The Man in the Golden Hat

While my favorite Terry Pratchett stories are those following the Night Watch and Sir Samuel Vimes in particular (because of the themes they explore and the cast of characters in each of them), my favorite Pratchett character is Moist Von Lipwig. This unfortunately named man is introduced in his first story, Going Postal, as he sits on death row. The narrator reveals that he was a swindler and crook who defrauded banks, cheated people, and convinced himself that he wasn’t doing anything wrong because everyone chose to be swindled (for common street swindles like the shell game) or because they tried to cheat him (by buying a ring supposedly worth a lot of money for a tiny amount and then selling it to a jeweler only to find out it wasn’t even worth what they paid for it).

Eventually, of course, he was caught and sentenced to die for all of the money he stole and hid. Of course, nothing is that simple in Ankh-Morpork, the city most of Pratchett’s stories revolve around. Lord Vetenari, the current tyrant, decides to spare Moist on the condition that he take a job as the postmaster of the city’s failing post office. As is his modus operandi, Lord Vetenari leaves out just enough information to make Moist Von Lipwig’s life interesting.

Moist wisely takes the job and the arc of each of his three books is set. Vetenari gives him a difficult, nigh-impossible task and he rises to the task, not only figuring out how to restore public faith in his assigned institution, but often taking care of several other problems for Vetenari. The plot of Going Postal isn’t just about restoring the postal service, but about fighting against the corruption plaguing the rapid-communication towers. These semaphore towers were bought out by a group of greedy men who wanted to milk them for all the money they’re worth, regardless of what it costs in people and reputation to do so.

Moist, of course, rises to the occasion, taking on the administrative challenge of the post office and the inter-personal challenge of facing down the head of the company that owns the semaphore towers. He puts his silver-tongue to good use, selling the entire city on the idea of a functioning post office and his new invention, stamps. The people of Ankh-Morpork are easily entertained, as Pratchett likes to point out, and Moist is a master showman. He gets a golden suit (with matching hat) in order to stand out, he constantly makes bigger and bigger claims, and he constantly steps up every challenge he’s given. When he manages to somehow squeak through as a result of sheer luck or some audacious plan, the people reward him with their belief in the dreams he weaves.

That is why he is my favorite. He talks big and never feels more alive than when he is taking some insane risk. He wants to be challenged and to risk everything on the power of his tongue and the ideas he can sell people. He talks his way out of almost every corner he’s in and then somehow manages to deliver on everything he promised. He feels like a fraud and knows that he’s selling an impossible dream to people all too willing to believe him because he makes them want his dream. All while wearing a flashy golden suit.

In his subsequent books, Making Money and Raising Steam, he finds himself in a few more tight corners and needs to put in a bit more effort to get himself out, but he always manages it somehow. Despite the fact that he was a con artist for most of his life, he has become one of the most beloved people in all of Ankh-Morpork. He gets his kicks taking insane risks for the good of the public and constantly helps pull society forward by, as he likes to say, “selling them the sizzle” because a sausage always smells better than it tastes.

He’s one of the few heroes in Discworld whose power lies in his words. Some of Pratchett’s protagonists have magic. Some have luck. Some have a keen detective instinct or impeachable ethics. Some are strong. But only two rule through the power of their words and only Moist Von Lipwig has more than one book. William De Worde, the editor and first reporter for the Ankh-Morpork Times, does similar things in a different way, but his power lies more in his access to printing things in a paper than the words themselves, so I prefer Moist Von Lipwig.

I don’t really identify with him or anything like that, I just like the idea of a hero who abhors violence and wins using the strength of his words. The ability to spin a tale so well that you can talk yourself into or out of anything is a power I’d love to have. More than any other power, honestly.

Coldheart and Iron: Part 16

READ FROM THE BEGINNING


I woke up in a dark room. I had a few confused moments of wondering who had let the lamps burn out before the throbbing of my head started up. As the steady beat of pain pounded against my temple, everything came back. I fought down a surge of panic and settled for quickly standing up. In my haste, I didn’t realize that my hands were still tied behind my back so I pitched forward onto my face.

I lay there for a few minutes, doing my best to let my pain fade a bit while I ignored the bubbling sound my nose made. I didn’t think it was broken, but the sharp pain of landing on it had cleared my head. After the pain of my nose and head faded enough to ignore, I took stock of my surroundings. The room was completely dark, but not entirely soundproof. Every so often, I could hear the shuffle of feet passing by two of the walls. The fact that I could hear it and the rough, cool feeling of stone against my knees told me they’d taken my watch and my insulated gear.

My feet were free, so I rolled onto my back, tucked my legs to my chest, and slipped my hands around to my front. The zipties had been replaced by nylon rope, but it was tied too tight for me to shift my hands at all, so it was still awkward to push myself to my feet. I cautiously stood all the way up and, after encountering no ceiling, I lifted my hands above my head. I couldn’t reach whatever ceiling there was, even standing on my toes, so I shifted my attention to the walls. Careful shuffling footsteps brought me to the wall. I put my hands on the wall and used my feet to measure my room.

I was in a rather large room, some twenty by thirty feet, but there didn’t seem to be anything else in here with me. At least nothing against the walls. As I made my way back to the corner, I stopped every few steps to listen for the shuffling sounds from earlier. Once I’d located them, I stood in the corner and listened to them walk around me. After a few hundred heartbeats, I sat down. There was no way out. I couldn’t see any glimmers of light and I hadn’t felt any seems in the wall as I went, so I was either in a pit or they’d somehow managed to conceal the door from me.

“Hello?” my voice croaked into the empty room, but nothing happened. No one answered and the steps outside didn’t change.

Just as I was settling down to try to sleep off the throbbing pain that covered my head, I heard a few rapid, light steps beside the wall. A moment later, part of the wall near me silently swung open. I was behind the door, so I was saved the worst of it, but I still couldn’t see anything for a few seconds. Just as my eyes started to adjust, the door started to close.

