably fall short. It was promising that, rather than go with the stylized but fairly proportional look of the two most recent main-line Legend of Zelda games, Echoes of Wisdom was adopting the more cartoony style that was used for the Link’s Awakening remake. I appreciate a game that isn’t trying to take itself too seriously and Echoes of Wisdom’s fairly simple but still highly detailed art has made for a refreshing look at a brand new game. I half-expected to only ever see that art style in future remakes of games from that era (by which I mean all the LoZ games that originally came out on a GameBoy of some kind), so I’m glad to see that they’re continuing to work with the look that they’ve established for that category of Legend of Zelda game on the Switch. In fact, the only issue I have with the visuals of this game (please keep in mind that I’m still not very far into the game, so there might be something up ahead that changes this opinion of mine) is that the game lags pretty heavily when you’re in “busy” towns with water features. I know that they want to make these games look nice, but they absolutely didn’t need to all-in on the water like they did. I’m not entirely sure that this was a “sacrifice performance on the altar of visual splendor” decision, but it sure is starting to feel like they’re expecting these games to be played on a console that’s more powerful than the seven-year-old Nintendo Switch. I’m not really one to dig too deeply into rumors of the Switch 2 or pass around conspiracy theories about making bad games to keep a franchise fresh in everyone’s mind, but I’m starting to feel like ignoring what seems like a bunch of stuff planned for a more powerful console that just hasn’t materialized would be more foolish than contemplating the idea that some new console has been held back for a couple years now.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 25

Rather than complain about how tired and sad I am, or about how rough work has been this week, I figured I might as well turn my attention toward my favorite gaming franchise and not only avoid my blog becoming a dour place full of only my sourest feelings but also maybe even lift my own spirits. After all, there’s a new Legend of Zelda game coming out soon (Legend of Zelda: Echoes of Wisdom) and you get to play as Zelda in this one! Which is a pretty big deal, considering the only other protagonist we’ve even seen in a Legend of Zelda game is Link. Link’s been our only player character this whole time. Sure, the Hyrule Warriors games muddied the waters a bit, but those aren’t really the same thing since they’re even further from “canon” than even the handful of Capcom handheld games. Even if you moved to include them in this accounting of Legend of Zelda protagonists, Link is still the primary protagonist and all the other characters show up to support and fight alongside him, so that argument is iffy at best. All of which is to say that this is a pretty big deal. I know a lot of people are nervous about what looks like a departure from the norm (dungeons and puzzles and relatively clear progression) as the game touts its world being as open to exploration as your imagination allows and shows Zelda committing mostly indirect violence rather than ever truly dirtying her hands like Link does, but I think it’s almost always worth taking a relatively wild swing. Wild swings got us Breath of the Wild and, sure, they also got us Tears of the Kingdom (which was an enjoyable foul ball, but a foul ball all the same and I could probably make a good argument it for being less of a wild swing and more of an attempt to hit a home run again, which doesn’t really make sense in this metaphor but feels like an accurate description of what the game did), but I’m all for trying new things and desperate to play as Zelda, especially after they took the very gender-neutral Link of Breath of the Wild and solidly masculinized him in Tears of the Kingdom. Let’s move the men aside for a bit and let someone else have a turn at the game, you know?

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The Legend of Zelda: Tears of the Kingdom Has Revived My Enthusiasm

Now that I’ve had a little time to rest, recover, and try to avoid obsessively rewatching the new trailer for The Legend of Zelda: Tears of the Kingdom, I think I’m ready to write about just it. I was tempted to do that yesterday, but I was so overwrought from everything going on that I couldn’t handle even just being excited about something. I had to put it out of my mind (and stop trying to preorder the Collector’s Edition) so I could calm down and try to get some rest. I didn’t really get much rest (since every other part of my life is still a stressful mess), but I’ve managed to collect myself enough to say that I’m super excited to see what the game is going to bring to the table. I mean, it looks like Link loses an arm right away and then gets that cool, clawed tech arm that seems to be an expansion on his Sheikah Slate abilities, so I can only hope it will keep getting better from there.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 18

