Flash Fiction Rerun: The Power of Plastic

Jordan swiped their card and stared at the terminal until they remembered swiping didn’t work anymore. “Sorry.”

“I forget all the time.” The teller shrugged. “Just tap it on the screen.”

Jordan did and the payment terminal beeped, finally taking their payment.

As their receipt printed, Jordan jerked their head toward the rest of the store. “Amazing this place still runs.”

“Sure.” The teller shrugged again. “Stock’s different, but we still sell stuff. Helps people focus, you know?”

Jordan nodded, taking their receipt.

“Still.” The teller sighed, staring at the doors out of the store, “beats slaving away out there.”

“Yeah.”

“You good with all that?”

“I think so.”

“I could call someone…”

“No, I’ve got it.” Jordan gave a half-hearted smile, shifted their bags around, and started walking toward the exit. “Have a nice day.”

“You too.”

Jordan slowed, carefully peering out the door. The blasted ruins of cars, melted asphalt, and red haze in the air were still present. Nothing moved but plants swaying in the breeze.

Confident they were safe, Jordan hitched their mask over their face and exited the airlock. They glanced around as they walked, watching for danger and a ride away from the burned-out husk of the city. When they spotted a buggy pulled by a balding donkey, they waved it down. The elderly driver stowed Jordan’s bags and patiently waited while they fumbled with the payment terminal.

As the machine beeped to denote a payment received, the old driver chuckled. “I always figured capitalism would fail when civilization did. Thought we’d be bartering by now.”

Jordan chuckled as they climbed into their seat, brushing their iron grey hair away from their mask. “Guess it just goes to show. Peace, health, and safety are things money can’t buy. For the everything left, there’s MasterCard.”

A Bite-Sized Gripe About Capitalism

These days, there seem to be a lot of signs that capitalism is ruining the world in ways both big and small. Most of the big ways are so large and complex that it’s difficult to tie systemic failures and the designs of capitalism together unless you’ve spent time learning the ins and outs of the systems connecting them. The idea is nothing new, of course, since activists of various affiliations have been pointing it out for decades now and we’ve seen a recent surge of attention to this fact as capitalist society continues to rot from the inside out in a way that makes it more and and more difficult to ignore unless you are emotionally or financially invested in pretending that this sinking ship of an economic theory is actually good for people. Still, that’s a little difficult to appreciate and far beyond my scope as a writer to discuss at length (due to a lack of expertise in economic theory, not skill at witing), so I’m going to narrow my scope to a common frustration that I’m sure we can all relate to: scalpers.

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(In)Adequate Staffing In The Workplace

I think a lot about the way that workplaces are staffed. My previous job specifically hired people who hadn’t worked anywhere else and then basically ground then into dust for way too little pay, relying on quantity to make up for a lack of quality (specifically to rely on the quanitity of employees to make up for the lack of quality training they gave to those entry-level employees). Some people thrived in that environment and some people, myself included, did not because they didn’t fit in perfectly. My current job tends to work very hard to avoid getting rid of employees but seems to be struggling with figuring out how to retain employees, especially young-ish ones. At thirty one, I’m one of the youngest people on my team and, until this week, at almost six years, had worked at the company for the shortest amount of time. Throw in a bunch of horror stories about working at Amazon facilities, coffee shops, university systems (to name a few high-profile employers who have achieved a level of notoriety thanks to the recent surge of labor violations on their parts and the resulting union drives) and I’ve got a lot of different data about what it’s like to work for an employer that has staffing issues.

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“Vacation” Just Means You Have To Work More Later

It has been a week since my close scrapes with having my car run over by a truck, running out of gas on the highway, and having a mental breakdown at my workplace. I got some rest, tried to unwind, spent some time taking care of the issues I could resolve on my own, and now I’m back at work. It is, unfortunately, like I never left. Yesterday was so busy that I had a stress headache and an overstimulated migraine at the same time, and wound up spending my evening sitting in a comfortable position on my couch while drinking plenty of water with all the lights off except the dim light of my television and my always-on christmas lights. All of which normally helps but didn’t this time (probably because of how long the combo migrache had been going on), so I would up turning to painkillers and eventually those helped. Sleep eventually killed the lingering effects of the migrache so I was ready to tackle today. Except this horrible combination of brain pains is already back because today is busy as well and it’s not like I magically got used to my new underclothes in twenty-four hours.