“Hey!” I started coughing as my voice caught. I needed a drink badly, but my attempt had attracted the attention of whoever had opened the door. A tall figure stepped into the room, pulled out a battery lantern, turned it on, and shut the door. I blinked in the harsh fluorescent light, trying to see who it was.

“Here.” I recognized Camille’s voice as the figure held out a water bottle. I took it gratefully, but couldn’t get it open with my hands tied like they were. Camille twisted the cap off, and I downed the water quickly.

“You’re the best.” I dropped the flimsy plastic bottle and leaned back. “Anything you can do about these?” I held up my hands.

“Sure.” Camille reached into her pocket and pulled out a switchblade. “I’m surprised you weren’t able to conceal anything when they stripped you. This is the shoddiest operation I’ve ever seen.” Camille popped the blade out and started cutting through the nylon strands, careful not to hurt my hands. “They didn’t even strip us naked. Half the bandits seemed like they were afraid to touch a woman, so I was able to hide all of my knives easily.”

“Excuse me for my failures.” I watched as Camille slipped the knife between my wrists and cut the last strands without so much as marking me. “I fell unconscious before we were unloaded and I just woke up about half an hour ago.”

“Shit, Marshal, you’re going soft.” She smiled as she pulled me to my feet. “And that mouth on you! No wonder they punched you in the head.”

I shot her a smile that became a grimace when it cause a flare of pain. “Tell me they didn’t ruin my good looks, at least.”

Camille made a show of looking me over in the lantern light before shaking her head. “Nope. Can’t ruin what you didn’t have.” She winked and resisted the urge to smile again.

“Anyway, Mar. You’ve been out for about six hours, then, since that’s how long we’ve been here.” She held up a hand. “I can answer any questions you’ve got, but not right now. Trevor will be here in a couple of minutes and he’s our ticket out of here.”

“Trevor?” I stood to the side as Camille switched places with me.

“Yeah. He’s the leader of the little squad the bandits made from the laborers, so he’s got a few keys, including the one to this room. I heard he was planning to stop by after dinner, so I stole a key and made my way over here as fast as I could.” Camille grabbed a few of the longer strands of nylon and started arranging them on my newly freed wrists.

“Then I’m going to pretend I’m still tied up so he can come inside to beat on me, at which point you’ll jump him and take his keys?”

“More or less.”

“Neat.”

Camille rolled her eyes and picked up the lantern. “Just do what I tell you and we’ll all get out of here alive.”

“Always.” I took a deep breath and went back to my spot on the floor. The entire room was just as empty as I thought and the only signs of the door was that it was a slightly different color. There was no handle, no visible hinges, not even the tiniest gap. Whoever had made the door had been a master. After another moment’s thought, I turned to Camille. “There’s no way to open this door from the inside.”

“Yeah. All the cells or storage rooms are like that.” Camille hunkered down and switched off the lamp.

“What do we do if he doesn’t show up?”

“Wait for someone else to. I should have a few hours before they notice I’m missing.”

I was silent for a few moments, listening for the sounds of people walking around the room. “Thanks, Camille.”

“You’re welcome, Mar.”

I closed my eyes, trying to focus on listening. I lost track of my heartbeats, but eventually a louder set of footsteps appeared and stopped near where the door should be. A moment later, the door opened and I was almost blinded through my eyelids. I opened my eyes the tiniest amount, trying to catch a glimpse of what was going on.

“Hello, Captain Marshall.” Trevor’s voice made it all too easier to see the sneer on his face. “I guess we get to have our time together today, after all.”

I blinked a bit, trying to pretend I couldn’t see. “Fuck off, asshole.” I took a look out the door and saw two more laborers standing just outside, watching Trevor as he stood a few feet away from me. I glanced over at Camille and cleared my throat twice before turning my attention back to Trevor. “I’m not into guys so either beat me up or leave me alone. Whatever you do, just cut it out with this obnoxious flirting.”

When Trevor growled and stepped forward, Camille silently rose to her feet and pointed from me to Trevor. “I got it.” Camille nodded. “You’re intimidating. Just do whatever you came here to do and get out. I’ve got better things to do that talk to you.”

“Like think about your girlfriend?” I stopped shuffling around and looked him in the eye. He smiled like he’d just won the lottery. “Don’t you worry about her, Captain Shithead. I’ll make sure she sees what horrible shape you’re in after I’m-”

I leapt to my feet from my position on the floor, closed the gap with Trevor, and punched him in the stomach with everything I had. As he doubled over and I grabbed the back of his head to bash his face into my knee, I saw Camille slip around the door. I heard a satisfying krack as I broke his nose and he fell bonelessly to the floor. Trevor groaned and squirmed, trying to clutch his face without actually touching it. I watched him for a moment before kicking him in the nuts for good measure.

By the time I turned my attention back to Camille and the two laborers outside, Camille was already wiping her knives on their jackets. “Grab that one.” She pointed to the one a couple of steps outside the door and then hauled the other dead laborer inside. I leaned out the door and admired the concrete structure around us for a moment before grabbing the other laborer and dragging him inside. Thankfully, neither had bled much, so the floor were still mostly clean. I grabbed the shirt off my laborer and wiped up the floor as best as I could, and then ducked back inside the room.

“Now what?” I dumped my dead laborer next to the other one.

“I take his keys, stab him in the kidney, and we leave.” I watched as Camille did just that and then grabbed the lantern from where she left it. Trevor twitched a little bit, but he’d stopped by the time Camille closed the door behind us. I absently touched my nose, checking to see if it was broken, as I followed Camille down the hallway.