Amazing that I’ve only had 18 days in the last year that I was too exhausted, emotionally drained, or just plain sleep-deprived to come up with a good blog post idea. This time, it’s all three, so today’s a special post about what USED to be my favorite idyllic Legend of Zelda activity, before hanging out in the rain in Breath of the Wild became an option. I used to load this game up just so I could relax when I was younger, tooling around the map without any specific destination in mind and enjoying the feeling of controlling Link as we dodged enemies, swerved through hazards, and did our best to avoid getting roped into any cutscenes or battles. The swelling music rising and falling as the wind blew from behind me, hopping from the crest a wave to see how much air I could get, and the way islands slowly passed into and out of view as I sailed from one spot on the map to another at random… Nothing was as relaxing and satisfying as cruising around the surface in The Legend of Zelda: Wind Waker when I was a teen and college student.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 17

Made it almost a month since the last installment in this series. Took a raft of nights with terrible sleep on top of the continued erosion of the rights of people I care about and a whole bunch of work stress, which just goes to show the number 1 factor in making me feel helplessly miserable is sleeping like shit. Which is a bit of a facetious joke, since I’m sure that just sleeping poorly wouldn’t make me feel miserable in the way I do today. Still, it’s not difficult to notice the pattern when you’re looking for it, which brings me to my today’s topic: dungeon puzzles in Breath of the Wild! Because I wasn’t kidding anytime I’ve suggested I could write a book about this video game. And once I’ve mined this game for useful topics, I can always turn to Majora’s Mask for another book’s worth of posts.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 16

It has been one fuck of a past 10 or so days for me (as of writing this) and I just need something enjoyable to focus on. So, instead of continuing to reflect on my traumas, things adjacent to my traumas, or traumas I’m starting to realize are becoming more and more common, I’m going to write about a game I’ve played many different times throughout my life and had a different reaction to every time. That’s right, I’m writing about The Legend of Zelda: Link’s Awakening!

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 15

Things have been rough lately. I’ve made some personal gains, but it frequently feels like the world is crumbling around us as violence, hatred, and complicit indifference take center stage to the exclusion of mere decency and tolerance. I don’t have a quick answer to those problems, I don’t have the ability to make great change by myself, and I can barely get past my own anger and trauma enough to work on taking what are (in my opinion) the bare minimum steps a decent person can take in response to the world we find ourself in. What I can do, though, is provide a small escape. So today, when I’m tired and sad because of the world we find ourselves in, let’s talk about the power of the horizon in The Legend of Zelda: Breath of the Wild.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 14

I know I rave about The Legend of Zelda: Breath of the Wild a lot (and will until the day I die), but there’s just so much to find and experience in that game. Every time I think I’ve found everything, an alteration to the way I walk through an area, the turn of a camera I am usually not controlling right then, or even a coincidental bit of movement on the screen can show me something entirely new despite having walked through the area a few dozen times across my hundreds of hours playing the game. The best example I’ve found in my most recent play-through is tied to something I’ve largely ignored since my first time playing the game: traveling NPCs.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 13

Bet you didn’t see THIS coming after yesterday’s post! Or maybe you did, if you read my blog daily. I have pretty clear habits, I feel. A spate of thoughtful pieces, maybe some poetry, a few posts about mental health, and then one of these. Can’t be sad if I’m thinking about The Legend of Zelda! It’s a good mood corrector for me, honestly, even if the sentence before this one sounds like an unhealthy method for avoiding my problems. Also, I just want to take a moment to mourn my hopes that I’d be able to play Breath of the Wild 2 in 2022 (the year of the 2 as I’ve been calling it) since it was recently announced that the game’s release was delayed to Spring 2023. Which will be rough, since I’m gonna be in a wedding that’s probably happening sometime not too long after that. Decisions.

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