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Pensive Rest

One of the best feelings in my life right now is waking up slowly. To be able to slowly swim to consciousness from the pure darkness of a dreamless sleep. To slowly resurface into the world around me as I slip free of a dream that has held me within its embrace through the night. To know it doesn’t matter when I’ve come to awareness because there is nothing going on that needs my time or attention until I’m ready to give it. Even when I haven’t slept enough to feel properly rested, it still feels comforting to know that I can take my time waking up or that I can just go back to sleep if I feel like it. Having that choice is a wonderful feeling.

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The Power of Plastic

Jordan swiped their card and stared at the terminal until they remembered swiping didn’t work anymore. “Sorry.”

“I forget all the time.” The teller shrugged. “Just tap it on the screen.”

Jordan did and the payment terminal beeped, finally taking their payment.

As their receipt printed, Jordan jerked their head toward the rest of the store. “Amazing this place still runs.”

“Sure.” The teller shrugged again. “Stock’s different, but we still sell stuff. Helps people focus, you know?”

Jordan nodded, taking their receipt.

“Still.” The teller sighed, staring at the doors out of the store, “beats slaving away out there.”

“Yeah.”

“You good with all that?”

“I think so.”

“I could call someone…”

“No, I’ve got it.” Jordan gave a half-hearted smile, shifted the bags around, and started walking toward the exit. “Have a nice day.”

“You too.”

Jordan slowed, carefully peering out the door. The blasted ruins of cars, melted asphalt, and red haze in the air were still present. Nothing moved but plants swaying in the breeze.

Confident they were safe, Jordan hitched their mask over their face and exited the airlock. They glanced around as they walked, watching for danger and a ride away from the burned-out husk of the city. When they spotted a buggy pulled by a balding donkey, they waved it down. The elderly driver stowed Jordna’s bags and patiently waited while they fumbled with the payment terminal.

As the machine beeped to denote a payment received, the old driver chuckled. “I always figured capitalism would fail when civilization did. Thought we’d be bartering by now.”

Jordan chuckled as they climbed into their seat, brushing their iron grey hair away from their mask. “Guess it just goes to show. Peace, health, and safety are things money can’t buy. For the everything left, there’s MasterCard.”

Stardew Valley Lets You (Metaphorically) Kill An Effigy Of Capitalism And I Just Think That’s Neat

I played a LOT of Stardew Valley last year. I got into playing it on the Switch with a friend of mine, but I’d bounced off the game a few times on the PC previously so I expected to only enjoy playing it as a means of socializing with a friend who lived far away. After all, I hadn’t disliked the game, I’d just gotten distracted and busy with other things. Playing with someone made it a lot more enjoyable, thanks to the potential for splitting up the daily tasks, but I’ll admit I struggled with how quickly the days pass when you can’t stop the clock during dialogues, cutscenes, or even the moments of transition between screens. Fishing also becomes nearly impossible because of how quickly the clock moves when you’re catching a single fish.

Eventually, I got tired of asking my friend questions about the game, of always feeling behind and uncertain of what I should be doing or preparing for in the coming days of the game. I decided to try playing solo again, in order to figure out how the game works, improve my farming efficiency, and really dig into the systems of the game on a deeper level than I could during multiplayer. Which is a great way to play the game if you understand the systems or are willing to let yourself be carried by your other player(s), but it’s not great for learning how the game works at any kind of speed since it doesn’t let you stop and think without the day passing you by. I figured I’d get maybe a year into my singleplayer game’s calendar and then fall off again. Instead, I wound up doing an entire year in the two weeks before I played with my friend again and then turned our fun, relaxed farm into an efficient, artisanal-goods-producing machine. Which was, you know, still fun. Just also incredibly profitable in a snowballing kind of way.