Camille was in her element. She moved almost silently and took out four bandits as we walked down the hallways, killing them so quickly they didn’t have time to do more than register our presence before they died. I did my best to keep up with her between scuffles and stayed out of her way during them. My head was still pounding and I thought longingly about ibuprofen. There had been some in the medical supplies we’d recovered before the blizzard settled in, but Camille and I had higher priorities.

I followed her back to where her cell had been located, and she started going from door to door, checking for more Wayfinders. All of the rooms right around hers were empty, but one at the end of the hall contained Lucas. The bruise on his face had grown darker, but he seemed in better shape than I was. His zip-ties had been replaced with a set of loose manacles on his wrists and ankles. Enough to discourage him from attempting an escape, but not so much that it would restrict him from working.

He grinned up at us as Camille tested keys on his manacles. “You’re a sight for sore eyes. Except you, Marsh. From the sight of you, it looks like you’ve got sore eyes.” He chuckled as Camille found the right key and yanked him to his feet.

I rolled my eyes at Lucas as he started rubbing his wrists. “You’re one to talk. Your face is worse than anything I’ve gotten today, and you’re stuck with it constantly.” I smirked, careful not to move the side of my face that was still throbbing. I glanced around Lucas’ cell while Camille loosely wrapped the manacles around her left arm. It was a small room, about ten feet long and six feet wide with a small pallet that Lucas had been sitting on, a bucket, and a couple rings bolted to the concrete walls.

“How’d you get out, Camille?” Lucas stretched and started cracking his knuckles. “I didn’t manage to conceal anything on me and the bastards didn’t come close enough for me to take them out.”

“I stole my guard’s keys while he was busy watching me strip to be searched.” Camille shrugged. “I just wrapped the keys and my knives in my shirt, stood around in my underwear for a couple of minutes, and got dressed again. Like I told Mar, these young guys seem pretty timid when it comes to anything but pointing guns at people.”

“At least we have that going for us.” I shook my head slowly. “We need to cover more ground. Can we afford to split up?”

“Negative, Captain.” Lucas shook his head. “They have us spread out. We’re going to need to check every door and, if we start killing people now, we’re going to get found out before we’re ready. Better to stick together, hide, and find everyone first.”

I sighed and Camille chuckled. “It’s a bit too late for that, Lukey-boy.” Camille poked Lucas in the ribs and cracked her knuckles. “So far I’ve killed seven people today and four of them are just sitting in hallways.”

“Alright. Speed and murder it is.” Lucas held out a hand. “Give me half the keys and I’ll go check the eastern wing. You guys can handle the western one.”

“Just how big is this place?” I looked from Lucas to Camille. “Did someone give you guys a map? How do you know it so well?”

“Millie struck gold during processing. She asked to see plans for the base, to offer some advice on fortifying it.” Lucas wrapped the keys Camille gave him in the blanket from his pallet and tucked them into his pants. “As a result, we’re going to have to face some meaty checkpoints, but we all got a good look at the blueprints of what this place is supposed to be. It’ll put some of our fortified depots to shame if there’s enough of them alive to finish it when we’re done here. See you guys at the main entrance in thirty.”

Lucas started down the hallway, soundlessly making his way down the hallway. I watched him go for a moment before turning my attention back to Camille who was trying to get the manacles to sit comfortably on her arm. “Did you happen to know where they stuck our things?” She shook her head. “How about where to get some guns?”

Finally satisfied, she started down the hallway after Lucas. “Come on, Mar. Who do you take me for? Of course I know where the guns are!”

Tabletop Highlight: To Run or To Play, And Why

I love both playing tabletop RPGs and running them. When I run, I get to tell a story in a different format, hand-in-hand with a group of people who are just as excited about the story as I am. When I play, I get to participate in a story with a bunch of other people who care about what we’re doing and escape from my life for a while. Running a good game leaves me with a feeling of satisfaction and calm exhaustion that make me want to rest up so I can prepare to do it again the following week.  Playing a good game is exhilarating, whether I succeed or fail, because I got to do things I normally wouldn’t and think about things in new ways until I eventually return to myself, ready to coast through the rest of the day on the relaxed feeling I get from not being me for a while.

When you run a game, there are a million little things you’re doing to make it work out. Keeping track of the larger plot arcs as time passes, maintaining a world for the players, playing the part of any number of NPCs the players encounter, designing challenges for your players so they don’t get complacent or bored, telling a story so everyone can participate, and so much more. For every hour of game I run, I do a minimum of one and a half that many hours. Generally, it winds up somewhere in the two-to-four range. For instance, this week’s sessions was mostly travel, a chance to resupply, and a couple random encounters that wound up giving me an idea for an interrupt to the main goal the players are pursuing that also lets me bring in the requirements for a player’s prestige class. In order to get all that ready, I spent all of Sunday afternoon preparing a single item of legacy, adjusting the encounters to fit a party with tons of martial damage but almost no magical support, and digitizing some notes for the players to reference about their character. Throw in the time over the week leading up to that when I fleshed out the interrupt quest(s) and a couple of hours Friday night writing out my notes so I could see how they fit into the campaign plan. All of that adds up to about ten hours of work for four hours of play.

However, I now feel an immense sense of satisfaction that the players are moving along on their quest, that they feel like I’ve reminded them of the dangers of complacency and that they know there’s not just a goal, but actually feel tension because outside forces are quite capably working against them. It felt good to see my plans play out as I intended, to see my player get excited when I let him know we’d be able to get his prestige class stuff worked in soon, and how they all had to play their characters out in a situation that challenged their characters’ normal modes of addressing problems. I wanted to shake them out of their grooves without shaking up the story and I managed to pull it off, so now I’m excited to see what happens as a result of this.

