I have begun a slow return to playing Animal Crossing: New Horizons. I played it pretty heavily for most of 2020, kinda hit a wall of boredom in 2021, and have only played intermittently since then. The exact moment I knew I needed a break from the game was when I realized I wasn’t going to keep up my dailies because it meant I’d have to get up and change the cartridges in my Switch. That, plus my dislike for anything that makes me feel like I am obligated to play a game every day or else play at a disadvantage. I know it’s not a big deal to miss a day here or there in ACNH, which is why it lasted as long as it did, but eventually I felt tired of playing the game just to dig up a few fossils, pick some weeds, water some flowers, and talk to my island neighbors at least once.
Continue readingAuthor: Chris
I Finally Figured Out My Biggest Issue With The Nintendo Switch
As much as I enjoy playing various games on the Switch in handheld mode, since it means I’m not chained to my couch and a particular sitting orientation, I’ve always struggled with how I can’t do that with any kind of action game. When it comes to any of those types of games, I quickly grow frustrated and annoyed. The reasons vary, but the result is always the same. I’m worse at any kind of game that requires precision or quick responses when I’m playing it on the Switch in handheld mode. After dealing with this for almost five years, I finally figured out why when I went to play Pokémon Legends: Arceus in handheld mode.
Continue readingA Bright Spot In A Cold Winter
Today (day of writing this) was a wonderful, warm day. By which I mean the temperature hit the 40s in the sun and I celebrated by going for two walks, both of which eschewed my heavy coat and hat. I even rolled my sleeves up to maximize my total amount of exposed skin so I can get the most benefit from the sun as possible. I know this warmth is short-lived because the temperature is already beginning a slow decline towards the single digits (which it should hit by tomorrow), but it gives me hope that things are improving. Or at least that the winter is turning away from frigid cold and back toward moderately freezing.
Continue readingThe Pokémon Anime Is Not As Repetitive As I Thought
I read an article a while back about the way that shows are produced and written for a weekly release (the traditional method) and a full-season release (new to streaming platforms). The article didn’t make claims about quality or superiority, it just clarified why some seasons are longer than others, why some shows have more episodes, and how the pacing, plotting, and character development can change between the two forms. The crux of it was that, by being able to drop an entire season at once, a show wouldn’t need to remind its viewers of important information as frequently as a weekly show would. Because it was meant to be consumed quickly, it could skip over a lot of the “last time on” type information and the “I’m going to remind you of this thing we encountered five episodes ago because it’s actually been four months for us.” Stories take longer to tell if you have to tell them in pieces and can’t reference the old information, or you have to tell stories without as many elements that are reliant on past information. It’s not better or worse, just different.
Continue readingOn A Mission From (Poké) God
Pokémon Legends: Arceus has been a blast. I may be a bit biased since all I really want out of a Pokémon game is the opportunity to catch more Pokémon and explore a newish world, but this game definitely delivers both of those things and more. The game’s basic plot is that you’ve fallen through a warp in space and time to the Hisui region, a place that would eventually become known as Sinnoh (where the Diamond and Pearl games take place), and are charged by Pokémon God with discovering all of the Pokémon in the region. You’re set up with an exploratory team meant to research the local Pokémon and protect the people who wish to live in the region from the aggressive local Pokémon, and you prove yourself as not only capable but highly skilled to the locals who treat the idea of encountering wild Pokémon with trepidation and fear.
Continue readingClosing Thoughts On Death’s Door
I finished Death’s Door. I have officially completed 100% of the game on the switch, experienced all the game has to offer (unless there’s more secret stuff I have somehow missed), and am thoroughly satisfied. I have a lot of notes about how it could have been better, but honestly it’s like taking notes on how a pizza could be better to the granular level of “there were only 9 pieces of pepperoni on this slice, 1.7 pieces lower than the average per-slice pepperoni count.” A lot of it has to do with the ease of commenting on something already made than making something better from inside it. It wasn’t one of my top 10 games, it wasn’t something that hit me hard like Celeste, and it isn’t something I’ll replay for years like Breath of the Wild. It was a very fun, enjoyable game that I looked forward to playing, even after I completed the main story beats and was working on the fiddly, specific collection and secret-finding phase. Given how many games fail at being this thoroughly and consistently good, I feel like this should be taken as enthusiastic praise.
Continue readingPokémon Type Changes in the Series Mean Pokémon Professors Suck at Their Jobs
A new Pokémon game came out today (as of writing this post, not when it goes up). I’ll probably write specifically about it once I’ve had some time to play it, but today I’m going to write about Pokémon types and the progression and change of that system over the past couple decades. There are plenty of posts and articles out there about why the types are effective or ineffective against each other, how type matchups play out, the balance of types, and all that mechanical crunchiness, so I’m going to mostly focus on the experience of watching that change happen.
Continue readingMaking Mental Maps and 3D Spatial Awareness
One of my most-valued skills is my spatial awareness and reasoning. I’ve always enjoyed that I can walk around a place and quickly learn how to navigate through it. It has been incredibly useful that I never get lost in any city, the woods, or even in 3D environments. And while I am not so exact that I wouldn’t use a tape measure to double check, I’ve very good at visually estimating the size of things in a space that I’ve spent time getting to know. I rarely use that last skill anymore, but it was incredibly useful in my theater days when I could judge just by looking at something if it was even possible for it to get through any given door or opening. Now, it only comes in handy when I am moving homes or rearranging my house and I can tell just from a glance that my bookshelves will fit perfectly in a specific location.
Continue readingBeing Human
I’ve been avoiding doing a journal-ish post on here for a bit since I’ve felt pretty crummy due to a recurring health issue. I wrote about it as the focus of my last journal post and since then I’ve tried to focus on more positive things like video games and music and stuff that brings me joy (or at least gives me something to think and talk about in the case of Baldur’s Gate 3). I’ve done so because, honestly, this whole eye thing on top of everything else makes me feel pretty miserable and I feel like writing posts about myself at times like this is just endless, fruitless whining.
Continue readingDeath’s Door is a Delightful Adventure
One of the games I picked up as a result of skimming “Top Games of 2021” lists is a small game called “Death’s Door.” It’s a cute, delightful adventure game featuring a Crow playing the part of a reaper of souls who travels through doors to various places to collect said souls. At the start of the game, you get sent to collect a cartain soul, defeat the monster whose soul it is, and then go off on a crazy adventure in order to finally collect this soul so your assigned door can be properly closed and you can return to being immortal. Armed with a dodge roll, a magic bow, and a sword (also an umbrella you can find pretty early and few other weapons you find throughout), you battle the various monstrous creatures that inhabit the worlds you pass through and use their soul energy to make yourself stronger for the challenges ahead.
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