After getting into year three of my solo file, I fell off the game. There was still stuff to do, but I was working on increasing my understanding, efficiency, and planning. I was still experimenting with how to automate things, how to get enough of the resources I needed for stuff, and finding new things to explore in the wider world of Stardew Valley. I didn’t really get bored so much as the easy work was finished and I decided I needed a break because my nights were filled with hazy dreams about watering cans, tile selection for tool usage, and the constant grind of swapping out things being processed as they finished. If I ever go back to the game for solo play (which I probably will do, thanks to the expansive nature of the game and the creator’s penchant for continuing to release new content), I’ll probably start over and use what I’ve learned from my solo game to get optimal efficiency in my first year so I can knock out all the achievement type stuff right away and focus on the exploration, fighting, and end-game aspects. And the island. I never quite made it there, though I was right on the cusp when I fell off.

My friend and I don’t play much anymore. A mixture of increasingly busy schedules, her recent homeownership, our stress levels, and just a level of distraction with other things means we haven’t played in more months than I can easily recall. I’ve talked with other people about getting a multiplayer Stardew Vallet game set up, but it never seems to pan out. It seems like it has been difficult to find time to do such things with people lately, as everyone tries to fill out their schedules to either take advantage of the looser restrictions or fill up their evenings with entertainment as they continue to isolate from the on-going pandemic.

Which is too bad, because I could really use the escape the game offers. After all, the idea of leaving an office job behind in order to go live in a quiet little town full of interesting people who all seem receptive to newcomers (with a couple exceptions) and live off the land is incredibly appealing to me. I’d love to just check out of capitalism entirely, but the game is actually pretty reliant on capitalism since you gotta sell all your farm goods for money if you want to make any kind of advancements in the game. There’s no real bartering or community supply options.

Which, honestly, is pretty good for a video game, you know? That its only major failing is that you can’t destroy capitalism. You can destroy an effigy of capitalism though, so that’s neat. I ALWAYS pick that option. I couldn’t stand to play the game knowing I’d sold out a local community to a faceless, shitty corportation if I somehow went that route. Too real.

Out, Damned Spotify!

After a few years of being a subscriber to Spotify, I’ve decided to cancel my subscription. Beyond the general controversy of the day, Spotify’s decision to publish and promote a pretty terrible person despite their purpoted misinformation rules, they’ve never been terribly good to musicians. I’ve been vaguely aware that streaming via Spotify was never a lucrative deal for most of the musicians, which is why I’ve always made efforts to use Spotify only as a vehicle for finding and easily accessing music while supporting the artist more directly through other platforms, but the whole Joe Rogan controversy has brought a lot of other problems with Spotify into the limelight and I can no longer give them money without betraying my conscience.

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A Very Satisfying Game

I love a good survival/building game. Played a lot of Ark when it first came out (even ran a server for half a year), I’m constantly going back to Minecraft, I’ve gotten a lot of fun out of Raft, and Valheim was a great diversion for a while and continues to be with each major update they put out. These days, I’ve started getting into SatisFactory which seems less focused on the survival thing and more focused on the endless production thing. I don’t need to gather food (though food-like things can be used to make stuff that isn’t food), monitor my energy, or even be too wary of natural predators. I can just endlessly pursue production and efficiency.

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Video Games or Vacations

It is incredibly difficult for me to plan and then take a good vacation. Specifically, I mean that I have never once taken a proper “leave my common sphere of activity” style vacation that wasn’t to a lake house owned by my grandparents since I left for college. Well, I recently had one exception to that, which was a camping trip with some friends, but a crown I’d just gotten not long before the trip broke on the first day and left me feeling pretty awful for the whole weekend so I’m not counting that due to the lack of actual relaxation or rest that one single moment caused.

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