As a player, I can ignore everything but the needs of the body as I place myself in the situation of my character. All of my knowledge except what my character knows and what might be applicable to the situation fades away. Sometimes the buzzing of my phone or my inability to remember the exact terms of an ability require me to break my focus, but those are quickly set aside so I can return to the game. Decisions are make, abilities are used, skill checks are made, and the story unfolds as I walk through halls and dungeons that exist in the murky, semi-transparent realm of my imagination. As a story-teller myself, my mind fills in all the little details as my character moves through their environment and I do my best to play by the rules of the game without breaking the illusory world I’ve created in my head.

Some GMs are better than others at letting this play out and some characters are better for it than others. If my character’s focus is on their own well-being, it is easy. If I need to focus on other characters because I need to protect them, it is more difficult. I don’t like filling in the gaps on other people’s characters and few people describe their character in great enough detail to create an image. A bunch of the people who don’t describe their will, instead, wind up drawing them, and that is better in some respects, but so solid an image can make it stand out from the murkier world I’m creating. Any character who takes the fore or who moves on their own is my preference. Sometimes, though, a character is so different it is hard to really get into their mind, so all of my effort gets focused on playing them correctly (or what I think of as correctly) that I don’t get quite as invested into the game as I would like.

Personally, I’d prefer to have both playing and running happen in the same week so I can get both the escape and the satisfaction, but I only have one group I play in with any regularity, and that game is a bit harder to get invested in for a few reasons that mostly revolve around totally valid stylistic choices by the DM and the fact that I don’t know any of the other players or the DM very well. I know one of them a bit better, and she’s the person who invited me, but everyone else is still basically a stranger. Running happens most weeks, but not every week because of the time and energy commitment involved. If I’m feeling worn out because of work or my mental health, I’m not really in a place where I can run a game and I’ve learned better than to try anyway.

In an ideal world, I’d have one night of fully-immersed play and one night of extremely satisfying running. In this world, I can generally manage one night of play and one or two nights of running, so that’s still pretty great, if more exhausting that I anticipated before agreeing to everything. Still, the benefits are worth the costs.

Sunday Afternoon Musing

Sorry for the break in schedule, but today you get a musing post because I forgot that I hadn’t written a flash fiction piece for today and I’m way too tired to do more than chronicle my thoughts on something.

I spent the weekend traveling around Wisconsin, attending senior art shows and a wedding. The art shows were super fun and the wedding was absolutely wonderful, but I’ve kind of hit the point where I’m both exhausted and wired. Laying on my bed for the next sixteen hours sounds amazing, but so does going for a hike since the weather is beautiful. I want to pretty much punch anyone I run into if they want me to talk to them, but I also want to not be alone since I haven’t been meaningfully alone since Friday morning (both events were for friends of my girlfriend, so the trip was more fun that it would have been if I’d been doing it alone). The wonderful contradictions of being an introvert who doesn’t really like being alone.

I enjoy driving places. The feeling of being in motion, that horizon as it rolls past, seeing new places… All things I love. Most of my trips, though, have been done alone. Driving to my grandparents’ cottage, visiting friends in other cities, going to conventions, almost all of them have been solo trips. It was nice to have someone along for the ride this time, to talk to and just keep me company. I’m not a huge conversationalist all of the time, which I’m sure can be frustrating to my girlfriend at times, but I like having the option. Plus, it’s just comforting to have someone in the car with me.

I don’t really know why I had such a good time, beyond getting to spend time with my girlfriend and her wonderful friends. I’d expect myself to enjoy that stuff, but to be one hundred percent ready to slap someone by the end of a full weekend like this. I like social engagement with my peers, just in smaller doses than a full evening of people following by a wedding the next day. Which is why I was pleasantly surprised to wake up this morning and actually be looking forward to getting breakfast with everyone. It was a delicious breakfast and I was sad to be leaving everyone, though I was totally ready to just be home.

Which I am now. Home. And exhausted. Sorry if this rambling post didn’t make too much sense, but I’ve gotta write every day and sometimes that means writing rambly blog posts so you can keep up your daily blog posts and not tax your already exhausted mind to the point of getting frustrated or upset.

Now I’m going to go tax my already exhausted mind to the point of frustration by trying to successfully fight enemies with the annoying sword system from Skyward Sword until I decide I’m better off quietly reading a book. Have a great day!

Saturday Morning Musing

There’s a part of me, deep down inside me, that worries I’ll eventually run out of words. Not in a “be unable to write or talk because I can no longer use words” sort of way, because even I do not have enough senseless anxiety to worry about that. This part of me is specifically afraid of running out of Things to Say. It worries that I’ll eventually say everything I have to say of any consequence and I’ll no longer be able to convince myself that I should be writing.

I don’t remember who it was, which irks me greatly, but I saw someone on Twitter post that to be a writer, you need a bit of an overly large ego. The whole idea of being a writer is predicated on believing that you have something to say that people want to hear. You can’t really write a story or a newspaper column or even a tweet without believe that what you are writing is something that someone wants to read. Sure, a lot of tweets are pretty dang meaningless and don’t have much thought put into them, but there’s also a lot of rather casual arrogance out there about writing.

Just like when you talk to a friend, writing a message includes the implicit belief that they care about what you have to say. Tweeting includes believing that the people who follow you care about what you have to say and that random strangers could potentially care about it. Writing a blog says that I think you, whoever you are, care about what I have to say. Writing a book says that I think a bunch of strangers will care about my thoughts or stories. No matter what I do, I have to believe that what I have to say is something that someone wants to hear.

I know it might just be a result of my OCD and the particular ways my brain words, but that thought feels like a vortex it’d be really easy to get stuck in. I struggle regularly with the belief that I don’t have anything worth saying. I don’t really posses an ego large enough to simply brush past that doubt, so I often wind up trying–and failing–to justifying writing something. And it isn’t just blog posts. It is everything from text messages to Facebook or Twitter replies. I can’t tell you the number of messages/comments/replies that I’ve typed up and then deleted instead of sending. For today alone, my best guess would be at least two dozen.

