I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 14

I know I rave about The Legend of Zelda: Breath of the Wild a lot (and will until the day I die), but there’s just so much to find and experience in that game. Every time I think I’ve found everything, an alteration to the way I walk through an area, the turn of a camera I am usually not controlling right then, or even a coincidental bit of movement on the screen can show me something entirely new despite having walked through the area a few dozen times across my hundreds of hours playing the game. The best example I’ve found in my most recent play-through is tied to something I’ve largely ignored since my first time playing the game: traveling NPCs.

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