It is always dangerous (and frequently difficult) when introducing a villain in dungeons and dragons, especially a big villain meant to last a while. If they’re near the players in power initially, there’s a good chance the players might just take them out immediately, bringing their villany to a premature end. If they’re too powerful, the players might take a shot at them and be wiped out by the response. Additionally, there’s the stretch in credibility that comes when a super-powered entity doesn’t just lay waste to the plucky young heroes at their first meetting. You can make a good story out of the villain taunting the weaker protagonists, egging them on for some dramatic final confrontation, but that requires a certain style of story and it is difficult to smoothly employ in a shared storytelling medium like a tabletop RPG.
Continue readingThis One’s a Mulligan
I want to write about interesting stuff. Fun games I’ve played, cool D&D moments, problems I’ve overcome, things I’m working through, etc. The problem is, my life is kinda stagnating right now (or at least it sure feels like it!) since the only thing I’m really doing is listening through all of Friends At The Table and playing video games. Few of my D&D games have actually occurred lately and not much major has happened in any of them. The only interesting parts of them I could mention are things that I shouldn’t mention because some of my players might read this blog. I can’t reveal too many details here until after they’re no longer relevant. And all I have to say about Friends At The Table right now is that it is absolutely lovely, some of the best storytelling I’ve ever heard, and y’all should be listening to it if you like Actual Play experiences.
Continue readingSome of these Toxic People Apologists Really Need a Mirror
There is a segment of the population that, for whatever reason, views severing ties with someone as always the fault of the person creating distance. I say “whatever reason,” because you can usually figure out why if you dig a bit, but the reasons tend to vary per person and most of them deny it if confronted (at least they do in my experience). Normally, I’d list exceptions here, things that even these people wouldn’t argue with, but I couldn’t type out a single one without thinking of a time someone faulted me for ending a relationship with someone for exactly that reason. It is staggering, sometimes, to think about the number of relationship and abuser apologists I’ve encountered in my life, and how many of them were otherwise good, friendly, sensible people.
Continue readingBeing Single Doesn’t Suck. Being Lonely Does.
I’ve been single for most of my life. Which is probably true of a lot of people, but not something I frequently hear framed in those kinds of terms. None of my relationships have lasted very long (usually for good reasons, but not always) and I’ve spent most of my adult life seeking a romantic partner. Pretty passively, if I’m being honest. Partly due to life events and partly due to my distaste for online dating, but mostly due to my preference for a strong personal connection as the foundation for a relationship.
Continue readingPlaying Outside The Session
I’ve been experimenting with different ways of playing Dungeons and Dragons lately. Not in a “these are the rules of the game” kind of way, but in how the sessions are formatted, how time passes, what kind of activities are available during those times. That sort of thing. I was prompted by my desire to run three d&d groups combined with my inability to run three groups every week. One game stayed weekly, another is monthly, and the third is sort of every two or three weeks, depending on people’s availability during the one time each week we all had available.
Continue readingI’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 6
This time, I’m not as sad as I am tired. I got my teeth fixed up the day before writing this, after over a year of problems that are (maybe) finally resolved, and I made myself a nice dinner of food I’d been avoiding because of the chewing involved. And promptly gave myself food poisoning. A saga fit for a sitcom, truly. It kept me up late into the night and I’ve spent the day as a largely useless lump doing his best to keep up with the world around him, so let’s talk about something I could almost literally write about in my sleep: the music of the Legend of Zelda franchise.
Continue readingI’m Just Gonna Unload All This Anxiety Over Here, By The Other Anxiety
I had an enjoyable day, today. Facebook was down for most of it and, as much as I’d like to say I got a lot done as a result, I definitely did not. Partly because I have already taken steps to disconnect myself from Facebook and partly because it was hard to focus while enjoying the feeling of being free from one of my larger, more nebulous anxieties.
Continue readingWe All Float On A Raft
I’ve recently started playing Raft again. The original crew I got into the game with no longer plays it, and it’s not exactly fun to play alone once you’ve progressed through most of the plot (or even as you’re progressing through the plot, given that fighting a bear alone sucks). Recently, though, I managed to convince some friends to give the game a shot and while the tedium of early survival sure hit hard, it was fun to hang out with my friends and play a cooperative game.
Continue readingEmpty Echoes
I cannot tell if I am haunted
Or trapped in an endless reverberation.
Words from the past beat upon my mind
Again and again and again and again
Until I cannot tell if they are newly repeated
Or just bouncing around my head
Like an echo that draws strength and volume
From the walls I’ve put in place
To keep words like these out.
You spoke to me of comfort
And camaraderie in a too-late attempt
To stave off something you sense
Is growing ever closer,
A shadow you see in every mirror
But whose shape you seem unwilling to acknowledge
No matter how many times I describe it.
These friendly words ring hollow,
Changing from your voice to mine
As I remember every time
someone said them to me,
All the louder for these echoes of the past
That refuse to be stifled,
Amplified by the utter emptiness
Of everything you said just now.
You told me, hollow words
That I longed to fill with the rage
Welling up inside me,
That I should not suffer in silence.
But this silence was never mine to end.
The silence that has forced this empty exchange
Was a monster of your creation
And I have merely been its victim.
Hung out to dry so long ago, both I
And your vacant platitudes,
Have long since withered.
The hollowed ground I once claimed
Matches the concavity of your starved expressions
And I am left alone
Except for the indiscernible echoes
Of your words to me
As we are both reduced to rubble
By the impervious wall
Of your past silence.
It Was Worth It, Just To Pet The Foxes
So, there was this game, yeah? Ghost of Tsushima? Seemed pretty neat, cause you could ride around, explore, fight people with swords, and sneak around killing people. Lotta people kept saying it was a “Souls-Like” and that kinda pushed me away ’cause I dislike Souls-Likes. Wow, you rolled away from damage and were invicible for two frames and then got curb-stomped by some random mook during your fifty recovery frames because who gives a shit about fun when you can prove to the world that you’re a real badass by punishing yourself via video game? Just not my scene, ya know?
But then I learned you could pet the foxes.
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