Some people say that anyone can be a writer and that is definitely true. What people often fail to take into account is that, like any other trade or art, it takes a lot of work to actually be decent at it. People go whole careers without ever being good at it and even fewer ever wind up being considered great. Writing gets treated as an after thought in a lot of work places and by a lot of people, but our increasingly electronic world depends more and more on writing. Thanks to the internet, the main way we interact with people is through writing. Video chat may entirely replace text-based communication on the internet eventually, but I think it’ll be a while before then since video still uses a lot of cellular data and that can still be very expensive for a lot of people (myself included).

Yet here I am, struggling to keep up with my daily blog posts because I feel like I don’t have anything worth saying. I find myself circling back to previously picked-apart topics and thinking I don’t have anything worth adding. I can’t find any thought or idea worth writing a poem about. I can’t think of any story worth telling here. That nothing I have to say is worth posting about.

It took me a while to realize that in order to consider whether or not something is worth saying, I actually need to have something to say. There’s little reason to shout down something as worthless if there’s nothing actually there and one thing I know for a fact about myself is that I’m not going to shut myself down over nothing. There’s always something at the core, even if I can’t seem to find it. Every thought spiral, every depressive episode, every single needling anxiety. There’s always something there, beneath the emotional/mental turmoil.

While it felt like a huge epiphany at the time, I’ve got to say that it really hasn’t changed much. I still wonder if everything is worth posting or writing or even considering long enough to see if I have enough there to write about. Hell, I wrote most of this out and then nearly trashed it since I don’t have much of a conclusion or anything thought-provoking to say. Mostly, I just wanted to say this so maybe someone else thinking the same thing would know they’re not the only one wondering if their words are worth it.

I’m pretty sure they are. Probably. You never know until you try?

Keeping Up

I live in a hole that fills with water
And all I have are my two cupped hands.
I can keep up if I constantly bail,
But a single falter is all it takes
To watch the waters slowly start to rise.
I have no time left for thoughts of escape.
I’m not even sure that I would want to.

Return to Celeste Mountain

One of my go-to unwinding games has been Celeste. I really enjoyed playing through it the first time and, while I can’t recapture the catharsis I felt as I watched Madeline work through her problems for the first time, I still spend some time reflecting on how they still apply to my life as I try to get the additional collectibles or set a personal speed record for a level. That’s why I always start from the beginning of the level and, unless I’m doing a speed run, explore the entirety of each level, including talking to everyone again.

This game has plenty of collectibles and even additional levels if you get certain collectibles. These tapes are called B-sides, and you can find one hidden in every level you play through. The rooms they’re in are usually hidden in some way, requiring you to make a split-second decision to alter your course, thoroughly explore all your options, or to notice that a wall isn’t really a wall but a hidden entrance. Each room has a puzzle involving timing your jumps from one set of blocks to another as they switch which set can be interacted with. They’re not terribly challenging once you figure out your path, but they’re not easy, either. That being said, I found it a lot easier to find the B-sides on almost every level than some of the other collectibles.

The hardest things for me to find where the Crystal Hearts. There’s one hidden in every level, though the ones in the B-sides aren’t really hidden so much as the goal of the level, and I found maybe two of them during my first play-through. When I went back and spent more time meticulously combing through the levels, I found three more. I’ve still got two more to find on the traditional levels and then a bunch of B-sides to complete. The Crystal Hearts are used to unlock the last level of the game, The Core, and I only just got enough of the hearts to start exploring The Core, so I’m looking forward to dedicating the time to getting through that level. I’ve already spent half an hour exploring it and finding almost nothing. I got through the first puzzling bit, but it feels like I haven’t gotten that far yet.

The last collectibles are the Strawberries scattered through all but one of the main levels. Like all of these collectibles, they have almost no impact on the main game since only the Crystal Hearts actually unlock anything, but they give you a reason to start exploring and a reason to keep exploring even after you’ve cleared the level. They’re often quick to get and encourage you to do more than just get through the level. Usually, you can find the Strawberries in hard-to-reach, out-of-the-way places that require you to change how you’re getting through the screen in order to collect them. Unlock the Crystal Hearts and B-sides that just require contact to collect, the trick to the Strawberries is that you have to stand on solid ground after collecting them in order for them to stay collected. If you die before then but after getting the Strawberry, it just pops back to its original place.

Thankfully, you don’t actually need to complete the level again in order to accumulate the collectibles you’ve gathered while re-doing a level. If you want to leave after getting that last Strawberry instead of making your way through the entire level, you still get the Strawberry (and your additional deaths), added to your record for that level. While the death total is interesting to see and compare to other parts of the climb, deaths are definitely not something you want to collect. I haven’t found any kind of negative impact resulting from having a bunch of deaths recorded and I’ve reached four figures in the deaths department, so I expect that I’d have encountered it by now if it existed.

I really enjoy replaying the levels. Sure, I’m only racing against my own timer at this point, but the game is really easy to pick up and put down as my time allows. The whole system is super portable and easy to use for short periods of time, but most of the games I have do not work that well in short periods. If I’m playing for only five minutes, I’ve only just finished loading into my Breath of the Wild file. Or I’ve gotten to the first checkpoint on one of the later levels in Celeste. I really can’t emphasize how great the portability of the Switch is and it feels like Celeste was specifically made for the accessibility and ease of use this platform provides. I can save and resume even in the middle of levels without needing to worry about getting sent back to the nearest checkpoint.

A month and a half after I first finished the game, I’ve gotta recommend it again. The levels are fun, there’s so many reasons to keep playing after you’ve beaten the game, the themes are mature, and the plot actually has something difficult to say. If you read, play or watch nothing else I’ve reviewed, you need to play this.

