One of the games I picked up as a result of skimming “Top Games of 2021” lists is a small game called “Death’s Door.” It’s a cute, delightful adventure game featuring a Crow playing the part of a reaper of souls who travels through doors to various places to collect said souls. At the start of the game, you get sent to collect a cartain soul, defeat the monster whose soul it is, and then go off on a crazy adventure in order to finally collect this soul so your assigned door can be properly closed and you can return to being immortal. Armed with a dodge roll, a magic bow, and a sword (also an umbrella you can find pretty early and few other weapons you find throughout), you battle the various monstrous creatures that inhabit the worlds you pass through and use their soul energy to make yourself stronger for the challenges ahead.
Continue readingMonth: January 2022
Music For Any Mood: Check Out Louie Zong
One of the artists I’ve been enjoying a lot over the past year or so is Louie Zong. As both a visual artist and musician, he brings a lot to the table. Between his youtube channel where he posts music he’s made–and sometimes little videos–and the various shows he has and is working on, he’s impacted three major parts of my life. Technically four, since I found out about the podcast “Wonderful” from a piece of art he shared on twitter and while he just did the cover art for the podcast, I wouldn’t have found it without following those threads despite following all the other major podcasts the McElroy family do.
Continue readingDorfromantik Is The Most Relaxing Game I’ve Ever Played
I don’t know if you have ever noticed, dear reader, but I have a difficult time cultivating peace. I am pretty much constantly stressed all the time and live most of my days in a state of (generally controlled) anxiety that keeps me on my grind and goal-oriented. Rare are the times when I can actually relax or unwind. Usually all I can manage is an adjustment of the tension that’s on me, not a decrease. There are a lot of reasons this is the case, many of which have to do with the difficulty of my life in general and the last three years especially, but I’ve also never really been good at it. I have a few things I can turn to for relaxation, depending on the scenario and how I’m feeling (puzzles, video games, and music), but they all typically wear out their welcome eventually.
Continue readingBaldur’s Gate 3 is Better But Still Not Worth Full Price for Early Access
I finally managed to get through a significant chunk of the Baldur’s Gate 3 early access game. There’s clearly still a lot more to go, based on the number of objectives that still remain in my to-do list, but I will admit that some of the fun I had while playing the game has vanished now that I’ve reached the maximum level for this early access version of the game and my power can’t grow ever greater. It’s not that I need to be more powerful to continue playing the game or to get through specific bits of content since I’ve absolutely wrecked every fight I’ve come across by abusing mechanics or stockpiling potions, I just want to keep accumulating experience points and right now I can’t. They just pop up on screen and then vanish into the ether.
Continue readingDrowning In D&D Rules
One of the things I appreciate about Dungeons and Dragons Fifth Edition over any previous edition of D&D is the simplicity of their rules regarding underwater adventuring. Trying to fight something underwater? It’s either impossible or you’re bad at it. Unless you’re used to being underwater due to exposure or training, have magical aid, or are a type of person who just lives under water. In previous versions, there were a lot of rules about the types of actions that you can take under water, how shooting things works, how to attack things when the attacker or the attackee is out of the water and the other one is in it, and then all the fiddly little compounding numbers that come out of those declarations and determinations.
Continue readingI’ve Never Actually Played 100% of a Pokémon Game
There is one activity is all of the recent (main version series) Pokémon games that I’ve never successfully done. The Battle Tower. It was introduced in the second generation of Pokémon games, in the Crystal version game, and has been a part of every game since. In some of the games, the name of the activity changed, but it was still largely the same thing. There have been changes over the years as the meta of Pokémon has shifted and evolved, but I only know this stuff because I looked it up to write this post. I’ve never actually participated.
Continue readingI Think Saying “Shoot” Still Counts As Swearing
I’ve been thinking about swear words a lot, lately. Well, for my entire life, really. I always had a knack for overhearing things I shouldn’t and then using what I heard in the appropriate context without needing it explained to me. So, despite being homeschooled, having parents who don’t swear, attending only church-related events, and not being allowed to consume any media that was rated beyond PG, I had learned pretty much ever curse word by the time I was ten. And every single popular replacement for them. I have always been a person who speaks deliberately and intently, a result of being unable to speak unguardedly growing up due to my parents’ neglect and brother’s abuse, so I never swore until high school when I began to experiment with existing outside the bounds my parents had confined me to.
Continue readingPlaying an Interesting Villain at the Table
I don’t know if this is a feature of everyone’s twitter experience or just mine because of the particular intersections of my interests, but I feel like someone starts a discussion at least once a month about how to play, write, or depict interesting villains. Or how a specific type of villainy can make for a more interesting story than heroics. Or how a different specific type of villainy could actually be the most ruthless and most difficult to fight against. It is always interesting to read through these discussions and then the counter arguments people frequently make that villains don’t always need a sympathetic reason to be acting villainously, but there’s one specific argument that always catches my attention and interest.
Continue readingLove and War
Bennel slumped down at the table with a sigh of relief. As his pack clattered to the floor and his cloak settled down around his shoulders, he put his head down and heaved another sigh against the surface of the table.
Tem placed one of the drinks they carried in front of the young warrior priest and clapped him on the shoulder with their now empty hand. “Rest, young one. Rest, eat, and drink! You have earned a taste of life’s pleasures after a battle such as that.”
Bennel winced as Tem’s hand slapped against the still-healing hole in his shoulder. “Careful, you rock monster. Magic might patch up wounds quickly but they still take a long time to fully heal.”
Continue readingEyeing My Health (Or Lack Thereof)
As someone who has had a lot of eye problems in the past year, and whose eye problems are cropping up once again, it is difficult to adjust to using only one eye. Now, my particular issue is not so severe that I am likely to lose an eye over it, and I am one hundred percent struggling when someone else might not because eye stuff is is super gross to me, but I am currently in a situation where it is better (or at least easier) for me to keep this one particular eye closed for an extended period of time. Too long and I start to get a headache from the sort of lopsided use of my eyelid muscles. Too little and the dry air at work, on top of the general sensitivity of my eye in this state, causes me to experience near-constant stabbing pain. I usually wind up erring on the side of a headache because ibuprofen can fix that but it can’t do anything for the stabbing pain and sensitivity.
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