Ready Player One: The Book

After writing the review for last week, I sat down and powered through the rest of Ernest Cline’s Ready Player One. I liked it a bit more than the movie in some aspects and a bit less in others. The plots are essentially the same: the game world’s creator passed away and left his vast fortune to whoever completed his puzzle first. There are a series of challenges and puzzles, each set awarding a key and then a gate, at the end of which is the prize: Halliday’s Easter Egg (in this case, an easter egg is something hidden by the developer of a game, usually as a way of leaving their mark on the game they created). The exact challenges are all different, though some are more similar than others, but the basic ideas of the competition are the same.

Overall, I probably liked the movie more, but I think that is a result of the different reference period. In the movie, the cultural references have been expanded to include more modern references in addition to the 80s references. While the movie was super fun to watch because I could look for things I knew, the book felt like it was touting the superiority of 80s culture and implying that there hasn’t really been anything worthwhile since. It wasn’t a huge deal because either I knew enough to understand the references or they were explained well enough by the narrator, but it felt a lot like I was talking to someone who is so convinced that they are correct in their opinions that they refuse to even listen to what you’re saying.

Despite this feeling, I actually liked the characters from the book more. They felt a lot more human and behaved a lot more like every gamer I’ve ever met. They get things wrong, they make mistakes, they’re all hyper-paranoid, success-obsessed dorks who are so focused on their current goal that pretty much everything else fades from view. The protagonist abandons his friend and, to a lesser degree, his quest for the prize, in order to spend time with his romantic interested. As soon as he’s back on the quest, after being rejected by his romantic interest, everything else fades away as he tries to make progress on the next puzzle between him and the next key. At the same time, some of their interactions felt a little off as well.  The eventual relationship between the protagonist and his romantic interest feels even weirder than it did in the movie, when she suddenly just gives the lead to him as soon as they meet. The relationships between the other characters who aren’t potentially romantic partners feels a lot more natural, so the contrast makes the fledgling romance stand out even more. There’s also a deus ex machina moment from Ogden Morrow, where he just shows up and fixes something.

That part was probably the most frustrating part of the novel that they thankfully changed for the movie. The protagonist comes up with this ridiculously complicated plan that relies on getting extremely lucky and not only does everything work out as he hoped it would, it all turns out even better than that. Everything just falls into place for him at the end. As soon as crunch time starts, gone is the fallible human character who made mistakes. He gets replaced by a god who is nervous about whether or not his plan will succeed, but who ultimately manages to pull it all off without any major stumbles, thanks to several other lucky occurrences from the past. There was no tension at the end of the book because it was so obvious he would succeed, and not just because I saw the movie. Plans that shouldn’t have worked, work. No one recognizes him or sees through a rather desperate plan. He manages to just have everything he needs to make it work, because he’s a little magpie who collects shiny things that just so happen to always be exactly what he needed later on.

 

That frustration aside, I think I appreciated the way they overcame the antagonist in the novel a bit more in the movie. It made for a much less tense and showy moment, but I like the critique a little better. The movie says it is easy to hide in a faceless crowd if you are faceless as well, but the book says that relying too much on technology to work for you without having a proper understanding of it allows other people to use it against you.

They also changed some of the points that the game world’s creator makes at the end, but I feel like the movie’s point made a bit better than the books. Even though I enjoyed the book, I felt like it was trying to say a few important things about the world but sort of stopped a few steps short of actually saying them because it just assumes you’ll understand. If you enjoy video games and want a cool book about a virtual reality world that doesn’t wind up asking questions about what is real and does the “real” world matter if we live our lives in the virtual one, you’ll enjoy this book. If you dislike pandering or feeling like someone is saying that nothing cool or worthy was created since the 80s, then you probably won’t like this book.

Coldheart and Iron: Part 15

READ FROM THE BEGINNING


I blinked rapidly, trying to clear my eyes, but otherwise lay perfectly still, barely even breathing. After a moment, my eyes started to clear and the dull grey sheen of lamplight reflected off the barrel of a revolver stole my attention.

“Stay still like this, and nobody gets shot.”

I looked past the gun to find a man, perhaps a few years older than me, crouched over me. He wasn’t the one holding the gun, but he was clearly in charge of the much younger man who was. The younger man kept his eyes trained on me, barely even blinking, as he firmly held the business end of his gun to my forehead. I glanced between the three things I could see for a moment, from gun to young man to old man and then back again.

“Good.” The older man smiled, a grim line across his weathered face. “I know you’re Wayfinders and I hope you know I wouldn’t be doing this without enough people to make sure your skills don’t count for anything. You can speak, but only to me. If you shout stuff to other people, you get shot along with anyone who does something because of you.” He looked around the room. “Everyone got that? Just sit tight while I talk to your leader and no one gets hurt.”

“What do you want?” I tried to keep my voice calm, but there was more heat left in my voice than even the older man expected.

“Well, I want your supplies and weapons, of course.” The older man chuckled. “Those are my main interests and all I really need out of this raid.” The laughter disappeared from his eyes and his face returned to its thin smile. “That being said, I wouldn’t mind your laborer.. Building a long-term, permanent base isn’t easy when you haven’t got the skills or manpower to get it done. But you Wayfinders make excellent slaves. Knowledgeable and hard-working.”

“If all we have to look forward to is slavery, what’s to stop us from fighting until all of us or all of you are dead?” I took a deep breath and focused on the older man’s light green eyes, letting all of my anger show for just a moment. “Doesn’t seem like a good idea, letting your captives know they’ve got nothing left to lose.”

The old man leaned back for a moment, and then laughed. “Damn, you’ve got a mean glare. No wonder you’re the leader.” He leaned down for a moment and swiftly threw a punch at the side of my head. I heard a sound a like a stapler being used on a piece of cardboard followed by a ringing in my right ear as my head started to throb.

“You, shitbrains, can call me Al. I’m in charge, now, and the reason you’ll go along with my demands is that I’m going to put all the kids in a chamber full of sharp objects and unscrupulous men and make sure you know exactly what is happening to all them as a result of your behavior.” Al leaned over and slapped me on the cheek, his grim smile once more stretched across his face.

I closed my eyes against the throbbing pain of my temple and tried to pull my thoughts back together. It took me a couple of moments, but Al hadn’t moved when I was able to talk again. “Fine. Congratulations, asshole. You’ve captured the largest group of Wayfinders to pass through the area. I hope you’re proud of yourself.”

Al grinned. “You’re damn right, I am. It was easy, too. A couple offers of safety and membership in my clan was all it took to get some of your people to betray you.”

“Trevor.”

“Yep. You really ought to treat your paying customers better.” The grin changed to a smirk. “Seems like he was tired of being told what to do, so he opened the back door for us. Probably wants a little personal revenge, which he’s allowed so long as he doesn’t break you.” Al shrugged and looked toward the doorway. “Seems a little excited at the idea of some time alone with you. That man carries a grudge like no one I’ve met. It’s almost beautiful.”

He turned his face back to me and smiled a genuine smile. “That’s how I knew he’d fit in just fine. Can’t survive out in the wild without some kind of fire in your gut to keep you going when it feels like hell itself has frozen over.”.”

I almost picked my head up to look toward the door, to see if Trevor was watching this, but the young man with the gun must have noticed me tense because he grunted and pressed the gun into my head a little more forcefully than before. Unable to move and suddenly much less curious, I took a few deep breaths and forced myself to make eye contact with Al. “Did you hurt anyone?”

“Only the sentries, but they’ll be fine.” Al sneered. “They put up a small fight, but we beat them into submission. Nothing some rest and a bit of doctoring won’t fix.”

“Can I see my people?”

Al gestured off to the side, at something outside of my field of view. “Sure. But only if you lie still while my two guys here unzip this sleeping bag and zip-tie your hands.” After I nodded, two more men, both even younger than the man with the gun, walked up and flipped me over, so I was face down and the gun was pressed against the back of my head. They unzipped the sleeping bag and, before I had time to do more than simply consider whether or not I should attempt an escape, they had my arms pulled back and bound. After they’d finished pulling the ties tight enough to start cutting into my wrists, they turned me over again and propped me up against their legs.

All around our area were fifty or more of these bandits. They were all men, and all but Al were about half my age or younger. Behind them, standing in the opening to the hallway, was Trevor and a few of his people. I shot them the meanest sneer I could muster with my head still throbbing and then turned my attention to the other Wayfinders around me. The two sentries, a scout and one of the trainees, were slumped against the wall near the entryway, bloody and unconscious, but I could see their chests move as they breathed. The rest of the Wayfinders were in a position similar to my own, either stuck to the ground by the barrel of a gun or in the process of being bound where they lay.

I watched Camille get propped up like I was and I did what I could to catch her eye while still looking around the room. She noticed and, under the guise of shifting her shoulders, shook her head. After that, I turned my attention to Natalie who, from her position on the ground, did the same. Her head was turned toward me as one of the young men finished restraining her, so I got to see the rage that flashed in her eyes when he yanked the zip-tie tight enough to immediately draw blood.. As I watched the blood drip from her wrists to the back of her shirt, I focused on breathing calmly and scanning the room, to see how everyone else was being treated. It took everything I had to stay sitting when I saw everyone get treated with the same brutal disregard as Natalie was. Only two people weren’t bleeding when they finished tying us up and I wasn’t the only one to get punched in the head.

I finally found Lucas, propped up in the corner behind and to my left, just as Al was sauntering around to my front, and I shook my head at him, relaying Camille and Natalie’s message. His eyes looked as angry as I felt and he had a large bruise already forming on one side of his face, but he ducked his head in acknowledgement. When Al squatted down in front of me, I took another deep breath and barely managed to avoid headbutting him in the nose.

“Well, shitbrains? What’ll it be.”

I gritted my teeth and spoke through a clenched jaw. “We’ll cooperate, but only if you promise not to harm anyone further. We’ll build your base, but only if you let us go unharmed and untouched when we’re done.”

Al grinned again, the same grim line again. “I can’t make any promises, shitbrains. My men get a little eager. I can, however, promise they’ll start with your non-paying customers first.”

“The nomads?” It took me a bit longer, focused as I was on trying to remain calm and follow the plan Camille had put together for situations like this one, but what he said earlier about children finally clicked. Getting punched in the head certainly hadn’t helped, either. “Can’t you just let them go? They’re of no use to you. You don’t need to use them to keep us in line.” All of the anger I’d held was quickly drowned in a deluge of rage at the thought of what those children were likely to see before we could pull off our plan.

Al’s grin changed to a toothy smile as he chuckled. “It might be a little late for that, shitbrains. They’ve all been packed up and sent off to our base. Plus, you’re in no position to argue.” He poked me in the temple and the pain flared again. “Plus, I know you’ve got a plan of some kind. Every other group of Wayfinders has. Only a moron would give up free insurance.”

I slumped against the man propping me up, wracking my brain through the fog of pain and nausea  to come up with a way to protect the nomads that didn’t involve throwing away the plan Camille had made. I took several slow breaths to calm my racing heart and looked up at Al. “I’m going to kill you.”

Al’s smiled faded a bit, back to looking like a dark slash across his face, as he shook his head. “You wouldn’t be the first who tried, shitbrains. All you Wayfinders say the same thing.” He slapped me across the face a few times before standing up. “Over a dozen groups, now, and not a single one of them has. I wouldn’t count on succeeding where they failed. It’ll just get you and all your people killed.”

He gestured to the two men behind me and then turned around. “Alright. Get them wrapped up and then start piling all their gear on the sleds. Don’t leave anything behind. And if they resist, start breaking the bones of whichever one is closest.”

Trevor took a step forward. “What about your promise? I want my time with him.” He pointed at me and sneered. “He’ll need rest after I’m done with him and a ride on a sled seems like just the thing to drive home my beating.” I watched him as he spoke, staying near the door and well out of arm’s reach from me, smacking his fist into an open hand. “Maybe I’ll make his people watch. That’d be fun. Or maybe I’ll make him watch me rough up his people. So many options,” Only the fact that two much younger and larger men were holding me up kept me from leaping at him.

Al looked back at me, noting the scuffle that ended as one of the punched me in the other temple a couple of times. “Heh, that’s awful petty of you. But we need to get back to our place right away. You can have your time with him when we’ve gotten everyone settled and him properly manacled.”

Trevor stepped up, anger overriding the unease he’d been showing. “You said I could do it whenever I wanted. Well, I want to kick the shit out of him right now! Half my guys here want the same thing.Who gives a shit if they’re already bloody by the time they get there? ?”

Al shrugged. “Fuck if I care about what you want. You’re in my clan now and you do what I say. If you’ve got a problem with that, you can join the workforce.” A bunch of muttering broke out amongst the other laborers and two of them pulled Trevor back into line with them. Al turned around to face me, smirking. “Guess I can see why you’d be bossing him around. He’s a bit of a shit.”

I didn’t reply. It was taking all of my focus to just pay attention to what was going on around me, much less form a sentence. The last couple of punches had really taken it out of me and, now that I wasn’t going to get any more beaten up, I let my focus go.

They dragged us all out to the entryway, wrapped each of us in a large tarp, and then piled us onto a sled in an uncomfortable tangle before tying us in place like a bunch of crates. After laying there for a while, unable to see what was going on, we finally started moving. The only sound aside from the whisk of the runners in the snow was the tick of my watch as it counted away the seconds until we arrived at our captors fortifications. Around me, I could feel each of the Wayfinders tensing their muscles and stretching as much as they could. The cold was leaking through the tarps, so I stretched as well, trying to keep my body warm and my muscles limber for whenever Camille gave us the single to break free.

After well over ten thousand ticks of my watch, I felt the sled begin to slow. I was freezing cold and my arms were so stiff I wondered if I’d be able to move them at all, much less attempt an escape. The only thing that had kept me conscious as the sled ran was trying to keep track of how many seconds had passed. Part of me wanted to just let go, to let unconsciousness take me, but I needed to stay awake and listening for Camille’s signal. Thankfully, the sled eventually came to a stop and my poor, throbbing head was no longer being bounced around.

We had arrived. I tensed myself for Camille’s signal as people started untying the ropes, but the only sound was the crunch of snow and the rustle of rope. Silence reigned around me and, before I could stop myself, I fell unconscious.

Tabletop Highlight: How to Waste Your Time and Destroy Your Relationships

Are you tired of your peaceful and content existence? Do you have valuable relationships you wish to destroy via petty arguments and baseless accusations? Do you feel like you have too much time on your hands and not enough to spend it on? Do you find yourself desiring to feel either the same penniless destitution my generation finds so common or the baron-ish wealth of the landed gentry from a time before anyone but a blooded noble was considered fully human? If you answered “Yes” to any or all of these questions, then I have the solution for you, you potentially masochistic misanthrope.

The solution to your lack of actual problems is clear, stranger. Simply go to the nearest book or game store and purchase yourself a copy of Monopoly! If you can convince your treasured friends and family to play it with you, they will not be treasured by the time your game is through. If you’d prefer to draw out this revolting and evil alienation you so desire, you need not worry. Depending on how many people you have convinced to join you in hell, it may take several days for them to realize their burning hatred of everything about you from your smug grin to their mental concept of you as a thinking, feeling individual. A single game of Monopoly, if played correctly by a competent bunch of adults, can take in excess of three hours, and it is only that short when one or more players is excessively more skilled at deception, betrayal, and debauchery than the others.

Despite the seemingly innocuous nature of this chunk of cardboard, the game of Monopoly is actually a clever device that was created by distilling all of the worst things in the universe, such as war, hunger, income inequality, the housing market, police brutality, the abuse of power by elected officials, the stock market, and anyone who walks around in a top hat and a cane as a part of their usual outfit without being able to understand that they look like a bit of a jerk. After that, a few other awful concepts were thrown in for flavor (capitalism, gambling, and vanity), and now any child can cry themselves to sleep at night as they listen to their parents arguing over whether the banker has been skimming off the top or not. Both adults know the banker has had their hand in the cookie jar, but one of them has no proof and the other is the banker who will refuse to admit it because they have gone from the sweetest, most honest person in existence to a horrendous and unrepentant liar in a matter of hours.

Wars have been fought over money and land in the past, and this game now allows you to bring the horrors of war to your family and home. You may go the entire game without seeing a bloody corpse, but that’s only because verbal eviscerations and emotional destruction don’t leave corpses, merely the hallowed-out husks of once-vibrant people. Argue with the people closest to you with such reckless abandon that problems from the very beginnings of your relationships will resurface and raise the stakes at the start of every turn, from who wins a simple game meant to emulate land-ownership by the incredibly wealthy into a competition to determine who has the moral high ground. Such vile hatred shall be spewed that you will find yourself dwelling on both what you heard and what you said for at least several days afterward. If you cannot shake it off and make yourself believe that it was simply a game and not a nuclear missile shot straight at all of your relationships, then such feelings will consume you until there is nothing left of who you once where or you have gotten extensive therapy.

Despite the giddy anticipation I can sense you feeling as you contemplate this mental and emotional self-destruction, I must urge you to reconsider. You may revel is such depravity, but please keep in mind that innocent lives hang in the balance. Sweeter souls than yours can be destroyed by Monopoly, if only be being caught up in the wake of destruction that follows this foul pastime. Spare yourself and these poor beings the wrath of capitalism pretending to be a family-friend game. Pick up Settlers of Catan instead.